feat: finished base framework to test mlx ideas
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5 changed files with 90 additions and 35 deletions
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@ -6,20 +6,21 @@
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/* By: rparodi <rparodi@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/30 16:30:03 by rparodi #+# #+# */
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/* Updated: 2024/11/11 21:34:07 by bgoulard ### ########.fr */
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/* Updated: 2024/11/12 06:20:46 by bgoulard ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "cub3d.h"
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#include "cub3d_struct.h"
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#include "mlx_functions.h"
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#include "mlx_structs.h"
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#include "ft_string.h"
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#include "mlx_functions.h"
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#include <fcntl.h>
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#include <stdio.h>
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#include <stdlib.h>
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// not normed but we'll take care of this as a niceties at the last
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// possible moment :)
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void dump_info(t_info *info)
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{
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const char *bool_str[2] = { "True", "False"};
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@ -52,13 +53,16 @@ void check_err(t_info *info)
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void run_cub3d(t_info *info)
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{
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// code here
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// todo: here
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// - parse map
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// - validity check
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// - mlx inits
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// - game loop
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init_mlx_env(info);
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// - mlx cleanup
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mlx_loop(info->mlx_ptr);
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// - game loop : already loops over the mlx_ptr
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// -> get events if key pressed move player + run math to re-draw screen
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// - mlx cleanup : already called in parent function deprecated to call here
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// -> previous 'segfault' were due to someone calling cleaup instead of
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// mlx_loop_end
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}
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int main_cub3d(char *file_arg, t_info *info)
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@ -73,7 +77,7 @@ int main_cub3d(char *file_arg, t_info *info)
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if (info->cli_ctx.debug)
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(dump_info(info), printf("file_arg: %s\n", file_arg));
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run_cub3d(info);
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return (cleanup_info(info), EXIT_SUCCESS);
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return (cleanup_info(info), info->last_error);
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}
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int main(int argc, char *argv[])
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