v1.0 - normed texture system, multiple keypress, fixes on parsing, removed trailing maps
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e581c72b02
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3f43074d05
35 changed files with 474 additions and 438 deletions
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@ -6,34 +6,36 @@
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/* By: rparodi <rparodi@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/12/01 18:55:11 by rparodi #+# #+# */
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/* Updated: 2024/12/05 16:43:53 by rparodi ### ########.fr */
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/* Updated: 2024/12/16 09:43:18 by bgoulard ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "cub3d.h"
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#include "cub3d_struct.h"
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#include "mlx_functions.h"
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#include "ft_string.h"
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#include "ft_math.h"
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#include <math.h>
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#include <unistd.h>
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void draw_floor(t_info *data)
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void draw_bg(t_info *data)
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{
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t_ipoint temp;
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int switch_point;
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int color;
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temp.y = data->screen_size.y / 2;
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ft_bzero(&temp, sizeof(t_ipoint));
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switch_point = data->screen_size.y / 2;
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color = data->map.bg_colors[BG_SKY].color;
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while (temp.y < data->screen_size.y)
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{
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temp.x = 0;
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while (temp.x < data->screen_size.x)
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{
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my_mlx_pixel_put(data, temp.x, temp.y, 0xFFFFFF);
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my_mlx_pixel_put(data, temp.x, temp.y, color);
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temp.x++;
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}
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temp.y++;
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if (temp.y >= switch_point)
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color = data->map.bg_colors[BG_FLR].color;
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}
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}
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