update stuff
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194 changed files with 2060 additions and 1464 deletions
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@ -35,19 +35,63 @@ typedef struct s_sprite
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bool big_endian;
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} t_sprite;
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bool blx_sprite_from_xpm(t_blx *ctx, t_str path,
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/// @brief Create a sprite from an XPM file
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/// @param ctx the BLX context
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/// @param path the path to the XPM file
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/// @param[out] out the output sprite
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/// @return true if an error occured, false otherwise
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t_error blx_sprite_from_xpm(t_blx *ctx, t_str path,
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t_sprite *out);
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bool blx_sprite_new(t_blx *ctx, t_i32 width, t_i32 height,
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/// @brief Create a new sprite
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/// @param ctx the BLX context
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/// @param width the width of the sprite in pixels
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/// @param height the height of the sprite in pixels
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/// @param out[out] the output sprite
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/// @return true if an error occured, false otherwise
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t_error blx_sprite_new(t_blx *ctx, t_i32 width, t_i32 height,
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t_sprite *out);
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/// @brief Free a sprite
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/// @param img the sprite to free
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void blx_sprite_free(t_sprite img);
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/// @brief Draw a sprite at a position onto the screen
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/// @param ctx the BLX context
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/// @param pos the position to draw the sprite at
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/// @param img the sprite to draw
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void blx_draw_sprite_raw(t_blx *ctx, t_vi2d pos,
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t_sprite *img);
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/// @brief Draw a pixel onto the sprite
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/// @param img the sprite to draw onto
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/// @param pos the position to draw the pixel at
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/// @param col the color of the pixel
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void sprite_draw(t_sprite *img, t_vi2d pos, t_color col);
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/// @brief Clear a sprite with a color
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/// @param img the sprite to clear
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/// @param col the color to clear the sprite with
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void sprite_clear(t_sprite *img, t_color col);
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bool sprite_get_pixel(t_sprite *spr, t_vi2d pos,
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/// @brief Get the color of a pixel on a sprite
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/// @param spr the sprite to get the pixel from
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/// @param pos the position of the pixel
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/// @param[out] out the color of the pixel
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/// @return true if an error occured, false otherwise
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t_error sprite_get_pixel(t_sprite *spr, t_vi2d pos,
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t_color *out);
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/// @brief Draw a sprite onto another sprite
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/// @param dest The sprite to be drawn onto
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/// @param pos The position to draw the sprite at
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/// @param source The sprite to draw
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void sprite_draw_onto(t_sprite *dest, t_vi2d pos,
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t_sprite *source);
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/// @brief Draw a string onto a sprite
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/// @param spr The sprite to draw onto
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/// @param pos The position to draw the string at
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/// @param sText The string to draw
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/// @param col The color of the string
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void sprite_draw_string(t_sprite *spr, t_vi2d pos,
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t_const_str sText, t_color col);
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