Started from buttom go to the sky

This commit is contained in:
Raphaël 2024-04-28 19:59:01 +02:00
parent 96215449bd
commit f811e55dea
4781 changed files with 10121 additions and 1743 deletions

42
stdme/src/blx/draw/draw.c Normal file
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* draw.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maiboyer <maiboyer@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/12/21 20:19:59 by maiboyer #+# #+# */
/* Updated: 2023/12/31 15:05:17 by maiboyer ### ########.fr */
/* */
/* ************************************************************************** */
#include "me/blx/blx.h"
#include "me/blx/sprite.h"
#include <mlx.h>
#include <stdio.h>
void blx_clear(t_blx *app, t_color col)
{
sprite_clear(&app->_data.screen, col);
}
void blx_draw(t_blx *app, t_vi2d pos, t_color col)
{
t_usize i;
t_usize j;
if (get_draw_mode(app) == MASK && col.a != 0)
return ;
i = 0;
while (i < app->app.pixel_size)
{
j = 0;
while (j < app->app.pixel_size)
{
sprite_draw(&app->_data.screen, vi2d(pos.x * app->app.pixel_size
+ j, pos.y * app->app.pixel_size + i), col);
j++;
}
i++;
}
}

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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* draw_sprite.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maiboyer <maiboyer@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/12/26 22:12:31 by maiboyer #+# #+# */
/* Updated: 2023/12/31 15:06:55 by maiboyer ### ########.fr */
/* */
/* ************************************************************************** */
#include "me/blx/blx.h"
#include "me/blx/sprite.h"
#include "me/types.h"
void draw_sprite(t_blx *app, t_vi2d pos, t_sprite *spr)
{
t_vi2d p;
t_color col;
p.y = 0;
while (p.y < spr->height)
{
p.x = 0;
while (p.x < spr->width)
{
sprite_get_pixel(spr, p, &col);
blx_draw(app, vi2d_add(pos, p), col);
p.x++;
}
p.y++;
}
}

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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* draw_string.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maiboyer <maiboyer@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/12/27 19:02:59 by maiboyer #+# #+# */
/* Updated: 2023/12/31 15:31:57 by maiboyer ### ########.fr */
/* */
/* ************************************************************************** */
#include "me/blx/blx.h"
#include "me/blx/colors.h"
#include "me/blx/sprite.h"
#include "me/types.h"
#include "me/vec2/vec2.h"
#include <stdio.h>
static inline void inner(t_blx *app, char c, t_vi2d pixel_pos, t_color col)
{
t_vi2d o;
t_color texel;
t_vi2d offset;
o.x = (c - 32) % 16;
o.y = (c - 32) / 16;
texel = new_color(0, 0, 0);
offset.y = 0;
while (offset.y < 8)
{
offset.x = 0;
while (offset.x < 8)
{
if (!sprite_get_pixel(&app->_data.font, vi2d(offset.x + o.x * 8,
offset.y + o.y * 8), &texel) && texel.a == 0)
blx_draw(app, vi2d_add(pixel_pos, offset), col);
offset.x++;
}
offset.y++;
}
}
static inline t_draw_mode handle_draw_mode(t_blx *app, t_color col)
{
t_draw_mode m;
m = get_draw_mode(app);
if (col.a != 0x00)
set_draw_mode(app, ALPHA);
else
set_draw_mode(app, MASK);
return (m);
}
void blx_draw_string(t_blx *app, t_vi2d pos, t_const_str sText, t_color col)
{
t_vi2d s;
t_draw_mode m;
char c;
s.x = 0;
s.y = 0;
m = handle_draw_mode(app, col);
while (*sText)
{
c = *sText++;
if (c == '\n')
{
s.x = 0;
s.y += 8;
}
else if (c == '\t')
s.x += 8 * 4;
else
{
inner(app, c, vi2d(pos.x + s.x, pos.y + s.y), col);
s.x += 8;
}
}
set_draw_mode(app, m);
}