update: removed blx bc idc
This commit is contained in:
parent
d8bc34aa91
commit
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26 changed files with 2 additions and 1488 deletions
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* blx.h :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: maiboyer <maiboyer@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/12/13 17:05:45 by maiboyer #+# #+# */
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/* Updated: 2024/07/11 18:56:47 by maiboyer ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef BLX_H
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# define BLX_H
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# include "me/blx/blx_key.h"
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# include "me/blx/colors.h"
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# include "me/blx/inputs.h"
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# include "me/blx/sprite.h"
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# include "me/types.h"
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# include "me/vec2/vec2.h"
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typedef struct s_blx t_blx;
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typedef struct s_blx_app
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{
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t_str title;
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t_u32 size_x;
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t_u32 size_y;
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t_u32 pixel_size;
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void *data;
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} t_blx_app;
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typedef bool (*t_run_function)(t_blx *ctx);
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typedef void (*t_free_function)(t_blx_app app);
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typedef enum e_draw_mode
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{
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REPLACE,
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MASK,
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ALPHA,
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} t_draw_mode;
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typedef struct s_blx_data
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{
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t_sprite screen;
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bool exit;
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t_draw_mode draw_mode;
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t_sprite font;
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} t_blx_data;
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typedef struct s_blx
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{
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void *mlx;
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void *win;
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t_blx_input inputs;
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t_run_function func;
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t_free_function mem_free;
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t_blx_app app;
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t_blx_data _data;
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} t_blx;
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/// @brief The main loop function
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/// @param ctx the BLX context
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/// @note this is the function that will be called every frame
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/// @note this is an internal function, you should not call it yourself
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int blx_loop_func(t_blx *ctx);
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/// @brief Initialize the BLX context
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/// @param func the main loop function
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/// @param free_fn the free function
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/// @param data the application data
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/// @return
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t_blx blx_initialize(t_run_function func, \
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t_free_function free_fn, t_blx_app data);
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/// @brief Draw a sprite onto the screen
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/// @param app The blx context
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/// @param pos The position to draw the sprite at
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/// @param spr The sprite to draw
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void draw_sprite(t_blx *app, t_vi2d pos, t_sprite *spr);
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/// @brief is the key pressed
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/// @param ctx the BLX context
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/// @param input the key to check
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/// @return true if the key is pressed, false otherwise
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bool is_key_pressed(t_blx *ctx, t_keysym input);
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/// @brief is the key held
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/// @param ctx the BLX context
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/// @param input the key to check
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/// @return true if the key is held, false otherwise
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bool is_key_held(t_blx *ctx, t_keysym input);
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/// @brief is the key released
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/// @param ctx the BLX context
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/// @param input the key to check
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/// @return true if the key is released, false otherwise
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bool is_key_released(t_blx *ctx, t_keysym input);
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/// @brief Start the game
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/// @param app the BLX context
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void blx_run(t_blx app);
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/// @brief Free the game
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/// @param app the BLX context
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void blx_free(t_blx app);
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/// @brief Draw a pixel onto the screen
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/// @param app the BLX context
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/// @param pos the position to draw the pixel at
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/// @param col the color of the pixel
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void blx_draw(t_blx *app, t_vi2d pos, t_color col);
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/// @brief Clear the screen with a color
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/// @param app the BLX context
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/// @param col the color to clear the screen with
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void blx_clear(t_blx *app, t_color col);
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/// @brief Draw a sprite onto another sprite
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/// @param dest the sprite to be drawn onto
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/// @param pos the position to draw the sprite at
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/// @param source the sprite to draw
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void sprite_draw_onto(t_sprite *dest, t_vi2d pos,
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t_sprite *source);
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/// @brief Draw a string onto the screen
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/// @param app the BLX context
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/// @param pos the position to draw the string at
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/// @param s the string to draw
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/// @param col the color of the string
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void blx_draw_string(t_blx *app, t_vi2d pos,
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t_const_str s, t_color col);
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static inline t_draw_mode get_draw_mode(t_blx *app)
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{
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return (app->_data.draw_mode);
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}
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static inline void set_draw_mode(t_blx *app, t_draw_mode mode)
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{
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app->_data.draw_mode = mode;
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}
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#endif
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* blx_handlers.h :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: maiboyer <maiboyer@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/12/21 17:37:50 by maiboyer #+# #+# */
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/* Updated: 2023/12/21 18:32:01 by maiboyer ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef BLX_HANDLERS_H
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# define BLX_HANDLERS_H
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# include "me/blx/blx_key.h"
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# include "me/types.h"
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/// @brief Handle a key press event
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/// @param keysym the key that was pressed
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/// @param ctx the BLX context
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/// @note this is an internal function, you should not call it yourself
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int blx_key_pressed_handler(t_keysym keysym, t_blx *ctx);
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/// @brief Handle a key released event
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/// @param keysym the key that was released
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/// @param ctx the BLX context
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/// @note this is an internal function, you should not call it yourself
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int blx_key_released_handler(t_keysym keysym, t_blx *ctx);
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/// @brief Handle a exit event
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/// @param ctx the BLX context
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/// @note this is an internal function, you should not call it yourself
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int blx_key_exit_handler(t_blx *ctx);
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#endif
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* blx_key.h :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: maiboyer <maiboyer@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/12/13 18:15:50 by maiboyer #+# #+# */
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/* Updated: 2023/12/21 17:37:02 by maiboyer ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef BLX_KEY_H
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# define BLX_KEY_H
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# include "me/types.h"
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# include "me/vec/vec_u8.h"
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typedef enum e_keysym
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{
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KB_space = 0x0020,
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KB_exclam = 0x0021,
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KB_quotedbl = 0x0022,
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KB_numbersign = 0x0023,
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KB_dollar = 0x0024,
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KB_percent = 0x0025,
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KB_ampersand = 0x0026,
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KB_apostrophe = 0x0027,
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KB_quoteright = 0x0027,
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KB_parenleft = 0x0028,
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KB_parenright = 0x0029,
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KB_asterisk = 0x002a,
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KB_plus = 0x002b,
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KB_comma = 0x002c,
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KB_minus = 0x002d,
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KB_period = 0x002e,
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KB_slash = 0x002f,
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KB_0 = 0x0030,
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KB_1 = 0x0031,
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KB_2 = 0x0032,
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KB_3 = 0x0033,
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KB_4 = 0x0034,
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KB_5 = 0x0035,
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KB_6 = 0x0036,
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KB_7 = 0x0037,
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KB_8 = 0x0038,
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KB_9 = 0x0039,
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KB_colon = 0x003a,
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KB_semicolon = 0x003b,
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KB_less = 0x003c,
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KB_equal = 0x003d,
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KB_greater = 0x003e,
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KB_question = 0x003f,
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KB_at = 0x0040,
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KB_A = 0x0041,
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KB_B = 0x0042,
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KB_C = 0x0043,
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KB_D = 0x0044,
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KB_E = 0x0045,
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KB_F = 0x0046,
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KB_G = 0x0047,
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KB_H = 0x0048,
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KB_I = 0x0049,
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KB_J = 0x004a,
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KB_K = 0x004b,
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KB_L = 0x004c,
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KB_M = 0x004d,
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KB_N = 0x004e,
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KB_O = 0x004f,
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KB_P = 0x0050,
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KB_Q = 0x0051,
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KB_R = 0x0052,
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KB_S = 0x0053,
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KB_T = 0x0054,
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KB_U = 0x0055,
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KB_V = 0x0056,
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KB_W = 0x0057,
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KB_X = 0x0058,
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KB_Y = 0x0059,
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KB_Z = 0x005a,
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KB_bracketleft = 0x005b,
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KB_backslash = 0x005c,
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KB_bracketright = 0x005d,
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KB_asciicircum = 0x005e,
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KB_underscore = 0x005f,
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KB_grave = 0x0060,
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KB_quoteleft = 0x0060,
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KB_a = 0x0061,
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KB_b = 0x0062,
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KB_c = 0x0063,
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KB_d = 0x0064,
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KB_e = 0x0065,
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KB_f = 0x0066,
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KB_g = 0x0067,
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KB_h = 0x0068,
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KB_i = 0x0069,
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KB_j = 0x006a,
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KB_k = 0x006b,
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KB_l = 0x006c,
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KB_m = 0x006d,
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KB_n = 0x006e,
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KB_o = 0x006f,
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KB_p = 0x0070,
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KB_q = 0x0071,
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KB_r = 0x0072,
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KB_s = 0x0073,
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KB_t = 0x0074,
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KB_u = 0x0075,
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KB_v = 0x0076,
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KB_w = 0x0077,
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KB_x = 0x0078,
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KB_y = 0x0079,
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KB_z = 0x007a,
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KB_braceleft = 0x007b,
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KB_bar = 0x007c,
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KB_braceright = 0x007d,
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KB_asciitilde = 0x007e,
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KB_BackSpace = 0xff08,
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KB_Tab = 0xff09,
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KB_Linefeed = 0xff0a,
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KB_Clear = 0xff0b,
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KB_Return = 0xff0d,
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KB_Pause = 0xff13,
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KB_Scroll_Lock = 0xff14,
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KB_Sys_Req = 0xff15,
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KB_Escape = 0xff1b,
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KB_Delete = 0xffff,
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KB_Home = 0xff50,
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KB_Left = 0xff51,
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KB_Up = 0xff52,
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KB_Right = 0xff53,
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KB_Down = 0xff54,
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KB_Prior = 0xff55,
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KB_Page_Up = 0xff55,
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KB_Next = 0xff56,
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KB_Page_Down = 0xff56,
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KB_End = 0xff57,
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KB_Begin = 0xff58,
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KB_F1 = 0xffbe,
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KB_F2 = 0xffbf,
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KB_F3 = 0xffc0,
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KB_F4 = 0xffc1,
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KB_F5 = 0xffc2,
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KB_F6 = 0xffc3,
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KB_F7 = 0xffc4,
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KB_F8 = 0xffc5,
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KB_F9 = 0xffc6,
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KB_F10 = 0xffc7,
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KB_F11 = 0xffc8,
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KB_F12 = 0xffc9,
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KB_Shift_L = 0xffe1,
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KB_Shift_R = 0xffe2,
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KB_Control_L = 0xffe3,
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KB_Control_R = 0xffe4,
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KB_Caps_Lock = 0xffe5,
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KB_Shift_Lock = 0xffe6,
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KB_Meta_L = 0xffe7,
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KB_Meta_R = 0xffe8,
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KB_Alt_L = 0xffe9,
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KB_Alt_R = 0xffea,
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KB_Super_L = 0xffeb,
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KB_Super_R = 0xffec,
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KB_Hyper_L = 0xffed,
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KB_Hyper_R = 0xffee,
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} t_keysym;
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typedef struct s_blx t_blx;
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/// @brief Convert a keysym to a bit index
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/// @param key the keysym to convert
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/// @return the bit index
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/// @note this is an internal function, you should not call it yourself
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t_usize keysym_to_bit_index(t_keysym key);
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/// @brief Get a key from a key storage
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/// @param key_storage the key storage
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/// @param keysym the key to get
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/// @return true if the key is present in the storage, false otherwise
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bool get_key(t_vec_u8 *key_storage, t_keysym keysym);
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/// @brief is the key pressed
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/// @param ctx The BLX context
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/// @param key the key to check
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/// @return true if the key is pressed, false otherwise
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bool is_key_pressed(t_blx *ctx, t_keysym key);
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/// @brief is the key held
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/// @param ctx The BLX context
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/// @param key the key to check
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/// @return true if the key is held, false otherwise
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bool is_key_held(t_blx *ctx, t_keysym key);
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/// @brief is the key released
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/// @param ctx The BLX context
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/// @param key the key to check
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/// @return true if the key is released, false otherwise
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bool is_key_released(t_blx *ctx, t_keysym key);
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#endif
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* colors.h :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: maiboyer <maiboyer@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/12/13 17:49:02 by maiboyer #+# #+# */
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/* Updated: 2023/12/24 17:36:50 by maiboyer ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef COLORS_H
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# define COLORS_H
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# include "me/types.h"
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typedef __attribute__((aligned(4))) struct s_color
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{
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t_u8 r;
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t_u8 b;
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t_u8 g;
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t_u8 a;
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} t_color;
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/// @brief Create a new color with an specified alpha channel
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/// @param r the red channel
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/// @param g the green channel
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/// @param b the blue channel
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/// @param alpha the alpha channel
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/// @return the resulting color
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t_color new_color_with_alpha(t_u8 r, t_u8 g, t_u8 b, t_u8 alpha);
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/// @brief Create a new color
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/// @param r the red channel
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/// @param g the green channel
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/// @param b the blue channel
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/// @return the resulting color
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t_color new_color(t_u8 r, t_u8 g, t_u8 b);
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#endif
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* inputs.h :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: maiboyer <maiboyer@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/12/13 17:38:22 by maiboyer #+# #+# */
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/* Updated: 2023/12/21 20:15:54 by maiboyer ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef INPUTS_H
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# define INPUTS_H
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# include "me/types.h"
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# include "me/vec/vec_u8.h"
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# ifndef BLX_H
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typedef struct s_blx t_blx;
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# endif
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typedef struct s_blx_input
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{
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t_vec_u8 keysyms_pressed;
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t_vec_u8 keysyms_held;
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t_vec_u8 keysyms_released;
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t_u8 mouse;
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} t_blx_input;
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/// @brief Create an input manager
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/// @param ctx the BLX context
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/// @return the created input manager
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||||
/// @note this is an internal function, you should not call it yourself
|
||||
t_blx_input create_inputs_manager(t_blx *ctx);
|
||||
|
||||
#endif
|
||||
|
|
@ -1,98 +0,0 @@
|
|||
/* ************************************************************************** */
|
||||
/* */
|
||||
/* ::: :::::::: */
|
||||
/* sprite.h :+: :+: :+: */
|
||||
/* +:+ +:+ +:+ */
|
||||
/* By: maiboyer <maiboyer@student.42.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2023/12/21 21:59:18 by maiboyer #+# #+# */
|
||||
/* Updated: 2024/01/05 00:09:47 by maiboyer ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
#ifndef SPRITE_H
|
||||
# define SPRITE_H
|
||||
|
||||
# include "me/blx/colors.h"
|
||||
# include "me/types.h"
|
||||
# include "me/vec2/vec2.h"
|
||||
|
||||
# ifndef BLX_H
|
||||
|
||||
typedef struct s_blx t_blx;
|
||||
|
||||
# endif
|
||||
|
||||
typedef struct s_sprite
|
||||
{
|
||||
t_blx *ctx;
|
||||
void *img;
|
||||
t_i32 width;
|
||||
t_i32 height;
|
||||
t_u8 *data;
|
||||
t_i32 bpp;
|
||||
t_usize line_size;
|
||||
bool big_endian;
|
||||
} t_sprite;
|
||||
|
||||
/// @brief Create a sprite from an XPM file
|
||||
/// @param ctx the BLX context
|
||||
/// @param path the path to the XPM file
|
||||
/// @param[out] out the output sprite
|
||||
/// @return true if an error occured, false otherwise
|
||||
t_error blx_sprite_from_xpm(t_blx *ctx, t_str path,
|
||||
t_sprite *out);
|
||||
|
||||
/// @brief Create a new sprite
|
||||
/// @param ctx the BLX context
|
||||
/// @param width the width of the sprite in pixels
|
||||
/// @param height the height of the sprite in pixels
|
||||
/// @param out[out] the output sprite
|
||||
/// @return true if an error occured, false otherwise
|
||||
t_error blx_sprite_new(t_blx *ctx, t_i32 width, t_i32 height,
|
||||
t_sprite *out);
|
||||
/// @brief Free a sprite
|
||||
/// @param img the sprite to free
|
||||
void blx_sprite_free(t_sprite img);
|
||||
/// @brief Draw a sprite at a position onto the screen
|
||||
/// @param ctx the BLX context
|
||||
/// @param pos the position to draw the sprite at
|
||||
/// @param img the sprite to draw
|
||||
void blx_draw_sprite_raw(t_blx *ctx, t_vi2d pos,
|
||||
t_sprite *img);
|
||||
|
||||
/// @brief Draw a pixel onto the sprite
|
||||
/// @param img the sprite to draw onto
|
||||
/// @param pos the position to draw the pixel at
|
||||
/// @param col the color of the pixel
|
||||
void sprite_draw(t_sprite *img, t_vi2d pos, t_color col);
|
||||
|
||||
/// @brief Clear a sprite with a color
|
||||
/// @param img the sprite to clear
|
||||
/// @param col the color to clear the sprite with
|
||||
void sprite_clear(t_sprite *img, t_color col);
|
||||
|
||||
/// @brief Get the color of a pixel on a sprite
|
||||
/// @param spr the sprite to get the pixel from
|
||||
/// @param pos the position of the pixel
|
||||
/// @param[out] out the color of the pixel
|
||||
/// @return true if an error occured, false otherwise
|
||||
t_error sprite_get_pixel(t_sprite *spr, t_vi2d pos,
|
||||
t_color *out);
|
||||
|
||||
/// @brief Draw a sprite onto another sprite
|
||||
/// @param dest The sprite to be drawn onto
|
||||
/// @param pos The position to draw the sprite at
|
||||
/// @param source The sprite to draw
|
||||
void sprite_draw_onto(t_sprite *dest, t_vi2d pos,
|
||||
t_sprite *source);
|
||||
|
||||
/// @brief Draw a string onto a sprite
|
||||
/// @param spr The sprite to draw onto
|
||||
/// @param pos The position to draw the string at
|
||||
/// @param sText The string to draw
|
||||
/// @param col The color of the string
|
||||
void sprite_draw_string(t_sprite *spr, t_vi2d pos,
|
||||
t_const_str sText, t_color col);
|
||||
|
||||
#endif
|
||||
|
|
@ -1,78 +0,0 @@
|
|||
/* ************************************************************************** */
|
||||
/* */
|
||||
/* ::: :::::::: */
|
||||
/* xdata.h :+: :+: :+: */
|
||||
/* +:+ +:+ +:+ */
|
||||
/* By: maiboyer <maiboyer@student.42.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2023/12/21 17:20:57 by maiboyer #+# #+# */
|
||||
/* Updated: 2023/12/21 20:15:32 by maiboyer ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
#ifndef XDATA_H
|
||||
# define XDATA_H
|
||||
|
||||
# define KEYPRESS 2
|
||||
# define KEYRELEASE 3
|
||||
# define BUTTONPRESS 4
|
||||
# define BUTTONRELEASE 5
|
||||
# define MOTIONNOTIFY 6
|
||||
# define ENTERNOTIFY 7
|
||||
# define LEAVENOTIFY 8
|
||||
# define FOCUSIN 9
|
||||
# define FOCUSOUT 10
|
||||
# define KEYMAPNOTIFY 11
|
||||
# define EXPOSE 12
|
||||
# define GRAPHICSEXPOSE 13
|
||||
# define NOEXPOSE 14
|
||||
# define VISIBILITYNOTIFY 15
|
||||
# define CREATENOTIFY 16
|
||||
# define DESTROYNOTIFY 17
|
||||
# define UNMAPNOTIFY 18
|
||||
# define MAPNOTIFY 19
|
||||
# define MAPREQUEST 20
|
||||
# define REPARENTNOTIFY 21
|
||||
# define CONFIGURENOTIFY 22
|
||||
# define CONFIGUREREQUEST 23
|
||||
# define GRAVITYNOTIFY 24
|
||||
# define RESIZEREQUEST 25
|
||||
# define CIRCULATENOTIFY 26
|
||||
# define CIRCULATEREQUEST 27
|
||||
# define PROPERTYNOTIFY 28
|
||||
# define SELECTIONCLEAR 29
|
||||
# define SELECTIONREQUEST 30
|
||||
# define SELECTIONNOTIFY 31
|
||||
# define COLORMAPNOTIFY 32
|
||||
# define CLIENTMESSAGE 33
|
||||
# define MAPPINGNOTIFY 34
|
||||
# define GENERICEVENT 35
|
||||
|
||||
# define NOEVENTMASK 0b0L
|
||||
# define KEYPRESSMASK 0b1L
|
||||
# define KEYRELEASEMASK 0b10L
|
||||
# define BUTTONPRESSMASK 0b100L
|
||||
# define BUTTONRELEASEMASK 0b1000L
|
||||
# define ENTERWINDOWMASK 0b10000L
|
||||
# define LEAVEWINDOWMASK 0b100000L
|
||||
# define POINTERMOTIONMASK 0b1000000L
|
||||
# define POINTERMOTIONHINTMASK 0b10000000L
|
||||
# define BUTTON1MOTIONMASK 0b100000000L
|
||||
# define BUTTON2MOTIONMASK 0b1000000000L
|
||||
# define BUTTON3MOTIONMASK 0b10000000000L
|
||||
# define BUTTON4MOTIONMASK 0b100000000000L
|
||||
# define BUTTON5MOTIONMASK 0b1000000000000L
|
||||
# define BUTTONMOTIONMASK 0b10000000000000L
|
||||
# define KEYMAPSTATEMASK 0b100000000000000L
|
||||
# define EXPOSUREMASK 0b1000000000000000L
|
||||
# define VISIBILITYCHANGEMASK 0b10000000000000000L
|
||||
# define STRUCTURENOTIFYMASK 0b100000000000000000L
|
||||
# define RESIZEREDIRECTMASK 0b1000000000000000000L
|
||||
# define SUBSTRUCTURENOTIFYMASK 0b10000000000000000000L
|
||||
# define SUBSTRUCTUREREDIRECTMASK 0b100000000000000000000L
|
||||
# define FOCUSCHANGEMASK 0b1000000000000000000000L
|
||||
# define PROPERTYCHANGEMASK 0b10000000000000000000000L
|
||||
# define COLORMAPCHANGEMASK 0b100000000000000000000000L
|
||||
# define OWNERGRABBUTTONMASK 0b1000000000000000000000000L
|
||||
|
||||
#endif
|
||||
Loading…
Add table
Add a link
Reference in a new issue