update: removed blx bc idc

This commit is contained in:
maix0 2024-10-12 17:12:18 +02:00
parent d8bc34aa91
commit 46bd637d1a
26 changed files with 2 additions and 1488 deletions

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@ -1,21 +1,4 @@
SRC_FILES = \ SRC_FILES = \
blx/blx \
blx/blx_create_fontsheet \
blx/blx_handlers \
blx/blx_keycode \
blx/colors \
blx/draw/draw \
blx/draw/draw_sprite \
blx/draw/draw_string \
blx/inputs \
blx/logic \
blx/sprite/draw_image \
blx/sprite/draw_pixel_onto \
blx/sprite/draw_string \
blx/sprite/free_image \
blx/sprite/get_pixel \
blx/sprite/new_image \
blx/sprite/sprite_draw_onto_sprite \
char/isalnum \ char/isalnum \
char/isalpha \ char/isalpha \
char/isascii \ char/isascii \

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@ -1,145 +0,0 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* blx.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maiboyer <maiboyer@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/12/13 17:05:45 by maiboyer #+# #+# */
/* Updated: 2024/07/11 18:56:47 by maiboyer ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef BLX_H
# define BLX_H
# include "me/blx/blx_key.h"
# include "me/blx/colors.h"
# include "me/blx/inputs.h"
# include "me/blx/sprite.h"
# include "me/types.h"
# include "me/vec2/vec2.h"
typedef struct s_blx t_blx;
typedef struct s_blx_app
{
t_str title;
t_u32 size_x;
t_u32 size_y;
t_u32 pixel_size;
void *data;
} t_blx_app;
typedef bool (*t_run_function)(t_blx *ctx);
typedef void (*t_free_function)(t_blx_app app);
typedef enum e_draw_mode
{
REPLACE,
MASK,
ALPHA,
} t_draw_mode;
typedef struct s_blx_data
{
t_sprite screen;
bool exit;
t_draw_mode draw_mode;
t_sprite font;
} t_blx_data;
typedef struct s_blx
{
void *mlx;
void *win;
t_blx_input inputs;
t_run_function func;
t_free_function mem_free;
t_blx_app app;
t_blx_data _data;
} t_blx;
/// @brief The main loop function
/// @param ctx the BLX context
/// @note this is the function that will be called every frame
/// @note this is an internal function, you should not call it yourself
int blx_loop_func(t_blx *ctx);
/// @brief Initialize the BLX context
/// @param func the main loop function
/// @param free_fn the free function
/// @param data the application data
/// @return
t_blx blx_initialize(t_run_function func, \
t_free_function free_fn, t_blx_app data);
/// @brief Draw a sprite onto the screen
/// @param app The blx context
/// @param pos The position to draw the sprite at
/// @param spr The sprite to draw
void draw_sprite(t_blx *app, t_vi2d pos, t_sprite *spr);
/// @brief is the key pressed
/// @param ctx the BLX context
/// @param input the key to check
/// @return true if the key is pressed, false otherwise
bool is_key_pressed(t_blx *ctx, t_keysym input);
/// @brief is the key held
/// @param ctx the BLX context
/// @param input the key to check
/// @return true if the key is held, false otherwise
bool is_key_held(t_blx *ctx, t_keysym input);
/// @brief is the key released
/// @param ctx the BLX context
/// @param input the key to check
/// @return true if the key is released, false otherwise
bool is_key_released(t_blx *ctx, t_keysym input);
/// @brief Start the game
/// @param app the BLX context
void blx_run(t_blx app);
/// @brief Free the game
/// @param app the BLX context
void blx_free(t_blx app);
/// @brief Draw a pixel onto the screen
/// @param app the BLX context
/// @param pos the position to draw the pixel at
/// @param col the color of the pixel
void blx_draw(t_blx *app, t_vi2d pos, t_color col);
/// @brief Clear the screen with a color
/// @param app the BLX context
/// @param col the color to clear the screen with
void blx_clear(t_blx *app, t_color col);
/// @brief Draw a sprite onto another sprite
/// @param dest the sprite to be drawn onto
/// @param pos the position to draw the sprite at
/// @param source the sprite to draw
void sprite_draw_onto(t_sprite *dest, t_vi2d pos,
t_sprite *source);
/// @brief Draw a string onto the screen
/// @param app the BLX context
/// @param pos the position to draw the string at
/// @param s the string to draw
/// @param col the color of the string
void blx_draw_string(t_blx *app, t_vi2d pos,
t_const_str s, t_color col);
static inline t_draw_mode get_draw_mode(t_blx *app)
{
return (app->_data.draw_mode);
}
static inline void set_draw_mode(t_blx *app, t_draw_mode mode)
{
app->_data.draw_mode = mode;
}
#endif

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@ -1,35 +0,0 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* blx_handlers.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maiboyer <maiboyer@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/12/21 17:37:50 by maiboyer #+# #+# */
/* Updated: 2023/12/21 18:32:01 by maiboyer ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef BLX_HANDLERS_H
# define BLX_HANDLERS_H
# include "me/blx/blx_key.h"
# include "me/types.h"
/// @brief Handle a key press event
/// @param keysym the key that was pressed
/// @param ctx the BLX context
/// @note this is an internal function, you should not call it yourself
int blx_key_pressed_handler(t_keysym keysym, t_blx *ctx);
/// @brief Handle a key released event
/// @param keysym the key that was released
/// @param ctx the BLX context
/// @note this is an internal function, you should not call it yourself
int blx_key_released_handler(t_keysym keysym, t_blx *ctx);
/// @brief Handle a exit event
/// @param ctx the BLX context
/// @note this is an internal function, you should not call it yourself
int blx_key_exit_handler(t_blx *ctx);
#endif

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@ -1,199 +0,0 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* blx_key.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maiboyer <maiboyer@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/12/13 18:15:50 by maiboyer #+# #+# */
/* Updated: 2023/12/21 17:37:02 by maiboyer ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef BLX_KEY_H
# define BLX_KEY_H
# include "me/types.h"
# include "me/vec/vec_u8.h"
typedef enum e_keysym
{
KB_space = 0x0020,
KB_exclam = 0x0021,
KB_quotedbl = 0x0022,
KB_numbersign = 0x0023,
KB_dollar = 0x0024,
KB_percent = 0x0025,
KB_ampersand = 0x0026,
KB_apostrophe = 0x0027,
KB_quoteright = 0x0027,
KB_parenleft = 0x0028,
KB_parenright = 0x0029,
KB_asterisk = 0x002a,
KB_plus = 0x002b,
KB_comma = 0x002c,
KB_minus = 0x002d,
KB_period = 0x002e,
KB_slash = 0x002f,
KB_0 = 0x0030,
KB_1 = 0x0031,
KB_2 = 0x0032,
KB_3 = 0x0033,
KB_4 = 0x0034,
KB_5 = 0x0035,
KB_6 = 0x0036,
KB_7 = 0x0037,
KB_8 = 0x0038,
KB_9 = 0x0039,
KB_colon = 0x003a,
KB_semicolon = 0x003b,
KB_less = 0x003c,
KB_equal = 0x003d,
KB_greater = 0x003e,
KB_question = 0x003f,
KB_at = 0x0040,
KB_A = 0x0041,
KB_B = 0x0042,
KB_C = 0x0043,
KB_D = 0x0044,
KB_E = 0x0045,
KB_F = 0x0046,
KB_G = 0x0047,
KB_H = 0x0048,
KB_I = 0x0049,
KB_J = 0x004a,
KB_K = 0x004b,
KB_L = 0x004c,
KB_M = 0x004d,
KB_N = 0x004e,
KB_O = 0x004f,
KB_P = 0x0050,
KB_Q = 0x0051,
KB_R = 0x0052,
KB_S = 0x0053,
KB_T = 0x0054,
KB_U = 0x0055,
KB_V = 0x0056,
KB_W = 0x0057,
KB_X = 0x0058,
KB_Y = 0x0059,
KB_Z = 0x005a,
KB_bracketleft = 0x005b,
KB_backslash = 0x005c,
KB_bracketright = 0x005d,
KB_asciicircum = 0x005e,
KB_underscore = 0x005f,
KB_grave = 0x0060,
KB_quoteleft = 0x0060,
KB_a = 0x0061,
KB_b = 0x0062,
KB_c = 0x0063,
KB_d = 0x0064,
KB_e = 0x0065,
KB_f = 0x0066,
KB_g = 0x0067,
KB_h = 0x0068,
KB_i = 0x0069,
KB_j = 0x006a,
KB_k = 0x006b,
KB_l = 0x006c,
KB_m = 0x006d,
KB_n = 0x006e,
KB_o = 0x006f,
KB_p = 0x0070,
KB_q = 0x0071,
KB_r = 0x0072,
KB_s = 0x0073,
KB_t = 0x0074,
KB_u = 0x0075,
KB_v = 0x0076,
KB_w = 0x0077,
KB_x = 0x0078,
KB_y = 0x0079,
KB_z = 0x007a,
KB_braceleft = 0x007b,
KB_bar = 0x007c,
KB_braceright = 0x007d,
KB_asciitilde = 0x007e,
KB_BackSpace = 0xff08,
KB_Tab = 0xff09,
KB_Linefeed = 0xff0a,
KB_Clear = 0xff0b,
KB_Return = 0xff0d,
KB_Pause = 0xff13,
KB_Scroll_Lock = 0xff14,
KB_Sys_Req = 0xff15,
KB_Escape = 0xff1b,
KB_Delete = 0xffff,
KB_Home = 0xff50,
KB_Left = 0xff51,
KB_Up = 0xff52,
KB_Right = 0xff53,
KB_Down = 0xff54,
KB_Prior = 0xff55,
KB_Page_Up = 0xff55,
KB_Next = 0xff56,
KB_Page_Down = 0xff56,
KB_End = 0xff57,
KB_Begin = 0xff58,
KB_F1 = 0xffbe,
KB_F2 = 0xffbf,
KB_F3 = 0xffc0,
KB_F4 = 0xffc1,
KB_F5 = 0xffc2,
KB_F6 = 0xffc3,
KB_F7 = 0xffc4,
KB_F8 = 0xffc5,
KB_F9 = 0xffc6,
KB_F10 = 0xffc7,
KB_F11 = 0xffc8,
KB_F12 = 0xffc9,
KB_Shift_L = 0xffe1,
KB_Shift_R = 0xffe2,
KB_Control_L = 0xffe3,
KB_Control_R = 0xffe4,
KB_Caps_Lock = 0xffe5,
KB_Shift_Lock = 0xffe6,
KB_Meta_L = 0xffe7,
KB_Meta_R = 0xffe8,
KB_Alt_L = 0xffe9,
KB_Alt_R = 0xffea,
KB_Super_L = 0xffeb,
KB_Super_R = 0xffec,
KB_Hyper_L = 0xffed,
KB_Hyper_R = 0xffee,
} t_keysym;
typedef struct s_blx t_blx;
/// @brief Convert a keysym to a bit index
/// @param key the keysym to convert
/// @return the bit index
/// @note this is an internal function, you should not call it yourself
t_usize keysym_to_bit_index(t_keysym key);
/// @brief Get a key from a key storage
/// @param key_storage the key storage
/// @param keysym the key to get
/// @return true if the key is present in the storage, false otherwise
bool get_key(t_vec_u8 *key_storage, t_keysym keysym);
/// @brief is the key pressed
/// @param ctx The BLX context
/// @param key the key to check
/// @return true if the key is pressed, false otherwise
bool is_key_pressed(t_blx *ctx, t_keysym key);
/// @brief is the key held
/// @param ctx The BLX context
/// @param key the key to check
/// @return true if the key is held, false otherwise
bool is_key_held(t_blx *ctx, t_keysym key);
/// @brief is the key released
/// @param ctx The BLX context
/// @param key the key to check
/// @return true if the key is released, false otherwise
bool is_key_released(t_blx *ctx, t_keysym key);
#endif

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@ -1,41 +0,0 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* colors.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maiboyer <maiboyer@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/12/13 17:49:02 by maiboyer #+# #+# */
/* Updated: 2023/12/24 17:36:50 by maiboyer ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef COLORS_H
# define COLORS_H
# include "me/types.h"
typedef __attribute__((aligned(4))) struct s_color
{
t_u8 r;
t_u8 b;
t_u8 g;
t_u8 a;
} t_color;
/// @brief Create a new color with an specified alpha channel
/// @param r the red channel
/// @param g the green channel
/// @param b the blue channel
/// @param alpha the alpha channel
/// @return the resulting color
t_color new_color_with_alpha(t_u8 r, t_u8 g, t_u8 b, t_u8 alpha);
/// @brief Create a new color
/// @param r the red channel
/// @param g the green channel
/// @param b the blue channel
/// @return the resulting color
t_color new_color(t_u8 r, t_u8 g, t_u8 b);
#endif

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@ -1,40 +0,0 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* inputs.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maiboyer <maiboyer@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/12/13 17:38:22 by maiboyer #+# #+# */
/* Updated: 2023/12/21 20:15:54 by maiboyer ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef INPUTS_H
# define INPUTS_H
# include "me/types.h"
# include "me/vec/vec_u8.h"
# ifndef BLX_H
typedef struct s_blx t_blx;
# endif
typedef struct s_blx_input
{
t_vec_u8 keysyms_pressed;
t_vec_u8 keysyms_held;
t_vec_u8 keysyms_released;
t_u8 mouse;
} t_blx_input;
/// @brief Create an input manager
/// @param ctx the BLX context
/// @return the created input manager
/// @note this is an internal function, you should not call it yourself
t_blx_input create_inputs_manager(t_blx *ctx);
#endif

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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* sprite.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maiboyer <maiboyer@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/12/21 21:59:18 by maiboyer #+# #+# */
/* Updated: 2024/01/05 00:09:47 by maiboyer ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef SPRITE_H
# define SPRITE_H
# include "me/blx/colors.h"
# include "me/types.h"
# include "me/vec2/vec2.h"
# ifndef BLX_H
typedef struct s_blx t_blx;
# endif
typedef struct s_sprite
{
t_blx *ctx;
void *img;
t_i32 width;
t_i32 height;
t_u8 *data;
t_i32 bpp;
t_usize line_size;
bool big_endian;
} t_sprite;
/// @brief Create a sprite from an XPM file
/// @param ctx the BLX context
/// @param path the path to the XPM file
/// @param[out] out the output sprite
/// @return true if an error occured, false otherwise
t_error blx_sprite_from_xpm(t_blx *ctx, t_str path,
t_sprite *out);
/// @brief Create a new sprite
/// @param ctx the BLX context
/// @param width the width of the sprite in pixels
/// @param height the height of the sprite in pixels
/// @param out[out] the output sprite
/// @return true if an error occured, false otherwise
t_error blx_sprite_new(t_blx *ctx, t_i32 width, t_i32 height,
t_sprite *out);
/// @brief Free a sprite
/// @param img the sprite to free
void blx_sprite_free(t_sprite img);
/// @brief Draw a sprite at a position onto the screen
/// @param ctx the BLX context
/// @param pos the position to draw the sprite at
/// @param img the sprite to draw
void blx_draw_sprite_raw(t_blx *ctx, t_vi2d pos,
t_sprite *img);
/// @brief Draw a pixel onto the sprite
/// @param img the sprite to draw onto
/// @param pos the position to draw the pixel at
/// @param col the color of the pixel
void sprite_draw(t_sprite *img, t_vi2d pos, t_color col);
/// @brief Clear a sprite with a color
/// @param img the sprite to clear
/// @param col the color to clear the sprite with
void sprite_clear(t_sprite *img, t_color col);
/// @brief Get the color of a pixel on a sprite
/// @param spr the sprite to get the pixel from
/// @param pos the position of the pixel
/// @param[out] out the color of the pixel
/// @return true if an error occured, false otherwise
t_error sprite_get_pixel(t_sprite *spr, t_vi2d pos,
t_color *out);
/// @brief Draw a sprite onto another sprite
/// @param dest The sprite to be drawn onto
/// @param pos The position to draw the sprite at
/// @param source The sprite to draw
void sprite_draw_onto(t_sprite *dest, t_vi2d pos,
t_sprite *source);
/// @brief Draw a string onto a sprite
/// @param spr The sprite to draw onto
/// @param pos The position to draw the string at
/// @param sText The string to draw
/// @param col The color of the string
void sprite_draw_string(t_sprite *spr, t_vi2d pos,
t_const_str sText, t_color col);
#endif

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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* xdata.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maiboyer <maiboyer@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/12/21 17:20:57 by maiboyer #+# #+# */
/* Updated: 2023/12/21 20:15:32 by maiboyer ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef XDATA_H
# define XDATA_H
# define KEYPRESS 2
# define KEYRELEASE 3
# define BUTTONPRESS 4
# define BUTTONRELEASE 5
# define MOTIONNOTIFY 6
# define ENTERNOTIFY 7
# define LEAVENOTIFY 8
# define FOCUSIN 9
# define FOCUSOUT 10
# define KEYMAPNOTIFY 11
# define EXPOSE 12
# define GRAPHICSEXPOSE 13
# define NOEXPOSE 14
# define VISIBILITYNOTIFY 15
# define CREATENOTIFY 16
# define DESTROYNOTIFY 17
# define UNMAPNOTIFY 18
# define MAPNOTIFY 19
# define MAPREQUEST 20
# define REPARENTNOTIFY 21
# define CONFIGURENOTIFY 22
# define CONFIGUREREQUEST 23
# define GRAVITYNOTIFY 24
# define RESIZEREQUEST 25
# define CIRCULATENOTIFY 26
# define CIRCULATEREQUEST 27
# define PROPERTYNOTIFY 28
# define SELECTIONCLEAR 29
# define SELECTIONREQUEST 30
# define SELECTIONNOTIFY 31
# define COLORMAPNOTIFY 32
# define CLIENTMESSAGE 33
# define MAPPINGNOTIFY 34
# define GENERICEVENT 35
# define NOEVENTMASK 0b0L
# define KEYPRESSMASK 0b1L
# define KEYRELEASEMASK 0b10L
# define BUTTONPRESSMASK 0b100L
# define BUTTONRELEASEMASK 0b1000L
# define ENTERWINDOWMASK 0b10000L
# define LEAVEWINDOWMASK 0b100000L
# define POINTERMOTIONMASK 0b1000000L
# define POINTERMOTIONHINTMASK 0b10000000L
# define BUTTON1MOTIONMASK 0b100000000L
# define BUTTON2MOTIONMASK 0b1000000000L
# define BUTTON3MOTIONMASK 0b10000000000L
# define BUTTON4MOTIONMASK 0b100000000000L
# define BUTTON5MOTIONMASK 0b1000000000000L
# define BUTTONMOTIONMASK 0b10000000000000L
# define KEYMAPSTATEMASK 0b100000000000000L
# define EXPOSUREMASK 0b1000000000000000L
# define VISIBILITYCHANGEMASK 0b10000000000000000L
# define STRUCTURENOTIFYMASK 0b100000000000000000L
# define RESIZEREDIRECTMASK 0b1000000000000000000L
# define SUBSTRUCTURENOTIFYMASK 0b10000000000000000000L
# define SUBSTRUCTUREREDIRECTMASK 0b100000000000000000000L
# define FOCUSCHANGEMASK 0b1000000000000000000000L
# define PROPERTYCHANGEMASK 0b10000000000000000000000L
# define COLORMAPCHANGEMASK 0b100000000000000000000000L
# define OWNERGRABBUTTONMASK 0b1000000000000000000000000L
#endif

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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* blx.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maiboyer <maiboyer@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/12/14 18:01:06 by maiboyer #+# #+# */
/* Updated: 2024/05/14 18:39:41 by maiboyer ### ########.fr */
/* */
/* ************************************************************************** */
#include "me/blx/blx.h"
#include "me/blx/blx_handlers.h"
#include "me/blx/sprite.h"
#include "me/blx/inputs.h"
#include "me/blx/xdata.h"
#include "me/types.h"
#include "me/mem/mem.h"
#include "me/vec/vec_u8.h"
#include "me/printf/printf.h"
#include <mlx.h>
#include <stdio.h>
#include <stdlib.h>
void blx_create_fontsheet(t_blx *app);
t_blx blx_initialize(t_run_function func, t_free_function free_fn,
t_blx_app data)
{
t_blx ctx;
ctx = (t_blx){.func = func, .app = data, .mem_free = free_fn};
ctx.mlx = mlx_init();
if (ctx.mlx == NULL)
(me_eprintf("Error:\nfailed to inialize blx (mlx) !\n"), exit(1));
ctx.inputs = create_inputs_manager(&ctx);
ctx.win = mlx_new_window(ctx.mlx, data.size_x * data.pixel_size, data.size_y
* data.pixel_size, data.title);
if (!blx_sprite_new(&ctx, data.size_x * data.pixel_size, data.size_y
* data.pixel_size, &ctx._data.screen))
(me_eprintf("Error:\nfailed to inialize blx (screen) !\n"), exit(1));
blx_create_fontsheet(&ctx);
return (ctx);
}
//mlx_do_key_autorepeatoff(app.mlx);
void blx_run(t_blx app)
{
mlx_hook(app.win, KEYPRESS, KEYPRESSMASK, &blx_key_pressed_handler, &app);
mlx_hook(app.win, KEYRELEASE, KEYRELEASEMASK, &blx_key_released_handler,
&app);
mlx_hook(app.win, DESTROYNOTIFY, NOEVENTMASK, &blx_key_exit_handler, &app);
mlx_loop_hook(app.mlx, &blx_loop_func, &app);
mlx_loop(app.mlx);
}
void blx_free(t_blx app)
{
blx_sprite_free(app._data.screen);
blx_sprite_free(app._data.font);
mlx_do_key_autorepeaton(app.mlx);
if (app.mem_free)
app.mem_free(app.app);
if (app.win)
mlx_destroy_window(app.mlx, app.win);
if (app.mlx)
{
mlx_destroy_display(app.mlx);
mem_free(app.mlx);
}
vec_u8_free(app.inputs.keysyms_held);
vec_u8_free(app.inputs.keysyms_pressed);
vec_u8_free(app.inputs.keysyms_released);
}

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@ -1,29 +0,0 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* blx_create_fontsheet.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maiboyer <maiboyer@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/12/27 19:18:44 by maiboyer #+# #+# */
/* Updated: 2023/12/31 20:10:02 by maiboyer ### ########.fr */
/* */
/* ************************************************************************** */
#include "me/blx/blx.h"
#include "me/blx/sprite.h"
#include "me/types.h"
#include "me/printf/printf.h"
#include <stdio.h>
#include <stdlib.h>
#define FONT_SHEET_PATH "textures/font.xpm"
void blx_create_fontsheet(t_blx *app)
{
if (!blx_sprite_from_xpm(app, FONT_SHEET_PATH, &app->_data.font))
{
me_eprintf("Error:\nCouldn't open sprite sheet !\n");
exit(5);
}
}

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@ -1,53 +0,0 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* blx_handlers.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maiboyer <maiboyer@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/12/21 17:44:55 by maiboyer #+# #+# */
/* Updated: 2023/12/21 19:59:47 by maiboyer ### ########.fr */
/* */
/* ************************************************************************** */
#include "me/blx/blx.h"
#include "me/blx/blx_handlers.h"
#include "me/blx/blx_key.h"
#include <mlx.h>
#include <stdio.h>
int blx_key_pressed_handler(t_keysym keysym, t_blx *ctx)
{
t_usize bit_index;
bit_index = keysym_to_bit_index(keysym);
if (bit_index / 8 >= ctx->inputs.keysyms_pressed.len)
return (0);
if (is_key_held(ctx, bit_index))
return (0);
ctx->inputs.keysyms_pressed.buffer[bit_index / 8] |= ((t_u8)1 << (bit_index
% 8));
return (1);
}
int blx_key_released_handler(t_keysym keysym, t_blx *ctx)
{
t_usize bit_index;
bit_index = keysym_to_bit_index(keysym);
if (bit_index / 8 >= ctx->inputs.keysyms_released.len)
return (0);
ctx->inputs.keysyms_held.buffer[bit_index / 8] &= ~((t_u8)1 << (bit_index
% 8));
ctx->inputs.keysyms_pressed.buffer[bit_index / 8] &= ~((t_u8)1 << (bit_index
% 8));
ctx->inputs.keysyms_released.buffer[bit_index / 8] |= ((t_u8)1 << (bit_index
% 8));
return (1);
}
int blx_key_exit_handler(t_blx *app)
{
app->_data.exit = true;
return (1);
}

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@ -1,50 +0,0 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* blx_keysym.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maiboyer <maiboyer@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/12/14 15:07:52 by maiboyer #+# #+# */
/* Updated: 2023/12/14 15:58:17 by maiboyer ### ########.fr */
/* */
/* ************************************************************************** */
#include "me/blx/blx.h"
#include "me/blx/blx_key.h"
#include "me/types.h"
#include "me/vec/vec_u8.h"
t_usize keysym_to_bit_index(t_keysym key)
{
if (key < 0xff00)
return ((((t_usize)key) & 0xff) + 0x0000);
if (key >= 0xff00)
return ((((t_usize)key) & 0xff) + 0x0100);
return (0);
}
bool get_key(t_vec_u8 *key_storage, t_keysym keysym)
{
t_usize index;
index = keysym_to_bit_index(keysym);
if (index == 0 || index / 8 > key_storage->len)
return (false);
return (!!(key_storage->buffer[index / 8] & (1 << (index % 8))));
}
bool is_key_pressed(t_blx *ctx, t_keysym key)
{
return (get_key(&ctx->inputs.keysyms_pressed, key));
}
bool is_key_held(t_blx *ctx, t_keysym key)
{
return (get_key(&ctx->inputs.keysyms_held, key));
}
bool is_key_released(t_blx *ctx, t_keysym key)
{
return (get_key(&ctx->inputs.keysyms_released, key));
}

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@ -1,24 +0,0 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* colors.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maiboyer <maiboyer@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/12/14 16:01:18 by maiboyer #+# #+# */
/* Updated: 2023/12/27 16:26:30 by maiboyer ### ########.fr */
/* */
/* ************************************************************************** */
#include "me/blx/colors.h"
#include "me/types.h"
t_color new_color_with_alpha(t_u8 r, t_u8 g, t_u8 b, t_u8 alpha)
{
return ((t_color){.r = r, .g = g, .b = b, .a = alpha});
}
t_color new_color(t_u8 r, t_u8 g, t_u8 b)
{
return (new_color_with_alpha(r, g, b, 0x00));
}

View file

@ -1,42 +0,0 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* draw.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maiboyer <maiboyer@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/12/21 20:19:59 by maiboyer #+# #+# */
/* Updated: 2023/12/31 15:05:17 by maiboyer ### ########.fr */
/* */
/* ************************************************************************** */
#include "me/blx/blx.h"
#include "me/blx/sprite.h"
#include <mlx.h>
#include <stdio.h>
void blx_clear(t_blx *app, t_color col)
{
sprite_clear(&app->_data.screen, col);
}
void blx_draw(t_blx *app, t_vi2d pos, t_color col)
{
t_usize i;
t_usize j;
if (get_draw_mode(app) == MASK && col.a != 0)
return ;
i = 0;
while (i < app->app.pixel_size)
{
j = 0;
while (j < app->app.pixel_size)
{
sprite_draw(&app->_data.screen, vi2d(pos.x * app->app.pixel_size
+ j, pos.y * app->app.pixel_size + i), col);
j++;
}
i++;
}
}

View file

@ -1,34 +0,0 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* draw_sprite.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maiboyer <maiboyer@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/12/26 22:12:31 by maiboyer #+# #+# */
/* Updated: 2023/12/31 15:06:55 by maiboyer ### ########.fr */
/* */
/* ************************************************************************** */
#include "me/blx/blx.h"
#include "me/blx/sprite.h"
#include "me/types.h"
void draw_sprite(t_blx *app, t_vi2d pos, t_sprite *spr)
{
t_vi2d p;
t_color col;
p.y = 0;
while (p.y < spr->height)
{
p.x = 0;
while (p.x < spr->width)
{
sprite_get_pixel(spr, p, &col);
blx_draw(app, vi2d_add(pos, p), col);
p.x++;
}
p.y++;
}
}

View file

@ -1,82 +0,0 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* draw_string.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maiboyer <maiboyer@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/12/27 19:02:59 by maiboyer #+# #+# */
/* Updated: 2023/12/31 15:31:57 by maiboyer ### ########.fr */
/* */
/* ************************************************************************** */
#include "me/blx/blx.h"
#include "me/blx/colors.h"
#include "me/blx/sprite.h"
#include "me/types.h"
#include "me/vec2/vec2.h"
#include <stdio.h>
static inline void inner(t_blx *app, char c, t_vi2d pixel_pos, t_color col)
{
t_vi2d o;
t_color texel;
t_vi2d offset;
o.x = (c - 32) % 16;
o.y = (c - 32) / 16;
texel = new_color(0, 0, 0);
offset.y = 0;
while (offset.y < 8)
{
offset.x = 0;
while (offset.x < 8)
{
if (!sprite_get_pixel(&app->_data.font, vi2d(offset.x + o.x * 8,
offset.y + o.y * 8), &texel) && texel.a == 0)
blx_draw(app, vi2d_add(pixel_pos, offset), col);
offset.x++;
}
offset.y++;
}
}
static inline t_draw_mode handle_draw_mode(t_blx *app, t_color col)
{
t_draw_mode m;
m = get_draw_mode(app);
if (col.a != 0x00)
set_draw_mode(app, ALPHA);
else
set_draw_mode(app, MASK);
return (m);
}
void blx_draw_string(t_blx *app, t_vi2d pos, t_const_str sText, t_color col)
{
t_vi2d s;
t_draw_mode m;
char c;
s.x = 0;
s.y = 0;
m = handle_draw_mode(app, col);
while (*sText)
{
c = *sText++;
if (c == '\n')
{
s.x = 0;
s.y += 8;
}
else if (c == '\t')
s.x += 8 * 4;
else
{
inner(app, c, vi2d(pos.x + s.x, pos.y + s.y), col);
s.x += 8;
}
}
set_draw_mode(app, m);
}

View file

@ -1,40 +0,0 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* inputs.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maiboyer <maiboyer@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/12/15 16:38:08 by maiboyer #+# #+# */
/* Updated: 2023/12/30 18:15:42 by maiboyer ### ########.fr */
/* */
/* ************************************************************************** */
#include "me/blx/blx.h"
#include "me/blx/inputs.h"
#include "me/vec/vec_u8.h"
#include <stdio.h>
static t_vec_u8 alloc_input_vector(void)
{
t_vec_u8 out;
out = vec_u8_new(64, NULL);
while (out.len < 64)
vec_u8_push(&out, 0);
return (out);
}
t_blx_input create_inputs_manager(t_blx *ctx)
{
t_blx_input out;
(void)(ctx);
out = (t_blx_input){
.mouse = 0,
.keysyms_held = alloc_input_vector(),
.keysyms_pressed = alloc_input_vector(),
.keysyms_released = alloc_input_vector(),
};
return (out);
}

View file

@ -1,60 +0,0 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* logic.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maiboyer <maiboyer@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/12/15 18:06:06 by maiboyer #+# #+# */
/* Updated: 2023/12/25 18:33:12 by maiboyer ### ########.fr */
/* */
/* ************************************************************************** */
#include "me/blx/blx.h"
#include "me/blx/blx_key.h"
#include "me/blx/sprite.h"
#include "me/blx/inputs.h"
#include "mlx.h"
#include <stdio.h>
#include <stdlib.h>
static void blx_stop(t_blx *app)
{
mlx_loop_end(app->mlx);
blx_free(*app);
exit(0);
}
// TODO: implement mouse buttons when needed
void blx_post_func(t_blx *ctx)
{
t_usize idx;
idx = 0;
while (idx < ctx->inputs.keysyms_pressed.len
&& idx < ctx->inputs.keysyms_held.len)
{
ctx->inputs.keysyms_held.buffer[idx] |= \
ctx->inputs.keysyms_pressed.buffer[idx];
ctx->inputs.keysyms_pressed.buffer[idx] = 0;
idx++;
}
idx = 0;
while (idx < ctx->inputs.keysyms_pressed.len)
ctx->inputs.keysyms_pressed.buffer[idx++] = 0;
idx = 0;
while (idx < ctx->inputs.keysyms_released.len)
ctx->inputs.keysyms_released.buffer[idx++] = 0;
}
int blx_loop_func(t_blx *ctx)
{
mlx_put_image_to_window(ctx->mlx, ctx->win, ctx->_data.screen.img, 0, 0);
if (ctx->_data.exit || ctx->func(ctx))
{
blx_stop(ctx);
return (0);
}
blx_post_func(ctx);
return (0);
}

View file

@ -1,21 +0,0 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* draw_image.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maiboyer <maiboyer@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/12/21 22:43:04 by maiboyer #+# #+# */
/* Updated: 2023/12/31 15:20:24 by maiboyer ### ########.fr */
/* */
/* ************************************************************************** */
#include "me/blx/blx.h"
#include "me/blx/colors.h"
#include "me/blx/sprite.h"
#include <mlx.h>
void blx_draw_sprite_raw(t_blx *ctx, t_vi2d pos, t_sprite *img)
{
mlx_put_image_to_window(ctx->mlx, ctx->win, img->img, pos.x, pos.y);
}

View file

@ -1,78 +0,0 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* draw_pixel_onto.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maiboyer <maiboyer@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/12/23 16:32:19 by maiboyer #+# #+# */
/* Updated: 2023/12/31 15:21:33 by maiboyer ### ########.fr */
/* */
/* ************************************************************************** */
#include "me/blx/blx.h"
#include "me/blx/sprite.h"
#include <stdio.h>
#include <stdlib.h>
void sprite_draw_other_bpp(t_sprite *spr, t_vi2d pos, t_color col)
{
(void)(spr);
(void)(pos);
(void)(col);
return ;
}
void sprite_draw(t_sprite *spr, t_vi2d pos, t_color col)
{
t_u8 *addr;
if (!(pos.x >= 0 && pos.x < spr->width && pos.y >= 0
&& pos.y < spr->height))
return ;
if (spr->bpp != 32)
return (sprite_draw_other_bpp(spr, pos, col));
addr = &(spr->data)[pos.y * spr->line_size + pos.x * 4];
if (!spr->big_endian)
{
addr[0] = col.b;
addr[1] = col.g;
addr[2] = col.r;
addr[3] = col.a;
}
else
{
addr[0] = col.a;
addr[1] = col.r;
addr[2] = col.g;
addr[3] = col.b;
}
}
/*
addr = &(img->data)[y * img->line_size + (x << 2)];
if (!img->big_endian)
out = ((unsigned long)addr[0] << 24 | (unsigned long)addr[1] << 16 |
(unsigned long)addr[2] << 8 | addr[3]);
else
out = ((unsigned long)addr[3] << 24 | (unsigned long)addr[2] << 16 |
(unsigned long)addr[1] << 8 | addr[0]);
return (out);
*/
void sprite_clear(t_sprite *img, t_color col)
{
t_vi2d pos;
pos.y = 0;
while (pos.y < img->height)
{
pos.x = 0;
while (pos.x < img->width)
{
sprite_draw(img, pos, col);
pos.x++;
}
pos.y++;
}
}

View file

@ -1,82 +0,0 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* draw_string.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maiboxy[1]er <maiboxy[1]er@student.42.fr> +#+ +:+ +#+
*/
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/12/27 18:29:56 by maiboxy[1]er #+# #+# */
/* Updated: 2023/12/27 18:43:57 by maiboyer ### ########.fr */
/* */
/* ************************************************************************** */
#include "me/blx/blx.h"
#include "me/blx/colors.h"
#include "me/blx/sprite.h"
#include "me/types.h"
static inline void inner(t_sprite *spr, char c, t_vi2d pixel_pos, t_color col)
{
t_vi2d o;
t_color texel;
t_vi2d offset;
o.x = (c - 32) % 16;
o.y = (c - 32) / 16;
texel = new_color(0, 0, 0);
offset.y = 0;
while (offset.y < 8)
{
offset.x = 0;
while (offset.x < 8)
{
if (!sprite_get_pixel(&spr->ctx->_data.font, vi2d(offset.x + o.x
* 8, offset.y + o.y * 8), &texel) && texel.a == 0)
sprite_draw(spr, vi2d_add(pixel_pos, offset), col);
offset.x++;
}
offset.y++;
}
}
static inline t_draw_mode handle_draw_mode(t_blx *app, t_color col)
{
t_draw_mode m;
m = get_draw_mode(app);
if (col.a != 0x00)
set_draw_mode(app, ALPHA);
else
set_draw_mode(app, MASK);
return (m);
}
void sprite_draw_string(t_sprite *spr, t_vi2d pos, t_const_str sText,
t_color col)
{
t_vi2d s;
t_draw_mode m;
char c;
s.x = 0;
s.y = 0;
m = handle_draw_mode(spr->ctx, col);
while (*sText)
{
c = *sText++;
if (c == '\n')
{
s.x = 0;
s.y += 8;
}
else if (c == '\t')
s.x += 8 * 4;
else
{
inner(spr, c, vi2d(pos.x + s.x, pos.y + s.y), col);
s.x += 8;
}
}
set_draw_mode(spr->ctx, m);
}

View file

@ -1,20 +0,0 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* free_image.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maiboyer <maiboyer@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/12/21 22:40:12 by maiboyer #+# #+# */
/* Updated: 2023/12/26 15:39:04 by maiboyer ### ########.fr */
/* */
/* ************************************************************************** */
#include "me/blx/blx.h"
#include "me/blx/sprite.h"
#include <mlx.h>
void blx_sprite_free(t_sprite img)
{
mlx_destroy_image(img.ctx->mlx, img.img);
}

View file

@ -1,51 +0,0 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* get_pixel.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maiboyer <maiboyer@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/12/24 00:48:23 by maiboyer #+# #+# */
/* Updated: 2023/12/31 15:27:55 by maiboyer ### ########.fr */
/* */
/* ************************************************************************** */
#include "me/blx/colors.h"
#include "me/blx/sprite.h"
static bool sprite_get_pixel_other_bpp(t_sprite *spr, t_vi2d pos, t_color *out)
{
(void)(spr);
(void)(pos);
(void)(out);
return (true);
}
bool sprite_get_pixel(t_sprite *spr, t_vi2d pos, t_color *out)
{
t_u8 *addr;
t_color col;
if (!(pos.x >= 0 && pos.x < spr->width && pos.y >= 0
&& pos.y < spr->height))
return (true);
if (spr->bpp != 32)
return (sprite_get_pixel_other_bpp(spr, pos, out));
addr = &(spr->data)[pos.y * spr->line_size + pos.x * 4];
if (spr->big_endian)
{
col.a = addr[0];
col.r = addr[1];
col.g = addr[2];
col.b = addr[3];
}
else
{
col.a = addr[3];
col.r = addr[2];
col.g = addr[1];
col.b = addr[0];
}
*out = col;
return (false);
}

View file

@ -1,56 +0,0 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* new_image.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maiboyer <maiboyer@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/12/21 21:59:04 by maiboyer #+# #+# */
/* Updated: 2023/12/26 15:40:08 by maiboyer ### ########.fr */
/* */
/* ************************************************************************** */
#include "me/blx/blx.h"
#include "me/blx/colors.h"
#include "me/blx/sprite.h"
#include <mlx.h>
bool blx_sprite_from_xpm(t_blx *ctx, t_str path, t_sprite *out)
{
t_sprite spr;
t_i32 bpp;
t_i32 size_line;
t_i32 endian;
spr.ctx = ctx;
spr.img = mlx_xpm_file_to_image(ctx->mlx, path, &spr.width, &spr.height);
if (spr.img == NULL)
return (false);
spr.data = (t_u8 *)mlx_get_data_addr(spr.img, &bpp, &size_line, &endian);
spr.bpp = bpp;
spr.line_size = (t_usize)size_line;
spr.big_endian = endian == 1;
*out = spr;
return (true);
}
bool blx_sprite_new(t_blx *ctx, t_i32 width, t_i32 height, t_sprite *out)
{
t_sprite spr;
t_i32 bpp;
t_i32 size_line;
t_i32 endian;
spr.ctx = ctx;
spr.img = mlx_new_image(ctx->mlx, width, height);
if (spr.img == NULL)
return (false);
spr.data = (t_u8 *)mlx_get_data_addr(spr.img, &bpp, &size_line, &endian);
spr.bpp = bpp;
spr.line_size = (t_usize)size_line;
spr.big_endian = endian == 1;
spr.width = width;
spr.height = height;
*out = spr;
return (true);
}

View file

@ -1,36 +0,0 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* sprite_draw_onto_sprite.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maiboyer <maiboyer@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/12/26 19:33:22 by maiboyer #+# #+# */
/* Updated: 2023/12/31 15:26:41 by maiboyer ### ########.fr */
/* */
/* ************************************************************************** */
#include "me/blx/blx.h"
#include "me/blx/colors.h"
#include "me/blx/sprite.h"
#include "me/types.h"
#include "me/vec2/vec2.h"
void sprite_draw_onto(t_sprite *dest, t_vi2d pos, t_sprite *source)
{
t_vi2d p;
t_color col;
p.y = 0;
while (p.y < source->height)
{
p.x = 0;
while (p.x < source->width)
{
sprite_get_pixel(source, p, &col);
sprite_draw(dest, vi2d_add(pos, p), col);
p.x++;
}
p.y++;
}
}

View file

@ -47,8 +47,8 @@ for line in dump_binary.stdout.split('\n'):
if (len (words) >= 8 and words[3] == 'FUNC'): if (len (words) >= 8 and words[3] == 'FUNC'):
symbols_binary.add(words[7]) symbols_binary.add(words[7])
#diff = list(symbols_archive - symbols_binary) diff = list(symbols_archive - symbols_binary)
diff = list(symbols_binary - symbols_archive) #diff = list(symbols_binary - symbols_archive)
diff.sort() diff.sort()
for sym in diff: for sym in diff:
print(f"{sym}") print(f"{sym}")