feat: adding the loading of texture

This commit is contained in:
Raphael 2024-11-20 15:30:26 +01:00
parent 761178fcae
commit 646a95451d
4 changed files with 48 additions and 4 deletions

View file

@ -6,7 +6,7 @@
/* By: rparodi <rparodi@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/30 16:30:26 by rparodi #+# #+# */
/* Updated: 2024/11/13 06:56:05 by bgoulard ### ########.fr */
/* Updated: 2024/11/20 13:55:10 by rparodi ### ########.fr */
/* */
/* ************************************************************************** */
@ -18,6 +18,8 @@
# define BONUS 0
# endif
# define TILES_SIZE 64
# include <stdbool.h>
/// @brief Createsa a blank map for rapahael to test the raycasting

View file

@ -6,7 +6,7 @@
/* By: bgoulard <bgoulard@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/11/08 23:55:29 by bgoulard #+# #+# */
/* Updated: 2024/11/12 15:03:39 by rparodi ### ########.fr */
/* Updated: 2024/11/20 15:13:28 by rparodi ### ########.fr */
/* */
/* ************************************************************************** */
@ -64,7 +64,7 @@ typedef struct s_map
t_ipoint size;
t_tile *map;
char **fraw;
t_img texture[4];
t_img *texture[4];
t_color bg_colors[2];
} t_map;

View file

@ -6,7 +6,7 @@
/* By: bgoulard <bgoulard@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/11/10 05:33:08 by bgoulard #+# #+# */
/* Updated: 2024/11/11 21:45:35 by bgoulard ### ########.fr */
/* Updated: 2024/11/20 15:13:32 by rparodi ### ########.fr */
/* */
/* ************************************************************************** */

View file

@ -0,0 +1,42 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* mlx_load_texture.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: rparodi <rparodi@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/11/20 12:25:45 by rparodi #+# #+# */
/* Updated: 2024/11/20 15:20:23 by rparodi ### ########.fr */
/* */
/* ************************************************************************** */
#include "cub3d.h"
#include "mlx_functions.h"
t_img *mlx_load_image(t_info *info, char *path)
{
t_img *image;
int size;
size = TILES_SIZE;
image = mlx_xpm_file_to_image(info->mlx_ptr, path, &size, &size);
if (!image)
return (NULL);
return (image);
}
bool mlx_load_all_textures(t_info *info)
{
size_t i;
i = 0;
info->map.texture[0] = mlx_load_image(info, "../textures/a.xpm");
info->map.texture[1] = mlx_load_image(info, "../textures/b.xpm");
while (i < 4)
{
if (!info->map.texture[i])
return (false);
i++;
}
return (true);
}