feat: added a function called blank to fill in the struct with known file for Raycast dev
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3 changed files with 65 additions and 3 deletions
59
parsing/blank_for_raph.c
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59
parsing/blank_for_raph.c
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* blank_for_raph.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: bgoulard <bgoulard@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/11/13 06:44:42 by bgoulard #+# #+# */
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/* Updated: 2024/11/13 06:55:09 by bgoulard ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "cub3d_struct.h"
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#include "ft_string.h"
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#include <stdlib.h>
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static t_tile char_to_tile(char c)
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{
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if (c == '1' || c == ' ')
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return (WALL);
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return (EMPTY);
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}
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/// @brief Createsa a blank map for rapahael to test the raycasting
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/// @param info The structure containing the information about the game
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/// @return void
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/// @note based on map:
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/// 11111
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/// 10001
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/// 10S01
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/// 10001
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/// 10111
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/// 111
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/// @note The blank does not fill in the textures.
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void blank(t_info *info)
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{
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int i = 0;
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info->map.size.x = 5;
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info->map.size.y = 6;
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info->map.player_pos.x = 2.5;
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info->map.player_pos.y = 2.5;
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info->map.fraw = malloc(sizeof(char *) * 6);
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info->map.fraw[0] = ft_strdup("11111");
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info->map.fraw[1] = ft_strdup("10001");
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info->map.fraw[2] = ft_strdup("10S01");
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info->map.fraw[3] = ft_strdup("10001");
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info->map.fraw[4] = ft_strdup("10111");
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info->map.fraw[5] = ft_strdup("11111");
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info->map.map = ft_calloc(sizeof(t_tile), (info->map.size.y * info->map.size.x));
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while (i < info->map.size.y * info->map.size.x)
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{
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info->map.map[i] = char_to_tile (
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info->map.fraw[i / info->map.size.x][i % info->map.size.x]);
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i++;
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}
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}
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