#include "./point.h" TSPoint point__new(t_u32 row, t_u32 column) { return ((TSPoint){row, column}); } TSPoint point_add(TSPoint a, TSPoint b) { if (b.row > 0) return (point__new(a.row + b.row, b.column)); else return (point__new(a.row, a.column + b.column)); } TSPoint point_sub(TSPoint a, TSPoint b) { if (a.row > b.row) return (point__new(a.row - b.row, a.column)); else return (point__new(0, a.column - b.column)); } bool point_lte(TSPoint a, TSPoint b) { return ((a.row < b.row) || (a.row == b.row && a.column <= b.column)); } bool point_lt(TSPoint a, TSPoint b) { return ((a.row < b.row) || (a.row == b.row && a.column < b.column)); } bool point_gt(TSPoint a, TSPoint b) { return ((a.row > b.row) || (a.row == b.row && a.column > b.column)); } bool point_gte(TSPoint a, TSPoint b) { return ((a.row > b.row) || (a.row == b.row && a.column >= b.column)); } bool point_eq(TSPoint a, TSPoint b) { return (a.row == b.row && a.column == b.column); } TSPoint point_min(TSPoint a, TSPoint b) { if (a.row < b.row || (a.row == b.row && a.column < b.column)) return (a); else return (b); } TSPoint point_max(TSPoint a, TSPoint b) { if (a.row > b.row || (a.row == b.row && a.column > b.column)) return (a); else return (b); }