feat: adding the loading of texture
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761178fcae
commit
646a95451d
4 changed files with 48 additions and 4 deletions
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@ -6,7 +6,7 @@
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/* By: rparodi <rparodi@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/30 16:30:26 by rparodi #+# #+# */
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/* Updated: 2024/11/13 06:56:05 by bgoulard ### ########.fr */
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/* Updated: 2024/11/20 13:55:10 by rparodi ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -18,6 +18,8 @@
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# define BONUS 0
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# endif
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# define TILES_SIZE 64
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# include <stdbool.h>
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/// @brief Createsa a blank map for rapahael to test the raycasting
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@ -6,7 +6,7 @@
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/* By: bgoulard <bgoulard@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/11/08 23:55:29 by bgoulard #+# #+# */
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/* Updated: 2024/11/12 15:03:39 by rparodi ### ########.fr */
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/* Updated: 2024/11/20 15:13:28 by rparodi ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -64,7 +64,7 @@ typedef struct s_map
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t_ipoint size;
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t_tile *map;
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char **fraw;
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t_img texture[4];
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t_img *texture[4];
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t_color bg_colors[2];
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} t_map;
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@ -6,7 +6,7 @@
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/* By: bgoulard <bgoulard@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/11/10 05:33:08 by bgoulard #+# #+# */
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/* Updated: 2024/11/11 21:45:35 by bgoulard ### ########.fr */
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/* Updated: 2024/11/20 15:13:32 by rparodi ### ########.fr */
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/* */
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/* ************************************************************************** */
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42
mlx_layer/mlx_load_texture.c
Normal file
42
mlx_layer/mlx_load_texture.c
Normal file
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@ -0,0 +1,42 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* mlx_load_texture.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: rparodi <rparodi@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/11/20 12:25:45 by rparodi #+# #+# */
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/* Updated: 2024/11/20 15:20:23 by rparodi ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "cub3d.h"
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#include "mlx_functions.h"
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t_img *mlx_load_image(t_info *info, char *path)
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{
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t_img *image;
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int size;
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size = TILES_SIZE;
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image = mlx_xpm_file_to_image(info->mlx_ptr, path, &size, &size);
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if (!image)
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return (NULL);
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return (image);
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}
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bool mlx_load_all_textures(t_info *info)
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{
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size_t i;
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i = 0;
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info->map.texture[0] = mlx_load_image(info, "../textures/a.xpm");
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info->map.texture[1] = mlx_load_image(info, "../textures/b.xpm");
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while (i < 4)
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{
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if (!info->map.texture[i])
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return (false);
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i++;
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}
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return (true);
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}
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