feat: adding all the structure for the player and the map

This commit is contained in:
Raphael 2024-10-31 12:15:39 +01:00
parent f48e586896
commit 1b98b537b7
3 changed files with 39 additions and 3 deletions

View file

@ -6,7 +6,7 @@
/* By: rparodi <rparodi@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/30 16:30:26 by rparodi #+# #+# */
/* Updated: 2024/10/31 11:17:40 by rparodi ### ########.fr */
/* Updated: 2024/10/31 12:15:18 by rparodi ### ########.fr */
/* */
/* ************************************************************************** */
@ -27,6 +27,34 @@
# define BONUS 0
# endif
typedef struct s_map
{
int fd;
char *path;
char *oneline;
char **content;
double spawn_x;
double spawn_y;
} t_map;
typedef struct s_player
{
double pos_x;
double pos_y;
double dir_x;
double dir_y;
double view_x;
double view_y;
} t_player;
typedef struct s_info
{
void *mlx_ptr;
void *win_ptr;
t_map *map;
t_player player;
} t_info;
void print_error(char *msg);
bool ft_parse_args(int argc, char *argv[]);
int main(int argc, char *argv[]);