update stuff
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194 changed files with 2060 additions and 1464 deletions
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@ -18,7 +18,6 @@
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# include "me/vec2/vec2.h"
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# include "me/blx/sprite.h"
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# include "me/blx/inputs.h"
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# include "me/blx/points.h"
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# include "me/types.h"
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typedef struct s_blx t_blx;
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@ -61,20 +60,77 @@ typedef struct s_blx
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t_blx_data _data;
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} t_blx;
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/// @brief The main loop function
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/// @param ctx the BLX context
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/// @note this is the function that will be called every frame
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/// @note this is an internal function, you should not call it yourself
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int blx_loop_func(t_blx *ctx);
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/// @brief Initialize the BLX context
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/// @param func the main loop function
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/// @param free_fn the free function
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/// @param data the application data
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/// @return
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t_blx blx_initialize(t_run_function func,
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t_free_function free_fn, t_blx_app data);
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/// @brief Draw a sprite onto the screen
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/// @param app The blx context
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/// @param pos The position to draw the sprite at
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/// @param spr The sprite to draw
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void draw_sprite(t_blx *app, t_vi2d pos,
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t_sprite *spr);
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/// @brief is the key pressed
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/// @param ctx the BLX context
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/// @param input the key to check
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/// @return true if the key is pressed, false otherwise
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bool is_key_pressed(t_blx *ctx, t_keysym input);
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/// @brief is the key held
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/// @param ctx the BLX context
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/// @param input the key to check
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/// @return true if the key is held, false otherwise
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bool is_key_held(t_blx *ctx, t_keysym input);
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/// @brief is the key released
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/// @param ctx the BLX context
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/// @param input the key to check
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/// @return true if the key is released, false otherwise
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bool is_key_released(t_blx *ctx, t_keysym input);
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/// @brief Start the game
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/// @param app the BLX context
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void blx_run(t_blx app);
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/// @brief Free the game
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/// @param app the BLX context
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void blx_free(t_blx app);
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/// @brief Draw a pixel onto the screen
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/// @param app the BLX context
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/// @param pos the position to draw the pixel at
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/// @param col the color of the pixel
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void blx_draw(t_blx *app, t_vi2d pos, t_color col);
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/// @brief Clear the screen with a color
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/// @param app the BLX context
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/// @param col the color to clear the screen with
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void blx_clear(t_blx *app, t_color col);
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/// @brief Draw a sprite onto another sprite
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/// @param dest the sprite to be drawn onto
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/// @param pos the position to draw the sprite at
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/// @param source the sprite to draw
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void sprite_draw_onto(t_sprite *dest, t_vi2d pos,
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t_sprite *source);
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/// @brief Draw a string onto the screen
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/// @param app the BLX context
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/// @param pos the position to draw the string at
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/// @param s the string to draw
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/// @param col the color of the string
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void blx_draw_string(t_blx *app, t_vi2d pos,
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t_const_str s, t_color col);
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