adding the correction helped by maiboyer and bgoulard
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commit
761178fcae
6 changed files with 249 additions and 13 deletions
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@ -6,7 +6,7 @@
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/* By: rparodi <rparodi@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/11/12 12:24:35 by rparodi #+# #+# */
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/* Updated: 2024/11/12 15:08:08 by rparodi ### ########.fr */
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/* Updated: 2024/11/18 15:41:34 by rparodi ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -15,11 +15,29 @@
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#include "mlx_functions.h"
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#include "raycast.h"
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double cub_convert_rad_to_deg(double degrees)
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/**
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* @brief convert a angle in degrees to radian
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*
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* @param degrees the angle in degrees
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* @return the angle in radian
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*/
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double cub_convert_deg_to_rad(double degrees)
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{
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return (degrees * (M_PI / 180.0));
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}
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/**
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* @brief Launches a ray for raycasting to determine the distance to the first wall.
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*
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* This function calculates the distance of a ray cast in a specified angle
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* until it either hits a wall or reaches the maximum range.
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*
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* @param info A pointer to the `t_info` structure containing the map and other relevant data.
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* @param angle The angle of the ray being cast, in radians.
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*
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* @return The distance from the starting position to the first wall hit.
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* If no wall is hit within `MAX_RANGE`, the function returns `MAX_RANGE`.
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*/
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double rc_launch(t_info *info, double angle)
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{
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double distance;
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@ -33,11 +51,11 @@ double rc_launch(t_info *info, double angle)
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rayon.y = 0;
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while (distance < MAX_RANGE)
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{
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rayon.x += direction.x * STEP_SIZE;
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rayon.y += direction.y * STEP_SIZE;
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distance += STEP_SIZE;
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if (info->map.map(info->map.fraw[(int)rayon.x][(int)rayon.y]) == WALL)
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rayon.x = direction.x * distance;
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rayon.y = direction.y * distance;
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if (info->map.map[info->map.fraw[(int)rayon.x][(int)rayon.y]] == WALL)
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return (distance);
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distance += STEP_SIZE;
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}
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return (MAX_RANGE);
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}
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@ -61,7 +79,8 @@ void shelves_launch(t_info *info, double spacing, double focal, int width)
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angle = 0;
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while (x < width)
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{
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angle = info->player.view + atan((spacing / 2 - x * spacing / (width - 1)) / focal);
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angle = info->player.view + atan(\
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(spacing / 2 - x * spacing / (width - 1)) / focal);
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rc_launch(info, angle);
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x++;
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}
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