feat: adding the module01/ex01
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117
cpp01/ex01/Makefile
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117
cpp01/ex01/Makefile
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# **************************************************************************** #
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# ::: :::::::: #
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# Makefile :+: :+: :+: #
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# +:+ +:+ +:+ #
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# By: rparodi <rparodi@student.42.fr> +#+ +:+ +#+ #
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# +#+#+#+#+#+ +#+ #
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# Created: 2023/11/12 11:05:05 by rparodi #+# #+# #
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# Updated: 2024/11/04 19:50:07 by rparodi ### ########.fr #
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# #
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# **************************************************************************** #
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# Variables
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# Name
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NAME = moar_brainz!
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# Commands
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CXX = c++
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RM = rm -rf
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# Flags
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# Mandatory flags for 42 cpp
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CXXFLAGS = -Werror -Wextra -Wall -std=c++98 -I./includes/
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# Flags to debug and have the dependences (can be removed for correction)
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CXXFLAGS += -MMD -g3
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# Flag to debug (TO REMOVE)
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# CXXFLAGS += -D DEBUG=1
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# Sources
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SRC = Zombie.cpp \
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zombieHorde.cpp \
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main.cpp
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# Objects
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OBJDIRNAME = ./build
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OBJ = $(addprefix $(OBJDIRNAME)/,$(SRC:.cpp=.o))
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# Colors
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GREEN = \033[32m
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GREY = \033[0;90m
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RED = \033[0;31m
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GOLD = \033[38;5;220m
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END = \033[0m
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# Rules
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# All (make all)
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all: header $(NAME) footer
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# Bonus (make bonus)
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bonus: header $(OBJ) footer
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@mkdir -p $(OBJDIRNAME)
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@printf '$(GREY) Creating $(END)$(GREEN)$(OBJDIRNAME)$(END)\n'
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@$(CXX) $(CXXFLAGS) -o $(NAME) $(OBJ)
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# Clean (make clean)
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clean:
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@printf '$(GREY) Removing $(END)$(RED)Objects$(END)\n'
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@printf '$(GREY) Removing $(END)$(RED)Objects Folder$(END)\n'
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@$(RM) $(OBJDIRNAME)
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# Clean (make fclean)
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fclean: clean
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@printf '$(GREY) Removing $(END)$(RED)Program$(END)\n'
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@$(RM) $(NAME)
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@echo ""
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# Restart (make re)
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re: header fclean all
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# Dependences for all
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$(NAME): $(OBJ)
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@mkdir -p $(OBJDIRNAME)
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@printf '$(GREY) Creating $(END)$(GREEN)$(OBJDIRNAME)$(END)\n'
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@$(CXX) $(CXXFLAGS) -o $(NAME) $(OBJ)
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# Creating the objects
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$(OBJDIRNAME)/%.o: %.cpp
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@mkdir -p $(dir $@)
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@printf '$(GREY) Compiling $(END)$(GREEN)$<$(END)\n'
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@$(CXX) $(CXXFLAGS) -o $@ -c $<
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# Header
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header:
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@clear
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@printf '\n\n'
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@printf '$(GOLD) ******* ****** ******* $(END)\n'
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@printf '$(GOLD) ****** *** ******* $(END)\n'
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@printf '$(GOLD) ******* * ******* $(END)\n'
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@printf '$(GOLD) ****** ******* $(END)\n'
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@printf '$(GOLD) ******* ******* $(END)\n'
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@printf '$(GOLD) ******************* ******* * $(END)\n'
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@printf '$(GOLD) ******************* ******* *** $(END)\n'
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@printf '$(GOLD) ****** ******* ****** $(END)\n'
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@printf '$(GOLD) ****** $(END)\n'
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@printf '$(GOLD) ****** $(END)\n'
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@printf '$(GREY) Made by rparodi$(END)\n\n'
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# Footer
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footer:
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@printf "\n"
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@printf "$(GOLD) ,_ _,$(END)\n"
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@printf "$(GOLD) | \\___//|$(END)\n"
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@printf "$(GOLD) |=6 6=|$(END)\n"
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@printf "$(GOLD) \\=._Y_.=/$(END)\n"
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@printf "$(GOLD) ) \` ( ,$(END)\n"
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@printf "$(GOLD) / \\ (('$(END)\n"
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@printf "$(GOLD) | | ))$(END)\n"
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@printf "$(GOLD) /| | | |\\_//$(END)\n"
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@printf "$(GOLD) \\| |._.| |/-\`$(END)\n"
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@printf "$(GOLD) '\"' '\"'$(END)\n"
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@printf ' $(GREY)The compilation is$(END) $(GOLD)finish$(END)\n $(GREY)Have a good $(END)$(GOLD)correction !$(END)\n'
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# Phony
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.PHONY: all bonus clean fclean re
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-include ${OBJ:.o=.d}
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33
cpp01/ex01/Zombie.cpp
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33
cpp01/ex01/Zombie.cpp
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* Zombie.cpp :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: rparodi <rparodi@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/11/04 16:10:21 by rparodi #+# #+# */
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/* Updated: 2024/11/04 20:22:57 by rparodi ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "Zombie.hpp"
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Zombie::Zombie()
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{
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//Can't use the default keyword :c
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}
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Zombie::~Zombie()
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{
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std::cout << "Zombie's hunter: killed " << _name << std::endl;
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}
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void Zombie::setName( std::string name )
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{
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_name = name;
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}
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void Zombie::announce()
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{
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std::cout << _name << ": BraiiiiiiinnnzzzZ..." << std::endl;
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}
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33
cpp01/ex01/Zombie.hpp
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33
cpp01/ex01/Zombie.hpp
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* Zombie.hpp :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: rparodi <rparodi@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/11/04 16:03:03 by rparodi #+# #+# */
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/* Updated: 2024/11/04 20:38:39 by rparodi ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef ZOMBIE_HPP
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# define ZOMBIE_HPP
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#include <cstdlib>
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#include <string>
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#include <iostream>
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class Zombie
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{
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public:
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Zombie();
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~Zombie();
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void announce(void);
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void setName( std::string name );
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private:
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std::string _name;
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};
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Zombie* zombieHorde( int N, std::string name );
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#endif
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44
cpp01/ex01/main.cpp
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44
cpp01/ex01/main.cpp
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* main.cpp :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: rparodi <rparodi@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/11/04 15:48:46 by rparodi #+# #+# */
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/* Updated: 2024/11/04 20:38:40 by rparodi ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "Zombie.hpp"
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int main(int argc, char *argv[])
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{
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if (argc != 3)
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{
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std::cerr << "Error:\nYou have to use a numeric argument !\nRemember the syntax:\n\t" << argv[0] << " <name> <size>" << std::endl;
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return 1;
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}
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std::string str(argv[2]);
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if (str.length() > 10)
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{
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std::cerr << "Error:\nYou can only have an integer in parameters" << std::endl;
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return 2;
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}
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int size = std::atoll(argv[2]);
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std::string name = std::string(argv[1]);
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if (size <= 0)
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{
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std::cerr << "Error:\nThe number have to be positive" << std::endl;
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return 3;
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}
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Zombie *horde = zombieHorde(size, name);
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if (!horde)
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return 4;
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for (int i = 0; i < size; i++)
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horde[i].announce();
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delete [] horde;
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}
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23
cpp01/ex01/zombieHorde.cpp
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23
cpp01/ex01/zombieHorde.cpp
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* zombieHorde.cpp :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: rparodi <rparodi@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/11/04 19:50:26 by rparodi #+# #+# */
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/* Updated: 2024/11/04 20:28:10 by rparodi ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "Zombie.hpp"
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Zombie* zombieHorde( int N, std::string name )
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{
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Zombie *horde = new Zombie[N];
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if (!horde)
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return (NULL);
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for (int i = 0; i < N; i++)
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horde[i].setName(name);
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return (horde);
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}
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