Fix: no longer launch window in case of parse error, catch error on multiple player in map
This commit is contained in:
parent
b26a84b9bb
commit
4d2b8cb60b
7 changed files with 70 additions and 21 deletions
|
|
@ -6,7 +6,7 @@
|
|||
/* By: bgoulard <bgoulard@student.42.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/12/01 17:47:15 by bgoulard #+# #+# */
|
||||
/* Updated: 2024/12/20 14:46:40 by bgoulard ### ########.fr */
|
||||
/* Updated: 2024/12/20 15:59:04 by bgoulard ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
|
|
@ -15,22 +15,13 @@
|
|||
#include "cub3d_parsing.h"
|
||||
|
||||
#include "ft_string.h"
|
||||
#include "ft_addons.h"
|
||||
#include "ft_vector.h"
|
||||
#include "ft_math.h"
|
||||
|
||||
#include <stdbool.h>
|
||||
#include <stdio.h>
|
||||
|
||||
void *ft_strchrs(const char *str, const char *chrs)
|
||||
{
|
||||
while (*str)
|
||||
{
|
||||
if (ft_strchr(chrs, *str))
|
||||
return ((void *)str);
|
||||
str++;
|
||||
}
|
||||
return (NULL);
|
||||
}
|
||||
|
||||
int str_to_tile(const char *str, t_tile *tile, size_t size)
|
||||
{
|
||||
size_t i;
|
||||
|
|
@ -74,15 +65,44 @@ t_vector *load_vector(t_map *map)
|
|||
return (str_map);
|
||||
}
|
||||
|
||||
#define EPMP ERROR_PARSE_MULTIPLE_PLAYER
|
||||
|
||||
static bool multiple_player_same_line(const char *str)
|
||||
{
|
||||
const bool p_symbol[8] = {\
|
||||
!ft_strchr(str, 'S'), !ft_strchr(str, 'E'), !ft_strchr(str, 'W'), \
|
||||
!ft_strchr(str, 'N'), !(ft_strrchr(str, 'N') - ft_strchr(str, 'N')), \
|
||||
!(ft_strrchr(str, 'E') - ft_strchr(str, 'E')), \
|
||||
!(ft_strrchr(str, 'W') - ft_strchr(str, 'W')), \
|
||||
!(ft_strrchr(str, 'S') - ft_strchr(str, 'S')), };
|
||||
int i;
|
||||
int j;
|
||||
|
||||
i = 0;
|
||||
while (i < 4)
|
||||
{
|
||||
j = 0;
|
||||
while (j < 4)
|
||||
if (p_symbol[j++] == true && p_symbol[i] == true)
|
||||
return (true);
|
||||
i++;
|
||||
}
|
||||
i = 0;
|
||||
while (i < 4)
|
||||
if (p_symbol[i++ + 4])
|
||||
return (true);
|
||||
return (false);
|
||||
}
|
||||
|
||||
int set_player(t_info *info, int i, t_vector *str_map)
|
||||
{
|
||||
t_dpoint pos;
|
||||
char *str;
|
||||
|
||||
ft_bzero(&pos, sizeof(t_dpoint));
|
||||
if (info->player.pos.x != 0 || info->player.pos.y != 0 || i == 0)
|
||||
return (ft_vec_destroy(&str_map), info->last_error = ERROR_PARSE, \
|
||||
EXIT_FAILURE);
|
||||
if (info->player.pos.x != 0 || info->player.pos.y != 0 || i == 0 || \
|
||||
multiple_player_same_line(ft_vec_at(str_map, i)))
|
||||
return (ft_vec_destroy(&str_map), sv_errno(info, EPMP), EXIT_FAILURE);
|
||||
str = ft_strchrs(ft_vec_at(str_map, i), "SNWE");
|
||||
pos.y = i + .5;
|
||||
pos.x = str - (char *)ft_vec_at(str_map, i) + .5;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue