#include "./language.h" #include "./api.h" #include #include const TSLanguage *ts_language_copy(const TSLanguage *self) { return self; } void ts_language_delete(const TSLanguage *self) { (void)(self); } uint32_t ts_language_symbol_count(const TSLanguage *self) { return self->symbol_count + self->alias_count; } uint32_t ts_language_state_count(const TSLanguage *self) { return self->state_count; } uint32_t ts_language_version(const TSLanguage *self) { return self->version; } uint32_t ts_language_field_count(const TSLanguage *self) { return self->field_count; } void ts_language_table_entry( const TSLanguage *self, TSStateId state, TSSymbol symbol, TableEntry *result ) { if (symbol == ts_builtin_sym_error || symbol == ts_builtin_sym_error_repeat) { result->action_count = 0; result->is_reusable = false; result->actions = NULL; } else { assert(symbol < self->token_count); uint32_t action_index = ts_language_lookup(self, state, symbol); const TSParseActionEntry *entry = &self->parse_actions[action_index]; result->action_count = entry->entry.count; result->is_reusable = entry->entry.reusable; result->actions = (const TSParseAction *)(entry + 1); } } TSSymbolMetadata ts_language_symbol_metadata( const TSLanguage *self, TSSymbol symbol ) { if (symbol == ts_builtin_sym_error) { return (TSSymbolMetadata) {.visible = true, .named = true}; } else if (symbol == ts_builtin_sym_error_repeat) { return (TSSymbolMetadata) {.visible = false, .named = false}; } else { return self->symbol_metadata[symbol]; } } TSSymbol ts_language_public_symbol( const TSLanguage *self, TSSymbol symbol ) { if (symbol == ts_builtin_sym_error) return symbol; return self->public_symbol_map[symbol]; } TSStateId ts_language_next_state( const TSLanguage *self, TSStateId state, TSSymbol symbol ) { if (symbol == ts_builtin_sym_error || symbol == ts_builtin_sym_error_repeat) { return 0; } else if (symbol < self->token_count) { uint32_t count; const TSParseAction *actions = ts_language_actions(self, state, symbol, &count); if (count > 0) { TSParseAction action = actions[count - 1]; if (action.type == TSParseActionTypeShift) { return action.shift.extra ? state : action.shift.state; } } return 0; } else { return ts_language_lookup(self, state, symbol); } } const char *ts_language_symbol_name( const TSLanguage *self, TSSymbol symbol ) { if (symbol == ts_builtin_sym_error) { return "ERROR"; } else if (symbol == ts_builtin_sym_error_repeat) { return "_ERROR"; } else if (symbol < ts_language_symbol_count(self)) { return self->symbol_names[symbol]; } else { return NULL; } } TSSymbol ts_language_symbol_for_name( const TSLanguage *self, const char *string, uint32_t length, bool is_named ) { if (!strncmp(string, "ERROR", length)) return ts_builtin_sym_error; uint16_t count = (uint16_t)ts_language_symbol_count(self); for (TSSymbol i = 0; i < count; i++) { TSSymbolMetadata metadata = ts_language_symbol_metadata(self, i); if ((!metadata.visible && !metadata.supertype) || metadata.named != is_named) continue; const char *symbol_name = self->symbol_names[i]; if (!strncmp(symbol_name, string, length) && !symbol_name[length]) { return self->public_symbol_map[i]; } } return 0; } TSSymbolType ts_language_symbol_type( const TSLanguage *self, TSSymbol symbol ) { TSSymbolMetadata metadata = ts_language_symbol_metadata(self, symbol); if (metadata.named && metadata.visible) { return TSSymbolTypeRegular; } else if (metadata.visible) { return TSSymbolTypeAnonymous; } else { return TSSymbolTypeAuxiliary; } } const char *ts_language_field_name_for_id( const TSLanguage *self, TSFieldId id ) { uint32_t count = ts_language_field_count(self); if (count && id <= count) { return self->field_names[id]; } else { return NULL; } } TSFieldId ts_language_field_id_for_name( const TSLanguage *self, const char *name, uint32_t name_length ) { uint16_t count = (uint16_t)ts_language_field_count(self); for (TSSymbol i = 1; i < count + 1; i++) { switch (strncmp(name, self->field_names[i], name_length)) { case 0: if (self->field_names[i][name_length] == 0) return i; break; case -1: return 0; default: break; } } return 0; } // TSLookaheadIterator *ts_lookahead_iterator_new(const TSLanguage *self, TSStateId state) { // if (state >= self->state_count) return NULL; // LookaheadIterator *iterator = mem_alloc(sizeof(LookaheadIterator)); // *iterator = ts_language_lookaheads(self, state); // return (TSLookaheadIterator *)iterator; // } // void ts_lookahead_iterator_delete(TSLookaheadIterator *self) { // mem_free(self); // } // bool ts_lookahead_iterator_reset_state(TSLookaheadIterator * self, TSStateId state) { // LookaheadIterator *iterator = (LookaheadIterator *)self; // if (state >= iterator->language->state_count) return false; // *iterator = ts_language_lookaheads(iterator->language, state); // return true; // } // const TSLanguage *ts_lookahead_iterator_language(const TSLookaheadIterator *self) { // const LookaheadIterator *iterator = (const LookaheadIterator *)self; // return iterator->language; // } // bool ts_lookahead_iterator_reset(TSLookaheadIterator *self, const TSLanguage *language, TSStateId state) { // if (state >= language->state_count) return false; // LookaheadIterator *iterator = (LookaheadIterator *)self; // *iterator = ts_language_lookaheads(language, state); // return true; // } // bool ts_lookahead_iterator_next(TSLookaheadIterator *self) { // LookaheadIterator *iterator = (LookaheadIterator *)self; // return ts_lookahead_iterator__next(iterator); // } // TSSymbol ts_lookahead_iterator_current_symbol(const TSLookaheadIterator *self) { // const LookaheadIterator *iterator = (const LookaheadIterator *)self; // return iterator->symbol; // } // const char *ts_lookahead_iterator_current_symbol_name(const TSLookaheadIterator *self) { // const LookaheadIterator *iterator = (const LookaheadIterator *)self; // return ts_language_symbol_name(iterator->language, iterator->symbol); // }