merge of parsing and raycast finished (not normed)
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00dc0e9e67
commit
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11 changed files with 106 additions and 84 deletions
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@ -6,7 +6,7 @@
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/* By: bgoulard <bgoulard@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/11/12 06:02:54 by bgoulard #+# #+# */
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/* Updated: 2024/11/28 15:18:47 by bgoulard ### ########.fr */
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/* Updated: 2024/11/29 17:01:14 by bgoulard ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -18,7 +18,6 @@
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#include "ft_math.h"
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#include <math.h>
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#include <stdio.h>
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#include <unistd.h>
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void draw_(int side, double perpWallDist, t_ipoint step, int x, t_info *data)
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@ -38,7 +37,7 @@ void draw_(int side, double perpWallDist, t_ipoint step, int x, t_info *data)
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my_mlx_pixel_put(data, x, drawStart++, color);
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}
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void search_hit(t_dpoint *sideDist, t_dpoint deltaDist, t_ipoint *map, t_ipoint step, void *_data[2])
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void search_hit(t_dpoint *sideDist, t_dpoint deltaDist, t_ipoint *pos_i, t_ipoint step, void *_data[2])
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{
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int *side = (int *)_data[1];
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t_info *data = (t_info *)_data[0];
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@ -46,21 +45,25 @@ void search_hit(t_dpoint *sideDist, t_dpoint deltaDist, t_ipoint *map, t_ipoint
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while (true) {
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if (sideDist->x < sideDist->y) {
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sideDist->x += deltaDist.x;
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map->x += step.x;
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pos_i->x += step.x;
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*side = 0;
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} else {
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sideDist->y += deltaDist.y;
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map->y += step.y;
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pos_i->y += step.y;
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*side = 1;
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}
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printf("map.x: %d, map.y: %d\n", map->x, map->y);
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if ((*c3_get_cell(data->map.map, data->map.size, *map))
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if (data->map.size.x < 0 || data->map.size.y < 0 ||
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data->map.size.x > 100 || data->map.size.y > 100)
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exit (EXIT_FAILURE);
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if ((*c3_get_cell(data->map.map, data->map.size, *pos_i))
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.tile_type != EMPTY)
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return ;
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}
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}
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void static set_step(t_ipoint *step, t_dpoint raydir)
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static void set_step(t_ipoint *step, t_dpoint raydir)
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{
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if (raydir.x < 0)
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step->x = -1;
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@ -72,23 +75,23 @@ void static set_step(t_ipoint *step, t_dpoint raydir)
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step->y = 1;
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}
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void static set_side_dist(t_dpoint *sideDist, t_dpoint *tb, t_ipoint map)
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static void set_side_dist(t_dpoint *sideDist, t_dpoint *tb, t_ipoint pos_i)
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{
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t_dpoint rayDir = tb[0];
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t_dpoint pos = tb[1];
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t_dpoint deltaDist = tb[2];
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if (rayDir.x < 0)
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sideDist->x = (pos.x - map.x) * deltaDist.x;
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sideDist->x = (pos.x - pos_i.x) * deltaDist.x;
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else
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sideDist->x = (map.x + 1.0 - pos.x) * deltaDist.x;
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sideDist->x = (pos_i.x + 1.0 - pos.x) * deltaDist.x;
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if (rayDir.y < 0)
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sideDist->y = (pos.y - map.y) * deltaDist.y;
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sideDist->y = (pos.y - pos_i.y) * deltaDist.y;
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else
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sideDist->y = (map.y + 1.0 - pos.y) * deltaDist.y;
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sideDist->y = (pos_i.y + 1.0 - pos.y) * deltaDist.y;
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}
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void column_handler(t_ipoint map, t_dpoint rayDir, t_info *data, int x)
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void column_handler(t_ipoint pos_i, t_dpoint rayDir, t_info *data, int x)
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{
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t_dpoint sideDist;
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t_dpoint deltaDist;
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@ -98,13 +101,13 @@ void column_handler(t_ipoint map, t_dpoint rayDir, t_info *data, int x)
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deltaDist = (t_dpoint){fabs(1 / rayDir.x), fabs(1 / rayDir.y)};
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set_step(&step, rayDir);
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set_side_dist(&sideDist, (t_dpoint[]){rayDir, data->player.pos, deltaDist}, map);
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search_hit(&sideDist, deltaDist, &map, step, (void *[]){data, &side});
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set_side_dist(&sideDist, (t_dpoint[]){rayDir, data->player.pos, deltaDist}, pos_i);
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search_hit(&sideDist, deltaDist, &pos_i, step, (void *[]){data, &side});
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if (side == 0)
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perpWallDist = (map.x - data->player.pos.x + (double)(1 - step.x) / 2)
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perpWallDist = (pos_i.x - data->player.pos.x + (double)(1 - step.x) / 2)
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/ rayDir.x;
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else
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perpWallDist = (map.y - data->player.pos.y + (double)(1 - step.y) / 2)
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perpWallDist = (pos_i.y - data->player.pos.y + (double)(1 - step.y) / 2)
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/ rayDir.y;
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draw_(side, perpWallDist, step, x, data);
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}
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@ -115,12 +118,14 @@ int render_frame(t_info *data)
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double coef;
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coef = 2 * tan(deg2rad(FOV) / 2) / (double)data->screen_size.x;
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ft_bzero(data->camera.img_addr, data->screen_size.x * data->screen_size.y * data->camera.bpp / 8);
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ft_bzero(data->camera.img_addr, data->screen_size.x * data->screen_size.y * (data->camera.bpp / 8));
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for(int x = 0; x < data->screen_size.x; x++)
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{
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camera_x = x * coef - 1;
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column_handler((t_ipoint){(int)data->player.pos.x, (int)data->player.pos.y},
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(t_dpoint){data->player.dir.x + data->player.plane.x * camera_x, data->player.dir.y + data->player.plane.y * camera_x},
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column_handler(data->player.pos_i,
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(t_dpoint){
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data->player.dir.x + data->player.plane.x * camera_x,
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data->player.dir.y + data->player.plane.y * camera_x},
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data, x);
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}
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mlx_put_image_to_window(data->mlx_ptr, data->win_ptr, data->camera.screen_buff, 0, 0);
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@ -6,7 +6,7 @@
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/* By: bgoulard <bgoulard@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/11/28 14:09:12 by bgoulard #+# #+# */
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/* Updated: 2024/11/28 14:54:32 by bgoulard ### ########.fr */
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/* Updated: 2024/11/29 15:33:19 by bgoulard ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -30,10 +30,10 @@ double deg2rad(int deg)
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void rotate_plane(t_dpoint *plane, double angle)
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{
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double old_plane_x;
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double old_plane_y;
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// double old_plane_y;
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old_plane_x = (*plane).x;
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old_plane_y = (*plane).y;
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// old_plane_y = (*plane).y;
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plane->x = plane->x * cos(angle) - plane->y * sin(angle);
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plane->y = old_plane_x * sin(angle) + plane->y * cos(angle);
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}
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