tty/src/events/messages/messageCreate.ts

74 lines
1.9 KiB
TypeScript

import { Events, Message } from 'discord.js';
import { prisma } from '@lib/prisma';
import { User as UserPrisma } from '@prisma/client';
import { GuildUser as GuildUserPrisma } from '@prisma/client';
const xpCooldown: Map<string, number> = new Map<string, number>();
function canGainXp(userId: string): boolean {
const now: number = Date.now();
const last: number = xpCooldown.get(userId) ?? 0;
if (now - last < 60_000) {
return false;
}
xpCooldown.set(userId, now);
return true;
}
export default {
name: Events.MessageCreate,
async execute(message: Message) {
if (message.author.bot || !message.guildId || !canGainXp(message.author.id)) return;
const Author: UserPrisma | null = await prisma.user.findUnique({
where: { id: message.author.id },
});
if (!Author) {
await prisma.user.create({
data: {
id: message.author.id,
},
});
}
let guildUser: GuildUserPrisma | null = await prisma.guildUser.findUnique({
where: {
userId_guildId: {
userId: message.author.id,
guildId: message.guildId,
},
},
});
if (!guildUser) {
guildUser = await prisma.guildUser.create({
data: {
userId: message.author.id,
guildId: message.guildId,
xp: 0,
level: 0,
},
});
}
const gainXp: number = Math.abs(message.content.length - Math.round(Math.random() * 13)) % 7;
const newXp: number = guildUser.xp + gainXp;
let newLevel: number = guildUser.level;
const requiredXp: number = 5 * (newLevel ** 2) + 50 * newLevel + 100;
if (newXp >= requiredXp) {
newLevel++;
await message.channel.send(
`🎉 | Félicitations <@${message.author.id}>, tu es maintenant niveau **${newLevel}** !`,
);
}
console.log(`${message.author.username} | ${newLevel} -> ${newXp} [${requiredXp}]`);
await prisma.guildUser.update({
where: {
userId_guildId: {
userId: message.author.id,
guildId: message.guildId,
},
},
data: {
xp: newXp,
level: newLevel,
},
});
},
};