Fix: fix on multiple player catch + traverse map ' ' != wall

This commit is contained in:
Baptiste Goulard coderc de lacam 2024-12-20 16:56:04 +01:00
parent 22a93a5a58
commit 06e47c0309
3 changed files with 13 additions and 16 deletions

View file

@ -6,7 +6,7 @@
/* By: bgoulard <bgoulard@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/12/01 17:49:12 by bgoulard #+# #+# */
/* Updated: 2024/12/20 14:49:43 by bgoulard ### ########.fr */
/* Updated: 2024/12/20 16:54:55 by bgoulard ### ########.fr */
/* */
/* ************************************************************************** */
@ -33,7 +33,7 @@ bool flood_fill(t_tile *tiles, t_ipoint pos, t_ipoint maxs)
current = c3_get_cell(tiles, maxs, pos);
if (current->tile_visited == true || current->tile_type == WALL)
return (true);
if (current->tile_type == NONE)
if (current->tile_type == NONE || current->tile_type == WALL_ERR)
return (false);
current->tile_visited = true;
i = 0;