Started from buttom go to the sky
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54
stdme/include/me/blx/sprite.h
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54
stdme/include/me/blx/sprite.h
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* sprite.h :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: maiboyer <maiboyer@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/12/21 21:59:18 by maiboyer #+# #+# */
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/* Updated: 2024/01/05 00:09:47 by maiboyer ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef SPRITE_H
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# define SPRITE_H
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# include "me/blx/colors.h"
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# include "me/types.h"
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# include "me/vec2/vec2.h"
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# ifndef BLX_H
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typedef struct s_blx t_blx;
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# endif
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typedef struct s_sprite
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{
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t_blx *ctx;
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void *img;
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t_i32 width;
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t_i32 height;
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t_u8 *data;
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t_i32 bpp;
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t_usize line_size;
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bool big_endian;
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} t_sprite;
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bool blx_sprite_from_xpm(t_blx *ctx, t_str path,
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t_sprite *out);
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bool blx_sprite_new(t_blx *ctx, t_i32 width, t_i32 height,
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t_sprite *out);
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void blx_sprite_free(t_sprite img);
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void blx_draw_sprite_raw(t_blx *ctx, t_vi2d pos,
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t_sprite *img);
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void sprite_draw(t_sprite *img, t_vi2d pos, t_color col);
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void sprite_clear(t_sprite *img, t_color col);
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bool sprite_get_pixel(t_sprite *spr, t_vi2d pos,
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t_color *out);
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void sprite_draw_onto(t_sprite *dest, t_vi2d pos,
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t_sprite *source);
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void sprite_draw_string(t_sprite *spr, t_vi2d pos,
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t_const_str sText, t_color col);
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#endif
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