Fix: fix leak in case of bad texture instantiation
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820b5f3bcc
commit
81bb473f56
1 changed files with 14 additions and 3 deletions
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@ -6,7 +6,7 @@
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/* By: bgoulard <bgoulard@student.42.fr> +#+ +:+ +#+ */
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/* By: bgoulard <bgoulard@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/12/01 17:46:52 by bgoulard #+# #+# */
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/* Created: 2024/12/01 17:46:52 by bgoulard #+# #+# */
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/* Updated: 2024/12/17 17:22:21 by bgoulard ### ########.fr */
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/* Updated: 2024/12/20 13:24:17 by bgoulard ### ########.fr */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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@ -20,12 +20,23 @@
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#include <stdbool.h>
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#include <stdbool.h>
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#include <stdio.h>
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#include <stdio.h>
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static bool no_leaks(t_info *inf, t_texture *texture, enum e_error error)
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{
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if (texture->img != NULL)
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mlx_destroy_image(inf->mlx_ptr, texture->img);
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if (texture->path != NULL)
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free(texture->path);
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sv_errno(inf, error);
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return (false);
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}
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bool load_texture(t_info *info, const char *str, const char **id_str)
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bool load_texture(t_info *info, const char *str, const char **id_str)
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{
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{
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size_t i;
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size_t i;
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t_texture texture;
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t_texture texture;
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i = 0;
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i = 0;
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ft_bzero(&texture, sizeof(t_texture));
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while (i < 4)
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while (i < 4)
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{
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{
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if (ft_strstart_with(str, id_str[i]))
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if (ft_strstart_with(str, id_str[i]))
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@ -36,11 +47,11 @@ bool load_texture(t_info *info, const char *str, const char **id_str)
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if (texture.path == NULL)
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if (texture.path == NULL)
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return (sv_errno(info, ERROR_MALLOC), false);
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return (sv_errno(info, ERROR_MALLOC), false);
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if (ft_strend_with(texture.path, ".xpm") == false)
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if (ft_strend_with(texture.path, ".xpm") == false)
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return (sv_errno(info, ERROR_TEXTURE_FORMAT), false);
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return (no_leaks(info, &texture, ERROR_TEXTURE_FORMAT));
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texture.img = mlx_xpm_file_to_image(info->mlx_ptr, texture.path,
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texture.img = mlx_xpm_file_to_image(info->mlx_ptr, texture.path,
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&texture.width, &texture.height);
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&texture.width, &texture.height);
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if (texture.img == NULL)
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if (texture.img == NULL)
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return (sv_errno(info, ERROR_MLX), false);
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return (no_leaks(info, &texture, ERROR_MLX));
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return (info->map.texture[i] = texture, true);
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return (info->map.texture[i] = texture, true);
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}
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}
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i++;
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i++;
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