feat: adding all the structure for the player and the map
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3 changed files with 39 additions and 3 deletions
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@ -6,7 +6,7 @@
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/* By: rparodi <rparodi@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/30 16:30:26 by rparodi #+# #+# */
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/* Updated: 2024/10/31 11:17:40 by rparodi ### ########.fr */
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/* Updated: 2024/10/31 12:15:18 by rparodi ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -27,6 +27,34 @@
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# define BONUS 0
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# endif
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typedef struct s_map
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{
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int fd;
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char *path;
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char *oneline;
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char **content;
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double spawn_x;
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double spawn_y;
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} t_map;
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typedef struct s_player
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{
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double pos_x;
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double pos_y;
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double dir_x;
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double dir_y;
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double view_x;
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double view_y;
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} t_player;
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typedef struct s_info
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{
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void *mlx_ptr;
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void *win_ptr;
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t_map *map;
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t_player player;
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} t_info;
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void print_error(char *msg);
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bool ft_parse_args(int argc, char *argv[]);
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int main(int argc, char *argv[]);
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