Fix: fix on multiple player catch + traverse map ' ' != wall
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3 changed files with 13 additions and 16 deletions
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@ -6,7 +6,7 @@
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/* By: bgoulard <bgoulard@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/12/01 17:49:12 by bgoulard #+# #+# */
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/* Updated: 2024/12/20 14:49:43 by bgoulard ### ########.fr */
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/* Updated: 2024/12/20 16:54:55 by bgoulard ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -33,7 +33,7 @@ bool flood_fill(t_tile *tiles, t_ipoint pos, t_ipoint maxs)
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current = c3_get_cell(tiles, maxs, pos);
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if (current->tile_visited == true || current->tile_type == WALL)
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return (true);
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if (current->tile_type == NONE)
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if (current->tile_type == NONE || current->tile_type == WALL_ERR)
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return (false);
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current->tile_visited = true;
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i = 0;
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