feat: finishing the exercice 02 & 03 from the module 01

This commit is contained in:
Raphael 2024-11-05 14:50:42 +01:00
parent a6ec8890cf
commit 2b197d8d05
11 changed files with 364 additions and 68 deletions

29
cpp01/ex03/HumanA.cpp Normal file
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* HumanA.cpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: rparodi <rparodi@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/11/05 13:34:23 by rparodi #+# #+# */
/* Updated: 2024/11/05 14:29:33 by rparodi ### ########.fr */
/* */
/* ************************************************************************** */
#include "HumanA.hpp"
HumanA::HumanA(std::string name, Weapon &toGive)
{
_name = name;
_weapon = &toGive;
}
HumanA::~HumanA()
{
}
void HumanA::attack()
{
std::cout << CLR_GOLD << _name << CLR_YELLOW << " attacks with their " << CLR_GOLD << _weapon->getType() << CLR_RESET << std::endl;
}

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cpp01/ex03/HumanA.hpp Normal file
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* HumanA.hpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: rparodi <rparodi@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/11/05 13:34:19 by rparodi #+# #+# */
/* Updated: 2024/11/05 14:23:03 by rparodi ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef HUMANA_HPP
#define HUMANA_HPP
#include "Weapon.hpp"
#include <iostream>
#include <string>
class HumanA {
public:
HumanA(std::string name, Weapon &toGive);
~HumanA();
void attack();
private:
std::string _name;
Weapon *_weapon;
};
#endif

37
cpp01/ex03/HumanB.cpp Normal file
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* HumanB.cpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: rparodi <rparodi@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/11/05 13:34:23 by rparodi #+# #+# */
/* Updated: 2024/11/05 14:46:40 by rparodi ### ########.fr */
/* */
/* ************************************************************************** */
#include "HumanB.hpp"
HumanB::HumanB(std::string name)
{
_name = name;
_isArmed = false;
_weaponGiven = NULL;
}
HumanB::~HumanB()
{
}
void HumanB::setWeapon(Weapon &_toGive)
{
_isArmed = true;
_weaponGiven = &_toGive;
}
void HumanB::attack()
{
if (_isArmed == true)
std::cout << CLR_GOLD << _name << CLR_YELLOW << " attacks with their " << CLR_GOLD << _weaponGiven->getType() << CLR_RESET << std::endl;
}

32
cpp01/ex03/HumanB.hpp Normal file
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* HumanB.hpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: rparodi <rparodi@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/11/05 13:34:19 by rparodi #+# #+# */
/* Updated: 2024/11/05 14:32:31 by rparodi ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef HUMANB_HPP
#define HUMANB_HPP
#include "Weapon.hpp"
#include <iostream>
#include <string>
class HumanB {
public:
HumanB(std::string name);
~HumanB();
void attack();
void setWeapon(Weapon &_toGive);
private:
std::string _name;
bool _isArmed;
Weapon *_weaponGiven;
};
#endif

112
cpp01/ex03/Makefile Normal file
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# **************************************************************************** #
# ::: :::::::: #
# Makefile :+: :+: :+: #
# +:+ +:+ +:+ #
# By: rparodi <rparodi@student.42.fr> +#+ +:+ +#+ #
# +#+#+#+#+#+ +#+ #
# Created: 2023/11/12 11:05:05 by rparodi #+# #+# #
# Updated: 2024/11/05 13:24:14 by rparodi ### ########.fr #
# #
# **************************************************************************** #
# Variables
# Name
NAME = unnecessary_violence
# Commands
CXX = c++
RM = rm -rf
# Flags
# Mandatory flags for 42 cpp
CXXFLAGS = -Werror -Wextra -Wall -std=c++98 -I./includes/
# Flags to debug and have the dependences (can be removed for correction)
CXXFLAGS += -MMD -g3
# Flag to debug (TO REMOVE)
# CXXFLAGS += -D DEBUG=1
# Sources
SRC = Weapon.cpp \
HumanB.cpp \
HumanA.cpp \
main.cpp
# Objects
OBJDIRNAME = ./build
OBJ = $(addprefix $(OBJDIRNAME)/,$(SRC:.cpp=.o))
# Colors
GREEN = \033[32m
GREY = \033[0;90m
RED = \033[0;31m
GOLD = \033[38;5;220m
END = \033[0m
# Rules
# All (make all)
all: header $(NAME) footer
# Clean (make clean)
clean:
@printf '$(GREY) Removing $(END)$(RED)Objects$(END)\n'
@printf '$(GREY) Removing $(END)$(RED)Objects Folder$(END)\n'
@$(RM) $(OBJDIRNAME)
# Clean (make fclean)
fclean: clean
@printf '$(GREY) Removing $(END)$(RED)Program$(END)\n'
@$(RM) $(NAME)
@echo ""
# Restart (make re)
re: header fclean all
# Dependences for all
$(NAME): $(OBJ)
@mkdir -p $(OBJDIRNAME)
@printf '$(GREY) Creating $(END)$(GREEN)$(OBJDIRNAME)$(END)\n'
@$(CXX) $(CXXFLAGS) -o $(NAME) $(OBJ)
# Creating the objects
$(OBJDIRNAME)/%.o: %.cpp
@mkdir -p $(dir $@)
@printf '$(GREY) Compiling $(END)$(GREEN)$<$(END)\n'
@$(CXX) $(CXXFLAGS) -o $@ -c $<
# Header
header:
@clear
@printf '\n\n'
@printf '$(GOLD) ******* ****** ******* $(END)\n'
@printf '$(GOLD) ****** *** ******* $(END)\n'
@printf '$(GOLD) ******* * ******* $(END)\n'
@printf '$(GOLD) ****** ******* $(END)\n'
@printf '$(GOLD) ******* ******* $(END)\n'
@printf '$(GOLD) ******************* ******* * $(END)\n'
@printf '$(GOLD) ******************* ******* *** $(END)\n'
@printf '$(GOLD) ****** ******* ****** $(END)\n'
@printf '$(GOLD) ****** $(END)\n'
@printf '$(GOLD) ****** $(END)\n'
@printf '$(GREY) Made by rparodi$(END)\n\n'
# Footer
footer:
@printf "\n"
@printf "$(GOLD) ,_ _,$(END)\n"
@printf "$(GOLD) | \\___//|$(END)\n"
@printf "$(GOLD) |=6 6=|$(END)\n"
@printf "$(GOLD) \\=._Y_.=/$(END)\n"
@printf "$(GOLD) ) \` ( ,$(END)\n"
@printf "$(GOLD) / \\ (('$(END)\n"
@printf "$(GOLD) | | ))$(END)\n"
@printf "$(GOLD) /| | | |\\_//$(END)\n"
@printf "$(GOLD) \\| |._.| |/-\`$(END)\n"
@printf "$(GOLD) '\"' '\"'$(END)\n"
@printf ' $(GREY)The compilation is$(END) $(GOLD)finish$(END)\n $(GREY)Have a good $(END)$(GOLD)correction !$(END)\n'
# Phony
.PHONY: all bonus clean fclean re
-include ${OBJ:.o=.d}

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cpp01/ex03/Weapon.cpp Normal file
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* Weapon.cpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: rparodi <rparodi@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/11/05 13:28:55 by rparodi #+# #+# */
/* Updated: 2024/11/05 13:34:38 by rparodi ### ########.fr */
/* */
/* ************************************************************************** */
#include "Weapon.hpp"
Weapon::Weapon(std::string type)
{
_type = type;
}
Weapon::~Weapon()
{
}
std::string Weapon::getType()
{
return (_type);
}
void Weapon::setType(std::string type)
{
_type = type;
}

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cpp01/ex03/Weapon.hpp Normal file
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* Weapon.hpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: rparodi <rparodi@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/11/05 13:24:43 by rparodi #+# #+# */
/* Updated: 2024/11/05 14:25:09 by rparodi ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef WEAPON_HPP
#define WEAPON_HPP
#include <iostream>
#include <string>
class Weapon {
public:
Weapon(std::string type);
~Weapon();
std::string getType();
void setType(std::string type);
private:
std::string _type;
};
#define CLR_RESET "\033[0m"
#define CLR_YELLOW "\033[0;33m"
#define CLR_GOLD "\033[38;5;220m"
#define CLR_BLUE "\033[0;34m"
#define CLR_CYAN "\033[0;36m"
#endif

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cpp01/ex03/main.cpp Normal file
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* main.cpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: rparodi <rparodi@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/11/05 14:09:17 by rparodi #+# #+# */
/* Updated: 2024/11/05 14:49:27 by rparodi ### ########.fr */
/* */
/* ************************************************************************** */
#include "Weapon.hpp"
#include "HumanA.hpp"
#include "HumanB.hpp"
int main(void)
{
std::cout << CLR_BLUE << "First test:" << CLR_RESET << std::endl;
{
Weapon club = Weapon("crude spiked club");
HumanA bob("Bob", club);
bob.attack();
club.setType("some other type of club");
bob.attack();
}
std::cout << std::endl << CLR_BLUE << "Second test:" << CLR_RESET << std::endl;
{
Weapon club = Weapon("crude spiked club");
HumanB jim("Jim");
jim.setWeapon(club);
jim.attack();
club.setType("some other type of club");
jim.attack();
}
std::cout << std::endl << CLR_BLUE << "Third test:" << CLR_RESET << std::endl;
{
Weapon club = Weapon("crude spiked club");
HumanB jim("Jimmy");
jim.setWeapon(club);
jim.attack();
club.setType("some other type of club");
jim.attack();
club.setType("some an other than the other type of club");
jim.attack();
club.setType("some other type of club but not the same of the first or the second !");
jim.attack();
}
return (0);
}