style: normed all the repo (except the debug function and the too_many_args
This commit is contained in:
parent
57c7893501
commit
954c5f76d6
12 changed files with 244 additions and 207 deletions
41
Makefile
41
Makefile
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@ -6,7 +6,7 @@
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# By: rparodi <rparodi@student.42.fr> +#+ +:+ +#+ #
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# +#+#+#+#+#+ +#+ #
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# Created: 2023/11/12 11:05:05 by rparodi #+# #+# #
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# Updated: 2024/11/28 14:30:42 by bgoulard ### ########.fr #
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# Updated: 2024/12/01 18:57:47 by rparodi ### ########.fr #
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# #
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# **************************************************************************** #
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@ -44,24 +44,31 @@ MLXFLAGS += -L/opt/X11/lib
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LDFLAGS += $(MLXFLAGS)
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SRC =\
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parsing/arguments.c \
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mlx_layer/mlx_init.c \
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mlx_layer/looks.c \
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mlx_layer/mlx_load_texture.c \
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mlx_layer/mooves.c \
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mlx_layer/hooks.c \
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raycast/frame_update.c \
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raycast/frame_update2.c \
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raycast/rc_utils.c \
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raycast/utils_math.c \
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raycast/get_cl.c \
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sources/options_impl.c \
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sources/main.c \
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sources/error.c \
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sources/cleanups.c \
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sources/options.c \
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sources/rgb_to_color.c \
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parsing/load_textures.c \
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parsing/load_bgs.c \
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parsing/traverse_map.c \
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parsing/load_file.c \
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parsing/utils.c \
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parsing/map.c \
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parsing/blank_for_raph.c \
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sources/rgb_to_color.c \
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sources/error.c \
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sources/options.c \
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sources/options_impl.c \
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sources/cleanups.c \
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sources/main.c \
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mlx_layer/mlx_load_texture.c \
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mlx_layer/mlx_init.c \
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mlx_layer/mooves.c \
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mlx_layer/looks.c \
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mlx_layer/hooks.c \
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raycast/utils_math.c \
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raycast/rc_utils.c \
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raycast/get_cl.c \
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raycast/frame_update.c \
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parsing/arguments.c \
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parsing/load_tiles.c
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# Objects
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OBJDIRNAME = ./build
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@ -6,7 +6,7 @@
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/* By: rparodi <rparodi@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/30 16:30:26 by rparodi #+# #+# */
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/* Updated: 2024/11/29 16:41:34 by bgoulard ### ########.fr */
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/* Updated: 2024/12/01 17:59:19 by rparodi ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -6,7 +6,7 @@
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/* By: bgoulard <bgoulard@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/11/28 13:53:54 by bgoulard #+# #+# */
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/* Updated: 2024/12/01 17:33:48 by rparodi ### ########.fr */
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/* Updated: 2024/12/01 18:01:48 by rparodi ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -74,10 +74,16 @@ typedef enum e_tile
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WALL = 1,
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} t_tile_type;
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typedef struct s_tile {
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bool tile_visited; // parsing
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unsigned int other; // disponible
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unsigned int tile_type; // 16 tile types possible
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/*
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* @param tile_visited parsing
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* @param other disponible
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* @param tile_type 16 tiles types possible
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*/
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typedef struct s_tile
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{
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bool tile_visited;
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unsigned int other;
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unsigned int tile_type;
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} t_tile;
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typedef struct s_map
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@ -6,7 +6,7 @@
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/* By: bgoulard <bgoulard@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/11/28 14:12:25 by bgoulard #+# #+# */
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/* Updated: 2024/12/01 17:27:45 by rparodi ### ########.fr */
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/* Updated: 2024/12/01 18:46:32 by rparodi ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -15,11 +15,21 @@
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#include "mlx_functions.h"
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#include "ft_char.h"
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#include <X11/keysym.h>
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#include <stdio.h>
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int key_hook(int keycode, t_info *data)
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{
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if (ft_isalpha(keycode))
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printf("Event detected: %d\t(%c)\n", keycode, keycode);
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else if (keycode == 65361)
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printf("Event detected: %d\t(Left Arrow)\n", keycode);
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else if (keycode == 65363)
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printf("Event detected: %d\t(Right Arrow)\n", keycode);
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else if (keycode == 65307)
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printf("Event detected: %d\t(Echap)\n", keycode);
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else
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printf("Event detected: %d\n", keycode);
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if (keycode == XK_Escape)
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mlx_loop_end(data->mlx_ptr);
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@ -37,4 +47,3 @@ int key_hook(int keycode, t_info *data)
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look_right(data);
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return (0);
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}
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@ -6,7 +6,7 @@
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/* By: rparodi <rparodi@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/11/11 19:53:42 by rparodi #+# #+# */
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/* Updated: 2024/12/01 17:33:00 by rparodi ### ########.fr */
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/* Updated: 2024/12/01 18:02:27 by rparodi ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -23,6 +23,7 @@
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int c3_frame_update(void *inf_ptr);
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int key_hook(int keycode, t_info *data);
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/* move player w keys and call to redraw screen */
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int c3_keyhook(int keycode, t_info *info)
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{
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@ -38,7 +39,8 @@ int c3_redcross(t_info *info)
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t_win_list *c3_init_mlx_window(t_info *info)
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{
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mlx_get_screen_size(info->mlx_ptr, &info->screen_size.x, &info->screen_size.y);
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mlx_get_screen_size(info->mlx_ptr, \
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&info->screen_size.x, &info->screen_size.y);
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info->screen_size.x *= WIN_COEF;
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info->screen_size.y *= WIN_COEF;
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ft_clamp(info->screen_size.x, 0, 1920);
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@ -57,7 +59,8 @@ int init_mlx_env(t_info *info)
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if (!info->win_ptr)
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return (ERROR_MLX);
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mlx_hook(info->win_ptr, KeyPress, KeyPressMask, key_hook, info);
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mlx_hook(info->win_ptr, DestroyNotify, StructureNotifyMask, c3_redcross, info);
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mlx_hook(info->win_ptr, DestroyNotify, StructureNotifyMask, \
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c3_redcross, info);
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mlx_loop_hook(info->mlx_ptr, (int (*)())shelves_launch, info);
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return (NO_ERROR);
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}
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@ -6,12 +6,13 @@
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/* By: bgoulard <bgoulard@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/11/28 14:10:44 by bgoulard #+# #+# */
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/* Updated: 2024/12/01 17:15:27 by bgoulard ### ########.fr */
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/* Updated: 2024/12/01 18:36:26 by rparodi ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "cub3d.h"
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#include "cub3d_struct.h"
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#include "cub3d_parsing.h"
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void update_pos_i(t_player *player)
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{
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@ -24,12 +25,14 @@ void move_straight(t_info *data)
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t_tile *tile_x;
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t_tile *tile_y;
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tile_x = c3_get_cell(data->map.map, data->map.size,
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(t_ipoint){(int)(data->player.pos.x + data->player.dir.x * MOVE_SPEED), (int)data->player.pos.y});
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tile_x = c3_get_cell(data->map.map, data->map.size, \
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(t_ipoint){(int)(data->player.pos.x + data->player.dir.x * MOVE_SPEED), \
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(int)data->player.pos.y});
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if (tile_x->tile_type == EMPTY)
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data->player.pos.x += data->player.dir.x * MOVE_SPEED;
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tile_y = c3_get_cell(data->map.map, data->map.size,
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(t_ipoint){(int)data->player.pos.x, (int)(data->player.pos.y + data->player.dir.y * MOVE_SPEED)});
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tile_y = c3_get_cell(data->map.map, data->map.size, \
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(t_ipoint){(int)data->player.pos.x, (int)(data->player.pos.y \
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+ data->player.dir.y * MOVE_SPEED)});
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if (tile_y->tile_type == EMPTY)
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data->player.pos.y += data->player.dir.y * MOVE_SPEED;
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update_pos_i(&data->player);
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@ -40,12 +43,14 @@ void move_backward(t_info *data)
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t_tile *tile_x;
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t_tile *tile_y;
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tile_x = c3_get_cell(data->map.map, data->map.size,
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(t_ipoint){(int)(data->player.pos.x - data->player.dir.x * MOVE_SPEED), (int)data->player.pos.y});
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tile_x = c3_get_cell(data->map.map, data->map.size, \
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(t_ipoint){(int)(data->player.pos.x - data->player.dir.x * MOVE_SPEED), \
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(int)data->player.pos.y});
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if (tile_x->tile_type == EMPTY)
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data->player.pos.x -= data->player.dir.x * MOVE_SPEED;
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tile_y = c3_get_cell(data->map.map, data->map.size,
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(t_ipoint){(int)data->player.pos.x, (int)(data->player.pos.y - data->player.dir.y * MOVE_SPEED)});
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tile_y = c3_get_cell(data->map.map, data->map.size, \
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(t_ipoint){(int)data->player.pos.x, (int)(data->player.pos.y \
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- data->player.dir.y * MOVE_SPEED)});
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if (tile_y->tile_type == EMPTY)
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data->player.pos.y -= data->player.dir.y * MOVE_SPEED;
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update_pos_i(&data->player);
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@ -59,12 +64,14 @@ void move_left(t_info *data)
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pplayer.x = -data->player.dir.y;
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pplayer.y = data->player.dir.x;
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tile_x = c3_get_cell(data->map.map, data->map.size,
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(t_ipoint){(int)(data->player.pos.x + pplayer.x * MOVE_SPEED), (int)data->player.pos.y});
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tile_x = c3_get_cell(data->map.map, data->map.size, \
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(t_ipoint){(int)(data->player.pos.x + pplayer.x * MOVE_SPEED), \
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(int)data->player.pos.y});
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if (tile_x->tile_type == EMPTY)
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data->player.pos.x += pplayer.x * MOVE_SPEED;
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tile_y = c3_get_cell(data->map.map, data->map.size,
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(t_ipoint){(int)data->player.pos.x, (int)(data->player.pos.y + pplayer.y * MOVE_SPEED)});
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tile_y = c3_get_cell(data->map.map, data->map.size, \
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(t_ipoint){(int)data->player.pos.x, (int)(data->player.pos.y + \
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pplayer.y * MOVE_SPEED)});
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if (tile_y->tile_type == EMPTY)
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data->player.pos.y += pplayer.y * MOVE_SPEED;
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update_pos_i(&data->player);
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@ -78,12 +85,14 @@ void move_right(t_info *data)
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pplayer.x = -data->player.dir.y;
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pplayer.y = data->player.dir.x;
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tile_x = c3_get_cell(data->map.map, data->map.size,
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(t_ipoint){(int)(data->player.pos.x - pplayer.x * MOVE_SPEED), (int)data->player.pos.y});
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tile_x = c3_get_cell(data->map.map, data->map.size, \
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(t_ipoint){(int)(data->player.pos.x - pplayer.x * MOVE_SPEED), \
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(int)data->player.pos.y});
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if (tile_x->tile_type == EMPTY)
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data->player.pos.x -= pplayer.x * MOVE_SPEED;
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tile_y = c3_get_cell(data->map.map, data->map.size,
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(t_ipoint){(int)data->player.pos.x, (int)(data->player.pos.y - pplayer.y * MOVE_SPEED)});
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tile_y = c3_get_cell(data->map.map, data->map.size, \
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(t_ipoint){(int)data->player.pos.x, (int)(data->player.pos.y - pplayer.y \
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* MOVE_SPEED)});
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if (tile_y->tile_type == EMPTY)
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data->player.pos.y -= pplayer.y * MOVE_SPEED;
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update_pos_i(&data->player);
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@ -6,7 +6,7 @@
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/* By: bgoulard <bgoulard@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/11/13 06:44:42 by bgoulard #+# #+# */
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/* Updated: 2024/11/29 16:07:01 by bgoulard ### ########.fr */
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/* Updated: 2024/12/01 18:51:20 by rparodi ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -38,12 +38,11 @@ static t_tile char_to_tile(char c)
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/// @note The blank does not fill in the textures.
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void blank(t_info *info)
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{
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int i = 0;
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int i;
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i = 0;
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info->map.size.x = 5;
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info->map.size.y = 6;
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// info->map.player_pos.x = 2.5;
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// info->map.player_pos.y = 2.5;
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info->map.fraw = malloc(sizeof(char *) * 6);
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info->map.fraw[0] = ft_strdup("11111");
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info->map.fraw[1] = ft_strdup("10001");
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@ -51,11 +50,11 @@ void blank(t_info *info)
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info->map.fraw[3] = ft_strdup("10001");
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info->map.fraw[4] = ft_strdup("10111");
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info->map.fraw[5] = ft_strdup("11111");
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info->map.map = ft_calloc(sizeof(t_tile), (info->map.size.y * info->map.size.x));
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info->map.map = ft_calloc(sizeof(t_tile), \
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(info->map.size.y * info->map.size.x));
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while (i < info->map.size.y * info->map.size.x)
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{
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info->map.map[i] = char_to_tile (
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info->map.map[i] = char_to_tile (\
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info->map.fraw[i / info->map.size.x][i % info->map.size.x]);
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i++;
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}
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@ -6,7 +6,7 @@
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/* By: bgoulard <bgoulard@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/11/12 06:02:54 by bgoulard #+# #+# */
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/* Updated: 2024/12/01 17:09:40 by bgoulard ### ########.fr */
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/* Updated: 2024/12/01 18:57:25 by rparodi ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -20,34 +20,45 @@
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#include <math.h>
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#include <unistd.h>
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void set_step(t_ipoint *step, t_dpoint raydir);
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void set_side_dist(t_dpoint *side_dist, t_dpoint *tb, t_ipoint pos_i);
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/// line 33: normalize draw_start and draw_end
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void draw_(int side, double perpWallDist, t_ipoint step, int x, t_info *data)
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{
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const int lineHeight = (int)(data->screen_size.y / perpWallDist) * cos(deg2rad(FOV/ 2));
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int drawStart;
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int drawEnd;
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const int line_height = (int)(data->screen_size.y / perpWallDist) \
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* cos(deg2rad(FOV / 2));
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int draw_start;
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int draw_end;
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int color;
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drawStart = -lineHeight / 2 + data->screen_size.y / 2;
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drawEnd = lineHeight / 2 + data->screen_size.y / 2;
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// normalize drawStart and drawEnd
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drawStart = ft_clamp(drawStart, 0, data->screen_size.y - 1);
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drawEnd = ft_clamp(drawEnd, 0, data->screen_size.y - 1);
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draw_start = -line_height / 2 + data->screen_size.y / 2;
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draw_end = line_height / 2 + data->screen_size.y / 2;
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draw_start = ft_clamp(draw_start, 0, data->screen_size.y - 1);
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draw_end = ft_clamp(draw_end, 0, data->screen_size.y - 1);
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color = get_cl(side, step);
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while (drawStart < drawEnd)
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my_mlx_pixel_put(data, x, drawStart++, color);
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while (draw_start < draw_end)
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my_mlx_pixel_put(data, x, draw_start++, color);
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}
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void search_hit(t_dpoint *sideDist, t_dpoint deltaDist, t_ipoint *pos_i, t_ipoint step, void *_data[2])
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void search_hit(t_dpoint *sideDist, t_dpoint deltaDist, t_ipoint *pos_i, \
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t_ipoint step, void *_data[2])
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{
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int *side = (int *)_data[1];
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t_info *data = (t_info *)_data[0];
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int *side;
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t_info *data;
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while (true) {
|
||||
if (sideDist->x < sideDist->y) {
|
||||
side = (int *)_data[1];
|
||||
data = (t_info *)_data[0];
|
||||
while (true)
|
||||
{
|
||||
if (sideDist->x < sideDist->y)
|
||||
{
|
||||
sideDist->x += deltaDist.x;
|
||||
pos_i->x += step.x;
|
||||
*side = 0;
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
sideDist->y += deltaDist.y;
|
||||
pos_i->y += step.y;
|
||||
*side = 1;
|
||||
|
|
@ -58,74 +69,52 @@ void search_hit(t_dpoint *sideDist, t_dpoint deltaDist, t_ipoint *pos_i, t_ipoin
|
|||
}
|
||||
}
|
||||
|
||||
static void set_step(t_ipoint *step, t_dpoint raydir)
|
||||
void column_handler(t_ipoint pos_i, t_dpoint ray_dir, t_info *data, int x)
|
||||
{
|
||||
if (raydir.x < 0)
|
||||
step->x = -1;
|
||||
else
|
||||
step->x = 1;
|
||||
if (raydir.y < 0)
|
||||
step->y = -1;
|
||||
else
|
||||
step->y = 1;
|
||||
}
|
||||
|
||||
static void set_side_dist(t_dpoint *sideDist, t_dpoint *tb, t_ipoint pos_i)
|
||||
{
|
||||
t_dpoint rayDir = tb[0];
|
||||
t_dpoint pos = tb[1];
|
||||
t_dpoint deltaDist = tb[2];
|
||||
|
||||
if (rayDir.x < 0)
|
||||
sideDist->x = (pos.x - pos_i.x) * deltaDist.x;
|
||||
else
|
||||
sideDist->x = (pos_i.x + 1.0 - pos.x) * deltaDist.x;
|
||||
if (rayDir.y < 0)
|
||||
sideDist->y = (pos.y - pos_i.y) * deltaDist.y;
|
||||
else
|
||||
sideDist->y = (pos_i.y + 1.0 - pos.y) * deltaDist.y;
|
||||
}
|
||||
|
||||
void column_handler(t_ipoint pos_i, t_dpoint rayDir, t_info *data, int x)
|
||||
{
|
||||
t_dpoint sideDist;
|
||||
t_dpoint deltaDist;
|
||||
double perpWallDist;
|
||||
t_dpoint side_dist;
|
||||
t_dpoint delta_dist;
|
||||
double perp_wall_dist;
|
||||
t_ipoint step;
|
||||
int side;
|
||||
|
||||
deltaDist = (t_dpoint){fabs(1 / rayDir.x), fabs(1 / rayDir.y)};
|
||||
set_step(&step, rayDir);
|
||||
set_side_dist(&sideDist, (t_dpoint[]){rayDir, data->player.pos, deltaDist}, pos_i);
|
||||
search_hit(&sideDist, deltaDist, &pos_i, step, (void *[]){data, &side});
|
||||
delta_dist = (t_dpoint){fabs(1 / ray_dir.x), fabs(1 / ray_dir.y)};
|
||||
set_step(&step, ray_dir);
|
||||
set_side_dist(&side_dist, (t_dpoint[]){ray_dir, data->player.pos, \
|
||||
delta_dist}, pos_i);
|
||||
search_hit(&side_dist, delta_dist, &pos_i, step, (void *[]){data, &side});
|
||||
if (side == 0)
|
||||
perpWallDist = (pos_i.x - data->player.pos.x + (double)(1 - step.x) / 2)
|
||||
/ rayDir.x;
|
||||
perp_wall_dist = (pos_i.x - data->player.pos.x + \
|
||||
(double)(1 - step.x) / 2) / ray_dir.x;
|
||||
else
|
||||
perpWallDist = (pos_i.y - data->player.pos.y + (double)(1 - step.y) / 2)
|
||||
/ rayDir.y;
|
||||
draw_(side, perpWallDist, step, x, data);
|
||||
perp_wall_dist = (pos_i.y - data->player.pos.y + \
|
||||
(double)(1 - step.y) / 2) / ray_dir.y;
|
||||
draw_(side, perp_wall_dist, step, x, data);
|
||||
}
|
||||
|
||||
int render_frame(t_info *data)
|
||||
{
|
||||
double camera_x;
|
||||
double coef;
|
||||
int x;
|
||||
|
||||
x = 0;
|
||||
coef = 2 * tan(deg2rad(FOV) / 2) / (double)data->screen_size.x;
|
||||
ft_bzero(data->camera.img_addr, data->screen_size.x * data->screen_size.y * (data->camera.bpp / 8));
|
||||
for(int x = 0; x < data->screen_size.x; x++)
|
||||
ft_bzero(data->camera.img_addr, data->screen_size.x * data->screen_size.y \
|
||||
* (data->camera.bpp / 8));
|
||||
while (x < data->screen_size.x)
|
||||
{
|
||||
camera_x = x * coef - 1;
|
||||
column_handler(data->player.pos_i,
|
||||
(t_dpoint){
|
||||
data->player.dir.x + data->player.plane.x * camera_x,
|
||||
data->player.dir.y + data->player.plane.y * camera_x},
|
||||
column_handler(data->player.pos_i, (t_dpoint){\
|
||||
data->player.dir.x + data->player.plane.x * camera_x, \
|
||||
data->player.dir.y + data->player.plane.y * camera_x}, \
|
||||
data, x);
|
||||
x++;
|
||||
}
|
||||
mlx_put_image_to_window(data->mlx_ptr, data->win_ptr, data->camera.screen_buff, 0, 0);
|
||||
mlx_put_image_to_window(data->mlx_ptr, data->win_ptr, \
|
||||
data->camera.screen_buff, 0, 0);
|
||||
return (0);
|
||||
}
|
||||
|
||||
// Return 42 is irrelevant check mlx_loop to see that mlx doesn't care for the
|
||||
// return of the function...
|
||||
// (Why 'int (*)(void*)' when you dont use the int)
|
||||
|
|
@ -145,6 +134,5 @@ int c3_frame_update(void *inf_ptr)
|
|||
|
||||
info = inf_ptr;
|
||||
mlx_clear_window(info->mlx_ptr, info->win_ptr);
|
||||
// ft_putendl_fd("update called\n", STDOUT_FILENO);
|
||||
return (EXIT_SUCCESS);
|
||||
}
|
||||
|
|
|
|||
52
raycast/frame_update2.c
Normal file
52
raycast/frame_update2.c
Normal file
|
|
@ -0,0 +1,52 @@
|
|||
/* ************************************************************************** */
|
||||
/* */
|
||||
/* ::: :::::::: */
|
||||
/* frame_update2.c :+: :+: :+: */
|
||||
/* +:+ +:+ +:+ */
|
||||
/* By: rparodi <rparodi@student.42.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/12/01 18:55:11 by rparodi #+# #+# */
|
||||
/* Updated: 2024/12/01 18:57:21 by rparodi ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
#include "cub3d.h"
|
||||
#include "cub3d_struct.h"
|
||||
|
||||
#include "mlx_functions.h"
|
||||
#include "ft_string.h"
|
||||
#include "ft_math.h"
|
||||
|
||||
#include <math.h>
|
||||
#include <unistd.h>
|
||||
|
||||
void set_step(t_ipoint *step, t_dpoint raydir)
|
||||
{
|
||||
if (raydir.x < 0)
|
||||
step->x = -1;
|
||||
else
|
||||
step->x = 1;
|
||||
if (raydir.y < 0)
|
||||
step->y = -1;
|
||||
else
|
||||
step->y = 1;
|
||||
}
|
||||
|
||||
void set_side_dist(t_dpoint *side_dist, t_dpoint *tb, t_ipoint pos_i)
|
||||
{
|
||||
t_dpoint ray_dir;
|
||||
t_dpoint pos;
|
||||
t_dpoint delta_dist;
|
||||
|
||||
ray_dir = tb[0];
|
||||
pos = tb[1];
|
||||
delta_dist = tb[2];
|
||||
if (ray_dir.x < 0)
|
||||
side_dist->x = (pos.x - pos_i.x) * delta_dist.x;
|
||||
else
|
||||
side_dist->x = (pos_i.x + 1.0 - pos.x) * delta_dist.x;
|
||||
if (ray_dir.y < 0)
|
||||
side_dist->y = (pos.y - pos_i.y) * delta_dist.y;
|
||||
else
|
||||
side_dist->y = (pos_i.y + 1.0 - pos.y) * delta_dist.y;
|
||||
}
|
||||
|
|
@ -6,7 +6,7 @@
|
|||
/* By: rparodi <rparodi@student.42.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/11/12 12:24:35 by rparodi #+# #+# */
|
||||
/* Updated: 2024/11/28 15:15:15 by bgoulard ### ########.fr */
|
||||
/* Updated: 2024/12/01 18:39:11 by rparodi ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
|
|
@ -17,13 +17,14 @@
|
|||
#include <stdlib.h>
|
||||
|
||||
/**
|
||||
* @brief Launches a ray for raycasting to determine the distance to the first wall.
|
||||
* @brief Launches a ray for raycasting to determine the distance to the first
|
||||
* wall.
|
||||
*
|
||||
* This function calculates the distance of a ray cast in a specified angle
|
||||
* until it either hits a wall or reaches the maximum range.
|
||||
*
|
||||
|
||||
* @param info A pointer to the `t_info` structure containing the map and other relevant data.
|
||||
* @param info A pointer to the `t_info` structure containing the map
|
||||
* and other relevant data.
|
||||
* @param angle The angle of the ray being cast, in radians.
|
||||
*
|
||||
* @return The distance from the starting position to the first wall hit.
|
||||
|
|
@ -32,10 +33,15 @@
|
|||
*/
|
||||
double rc_launch(t_info *info, double angle)
|
||||
{
|
||||
double distance = 0;
|
||||
t_dpoint direction = { cos(angle), sin(angle) };
|
||||
t_dpoint rayon = { 0, 0 };
|
||||
double distance;
|
||||
t_dpoint direction;
|
||||
t_dpoint rayon;
|
||||
|
||||
distance = 0;
|
||||
direction.x = cos(angle);
|
||||
direction.y = sin(angle);
|
||||
rayon.x = 0;
|
||||
rayon.y = 0;
|
||||
while (distance < MAX_RANGE)
|
||||
{
|
||||
rayon.x = info->player.pos.x + direction.x * distance;
|
||||
|
|
@ -47,50 +53,6 @@ double rc_launch(t_info *info, double angle)
|
|||
return (MAX_RANGE);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Launches algorithm over a specified width with angle adjustments.
|
||||
*
|
||||
* @param info The structure of the game (for the view)
|
||||
* @param spacing The spacing between rays.
|
||||
* @param focal The focal length affecting the angle adjustment.
|
||||
* @param width The total width (number of columns) to iterate over.
|
||||
*
|
||||
|
||||
* @note The function assumes `rc_launch` is defined elsewhere to handle the angle.
|
||||
*/
|
||||
|
||||
void draw_line(t_info *info, int x, int start, int end, unsigned int color)
|
||||
{
|
||||
while (start <= end)
|
||||
{
|
||||
mlx_pixel_put(info->mlx_ptr, info->win_ptr, x, start, color);
|
||||
start++;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
{
|
||||
info->player.pos = (t_dpoint){ 4.5, 4.5 }; // Starting in the middle of the map
|
||||
info->player.view = 0; int x;
|
||||
double angle;
|
||||
double distance;
|
||||
double projection_plane = info->map.size.x / (2.0 * tan(M_PI / 6.0));
|
||||
|
||||
for (x = 0; x < info->map.size.x; x++)
|
||||
{
|
||||
angle = info->player.view + atan((x - info->map.size.x / 2.0) / projection_plane);
|
||||
distance = rc_launch(info, angle);
|
||||
int line_height = (int)(TILE_SIZE / distance * projection_plane);
|
||||
int start = (info->map.size.y / 2) - (line_height / 2);
|
||||
int end = (info->map.size.y / 2) + (line_height / 2);
|
||||
|
||||
if (start < 0) start = 0;
|
||||
if (end >= info->map.size.y) end = info->map.size.y - 1;
|
||||
|
||||
draw_line(info, x, start, end, 0xFFFFFF);
|
||||
}
|
||||
}*/
|
||||
|
||||
int shelves_launch(t_info *info)
|
||||
{
|
||||
render_frame(info);
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
/* By: bgoulard <bgoulard@student.42.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/11/28 14:09:12 by bgoulard #+# #+# */
|
||||
/* Updated: 2024/11/29 15:33:19 by bgoulard ### ########.fr */
|
||||
/* Updated: 2024/12/01 18:39:24 by rparodi ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
|
|
@ -30,10 +30,8 @@ double deg2rad(int deg)
|
|||
void rotate_plane(t_dpoint *plane, double angle)
|
||||
{
|
||||
double old_plane_x;
|
||||
// double old_plane_y;
|
||||
|
||||
old_plane_x = (*plane).x;
|
||||
// old_plane_y = (*plane).y;
|
||||
plane->x = plane->x * cos(angle) - plane->y * sin(angle);
|
||||
plane->y = old_plane_x * sin(angle) + plane->y * cos(angle);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
/* By: rparodi <rparodi@student.42.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/10/30 16:30:03 by rparodi #+# #+# */
|
||||
/* Updated: 2024/12/01 17:27:34 by bgoulard ### ########.fr */
|
||||
/* Updated: 2024/12/01 18:53:12 by rparodi ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
|
|
@ -50,10 +50,14 @@ void dump_info(t_info *info)
|
|||
i = 0;
|
||||
printf("t_info:\n");
|
||||
printf("\tplayer:\n");
|
||||
printf("\t\tpos_i:\t(x: %d, y:%d)\n", info->player.pos_i.x, info->player.pos_i.y);
|
||||
printf("\t\tpos:\t(x:%lf, y:%lf)\n", info->player.pos.x, info->player.pos.y);
|
||||
printf("\t\tdir:\t(x:%lf, y:%lf)\n", info->player.dir.x, info->player.dir.y);
|
||||
printf("\t\tplane:\t(x:%lf, y:%lf)\n", info->player.plane.x, info->player.plane.y);
|
||||
printf("\t\tpos_i:\t(x: %d, y:%d)\n", \
|
||||
info->player.pos_i.x, info->player.pos_i.y);
|
||||
printf("\t\tpos:\t(x:%lf, y:%lf)\n", \
|
||||
info->player.pos.x, info->player.pos.y);
|
||||
printf("\t\tdir:\t(x:%lf, y:%lf)\n", \
|
||||
info->player.dir.x, info->player.dir.y);
|
||||
printf("\t\tplane:\t(x:%lf, y:%lf)\n", \
|
||||
info->player.plane.x, info->player.plane.y);
|
||||
printf("\tcli_ctx:\n");
|
||||
printf("\t\tfile:\t%s\n", info->cli_ctx.file);
|
||||
printf("\t\tdebug:\t%s\n", bool_str[info->cli_ctx.debug]);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue