test ray v.final :D (if you're here again you f'ed up)
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3 changed files with 253 additions and 201 deletions
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@ -6,7 +6,7 @@
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# By: rparodi <rparodi@student.42.fr> +#+ +:+ +#+ #
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# By: rparodi <rparodi@student.42.fr> +#+ +:+ +#+ #
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# +#+#+#+#+#+ +#+ #
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# +#+#+#+#+#+ +#+ #
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# Created: 2023/11/12 11:05:05 by rparodi #+# #+# #
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# Created: 2023/11/12 11:05:05 by rparodi #+# #+# #
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# Updated: 2024/11/27 19:51:13 by rparodi ### ########.fr #
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# Updated: 2024/11/28 09:20:29 by bgoulard ### ########.fr #
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# #
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# #
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# **************************************************************************** #
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# **************************************************************************** #
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@ -27,13 +27,14 @@ CFLAGS += -g3 -MMD
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# CFLAGS += -fsanitize=thread
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# CFLAGS += -fsanitize=thread
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# INCLUDES += -I /opt/X11/include
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# INCLUDES += -I /opt/X11/include
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INCLUDES = -I /usr/include -I ./includes -I ./includes/include -I ./minilibx-linux
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INCLUDES = -I /usr/include -I ../includes -I ../includes/include -I ../minilibx-linux
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INCLUDES += -I ../
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# Paths
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# Paths
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MLX_DIR = ./minilibx-linux
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MLX_DIR = ../minilibx-linux
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# Library flags
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# Library flags
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LDFLAGS = -L./build -lmlx -lm
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LDFLAGS = -L../build -lmlx -lm -lft
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# MiniLibX flags for macOS with XQuartz
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# MiniLibX flags for macOS with XQuartz
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MLXFLAGS = -L$(MLX_DIR) -lX11 -lXext
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MLXFLAGS = -L$(MLX_DIR) -lX11 -lXext
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@ -83,8 +84,9 @@ fclean: clean
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re: header fclean all
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re: header fclean all
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# Compile external libraries
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# Compile external libraries
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#
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build/libmlx.a:
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build/libmlx.a:
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@make --no-print-directory -C $(MLX_DIR)
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# @make --no-print-directory -C $(MLX_DIR)
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# Dependences for all
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# Dependences for all
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$(NAME): $(OBJ) build/libmlx.a
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$(NAME): $(OBJ) build/libmlx.a
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395
test/test.c
395
test/test.c
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@ -6,233 +6,260 @@
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/* By: rparodi <rparodi@student.42.fr> +#+ +:+ +#+ */
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/* By: rparodi <rparodi@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/11/27 12:09:00 by rparodi #+# #+# */
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/* Created: 2024/11/27 12:09:00 by rparodi #+# #+# */
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/* Updated: 2024/11/27 15:59:53 by rparodi ### ########.fr */
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/* Updated: 2024/11/28 12:09:36 by bgoulard ### ########.fr */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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#include "test.h"
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#include "ft_string.h"
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#include "ft_math.h"
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#include "minilibx-linux/mlx.h"
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#include <math.h>
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#include <X11/X.h>
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int worldMap[MAP_WIDTH][MAP_HEIGHT] = {\
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#include "./test.h"
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{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, \
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{1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
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const int g_worldMap[MAP_WIDTH][MAP_HEIGHT] = { \
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{1,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
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{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, \
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{1,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
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{1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, \
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{1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
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{1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, \
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{1,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
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{1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, \
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{1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
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{1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, \
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{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
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{1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, \
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{1,1,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
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{1, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, \
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{1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
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{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, \
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{1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
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{1, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, \
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{1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
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{1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, \
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{1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
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{1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, \
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{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
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{1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, \
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{1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
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{1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, \
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{1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
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{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, \
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{1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
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{1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, \
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{1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
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{1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, \
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{1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
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{1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, \
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{1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
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{1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, \
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{1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
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{1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, \
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{1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
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{1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, \
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{1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
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{1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, \
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{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1} \
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{1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, \
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{1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, \
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{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1} \
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};
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};
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void my_mlx_pixel_put(t_data *data, int x, int y, int color)
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void my_mlx_pixel_put(t_data *data, int x, int y, int color)
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{
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{
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char *dst;
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uint *dst;
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dst = data->addr + (y * data->line_length + x * (data->bits_per_pixel / 8));
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x *= data->bits_per_pixel / 8;
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*(unsigned int *)dst = color;
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dst = (uint *)(data->addr + (y * data->line_length + x));
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*dst = color;
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}
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double deg2rad(int deg)
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{
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return (deg * M_PI / 180);
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}
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void rotate_plane(t_2dpoint *plane, double angle)
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{
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double old_plane_x;
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double old_plane_y;
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old_plane_x = (*plane).x;
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old_plane_y = (*plane).y;
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plane->x = plane->x * cos(angle) - plane->y * sin(angle);
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plane->y = old_plane_x * sin(angle) + plane->y * cos(angle);
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}
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}
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void move_straight(t_data *data)
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void move_straight(t_data *data)
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{
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{
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if (!worldMap[\
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if (!g_worldMap[\
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(int)(data->pos_x + data->dir_x * MOVE_SPEED)][(int)data->pos_y])
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(int)(data->pos.x + data->dir.x * MOVE_SPEED)][(int)data->pos.y])
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data->pos_x += data->dir_x * MOVE_SPEED;
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data->pos.x += data->dir.x * MOVE_SPEED;
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if (!worldMap[\
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if (!g_worldMap[\
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(int)data->pos_x][(int)(data->pos_y + data->dir_y * MOVE_SPEED)])
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(int)data->pos.x][(int)(data->pos.y + data->dir.y * MOVE_SPEED)])
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data->pos_y += data->dir_y * MOVE_SPEED;
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data->pos.y += data->dir.y * MOVE_SPEED;
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}
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}
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void move_backward(t_data *data)
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void move_backward(t_data *data)
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{
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{
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if (!worldMap[\
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if (!g_worldMap[\
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(int)(data->pos_x - data->dir_x * MOVE_SPEED)][(int)data->pos_y])
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(int)(data->pos.x - data->dir.x * MOVE_SPEED)][(int)data->pos.y])
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data->pos_x -= data->dir_x * MOVE_SPEED;
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data->pos.x -= data->dir.x * MOVE_SPEED;
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if (!worldMap[\
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if (!g_worldMap[\
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(int)data->pos_x][(int)(data->pos_y - data->dir_y * MOVE_SPEED)])
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(int)data->pos.x][(int)(data->pos.y - data->dir.y * MOVE_SPEED)])
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data->pos_y -= data->dir_y * MOVE_SPEED;
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data->pos.y -= data->dir.y * MOVE_SPEED;
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}
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}
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void move_left(t_data *data)
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void move_left(t_data *data)
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{
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{
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double perp_dir_x;
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double pdir_x;
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double perp_dir_y;
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double pdir_y;
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perp_dir_x = -data->dir_y;
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pdir_x = -data->dir.y;
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perp_dir_y = data->dir_x;
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pdir_y = data->dir.x;
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if (!worldMap[\
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if (!g_worldMap[(int)(data->pos.x + pdir_x * MOVE_SPEED)][(int)data->pos.y])
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(int)(data->pos_x + perp_dir_x * MOVE_SPEED)][(int)data->pos_y])
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data->pos.x -= pdir_x * MOVE_SPEED;
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data->pos_x -= perp_dir_x * MOVE_SPEED;
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if (!g_worldMap[(int)data->pos.x][(int)(data->pos.y - pdir_y * MOVE_SPEED)])
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if (!worldMap[\
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data->pos.y -= pdir_y * MOVE_SPEED;
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(int)data->pos_x][(int)(data->pos_y - perp_dir_y * MOVE_SPEED)])
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data->pos_y -= perp_dir_y * MOVE_SPEED;
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}
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}
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void move_right(t_data *data)
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void move_right(t_data *data)
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{
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{
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double perp_dir_x;
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double pdir_x;
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double perp_dir_y;
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double pdir_y;
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perp_dir_x = -data->dir_y;
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pdir_x = -data->dir.y;
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perp_dir_y = data->dir_x;
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pdir_y = data->dir.x;
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if (!worldMap[\
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if (!g_worldMap[(int)(data->pos.x - pdir_x * MOVE_SPEED)][(int)data->pos.y])
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(int)(data->pos_x - perp_dir_x * MOVE_SPEED)][(int)data->pos_y])
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data->pos.x += pdir_x * MOVE_SPEED;
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data->pos_x += perp_dir_x * MOVE_SPEED;
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if (!g_worldMap[(int)data->pos.x][(int)(data->pos.y + pdir_y * MOVE_SPEED)])
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if (!worldMap[\
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data->pos.y += pdir_y * MOVE_SPEED;
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(int)data->pos_x][(int)(data->pos_y + perp_dir_y * MOVE_SPEED)])
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data->pos_y += perp_dir_y * MOVE_SPEED;
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}
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}
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void look_left(t_data *data)
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void look_left(t_data *data)
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{
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{
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double old_dir_x;
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rotate_plane(&data->dir, ROT_SPEED);
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double old_plane_x;
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rotate_plane(&data->plane, ROT_SPEED);
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old_dir_x = data->dir_x;
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old_plane_x = data->plane_x;
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data->dir_x = data->dir_x * cos(ROT_SPEED) - data->dir_y * sin(ROT_SPEED);
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data->dir_y = old_dir_x * sin(ROT_SPEED) + data->dir_y * cos(ROT_SPEED);
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data->plane_x = data->plane_x * cos(ROT_SPEED) \
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- data->plane_y * sin(ROT_SPEED);
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data->plane_y = old_plane_x * sin(ROT_SPEED) \
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+ data->plane_y * cos(ROT_SPEED);
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}
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}
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void look_right(t_data *data)
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void look_right(t_data *data)
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{
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{
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double old_dir_x;
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rotate_plane(&data->dir, -ROT_SPEED);
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double old_plane_x;
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rotate_plane(&data->plane, -ROT_SPEED);
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old_dir_x = data->dir_x;
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old_plane_x = data->plane_x;
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data->dir_x = data->dir_x * cos(-ROT_SPEED) - data->dir_y * sin(-ROT_SPEED);
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data->dir_y = old_dir_x * sin(-ROT_SPEED) + data->dir_y * cos(-ROT_SPEED);
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data->plane_x = data->plane_x * cos(-ROT_SPEED) \
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- data->plane_y * sin(-ROT_SPEED);
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data->plane_y = old_plane_x * sin(-ROT_SPEED) \
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+ data->plane_y * cos(-ROT_SPEED);
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}
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}
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int key_hook(int keycode, t_data *data)
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int key_hook(int keycode, t_data *data)
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{
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{
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if (keycode == 65307)
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if (keycode == XK_Escape)
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exit(0);
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exit(0);
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if (keycode == 119)
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if (keycode == XK_w)
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move_straight(data);
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move_straight(data);
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if (keycode == 115)
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if (keycode == XK_s)
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move_backward(data);
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move_backward(data);
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if (keycode == 97)
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if (keycode == XK_a)
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move_right(data);
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move_right(data);
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if (keycode == 100)
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if (keycode == XK_d)
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move_left(data);
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move_left(data);
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if (keycode == 65361)
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if (keycode == XK_Left)
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||||||
look_left(data);
|
look_left(data);
|
||||||
if (keycode == 65363)
|
if (keycode == XK_Right)
|
||||||
look_right(data);
|
look_right(data);
|
||||||
return (0);
|
return (0);
|
||||||
}
|
}
|
||||||
|
|
||||||
int render_frame(t_data *data)
|
int get_cl(int side, t_2ipoint step)
|
||||||
{
|
{
|
||||||
int y;
|
|
||||||
int x;
|
|
||||||
|
|
||||||
y = 0;
|
|
||||||
while (y < WINDOW_HEIGHT)
|
|
||||||
{
|
|
||||||
x = 0;
|
|
||||||
while (x < WINDOW_WIDTH)
|
|
||||||
{
|
|
||||||
my_mlx_pixel_put(data, x, y, 0x00000000);
|
|
||||||
x++;
|
|
||||||
}
|
|
||||||
y++;
|
|
||||||
}
|
|
||||||
|
|
||||||
for(int x = 0; x < WINDOW_WIDTH; x++)
|
|
||||||
{
|
|
||||||
double cameraX = 2 * x / (double)WINDOW_WIDTH - 1;
|
|
||||||
double rayDirX = data->dir_x + data->plane_x * cameraX;
|
|
||||||
double rayDirY = data->dir_y + data->plane_y * cameraX;
|
|
||||||
|
|
||||||
int mapX = (int)data->pos_x;
|
|
||||||
int mapY = (int)data->pos_y;
|
|
||||||
|
|
||||||
double sideDistX, sideDistY;
|
|
||||||
double deltaDistX = fabs(1 / rayDirX);
|
|
||||||
double deltaDistY = fabs(1 / rayDirY);
|
|
||||||
double perpWallDist;
|
|
||||||
|
|
||||||
int stepX, stepY;
|
|
||||||
int hit = 0;
|
|
||||||
int side;
|
|
||||||
|
|
||||||
if (rayDirX < 0) {
|
|
||||||
stepX = -1;
|
|
||||||
sideDistX = (data->pos_x - mapX) * deltaDistX;
|
|
||||||
} else {
|
|
||||||
stepX = 1;
|
|
||||||
sideDistX = (mapX + 1.0 - data->pos_x) * deltaDistX;
|
|
||||||
}
|
|
||||||
if (rayDirY < 0) {
|
|
||||||
stepY = -1;
|
|
||||||
sideDistY = (data->pos_y - mapY) * deltaDistY;
|
|
||||||
} else {
|
|
||||||
stepY = 1;
|
|
||||||
sideDistY = (mapY + 1.0 - data->pos_y) * deltaDistY;
|
|
||||||
}
|
|
||||||
|
|
||||||
while (hit == 0) {
|
|
||||||
if (sideDistX < sideDistY) {
|
|
||||||
sideDistX += deltaDistX;
|
|
||||||
mapX += stepX;
|
|
||||||
side = 0;
|
|
||||||
} else {
|
|
||||||
sideDistY += deltaDistY;
|
|
||||||
mapY += stepY;
|
|
||||||
side = 1;
|
|
||||||
}
|
|
||||||
if (worldMap[mapX][mapY] > 0)
|
|
||||||
hit = 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (side == 0)
|
|
||||||
perpWallDist = (mapX - data->pos_x + (1 - stepX) / 2) / rayDirX;
|
|
||||||
else
|
|
||||||
perpWallDist = (mapY - data->pos_y + (1 - stepY) / 2) / rayDirY;
|
|
||||||
|
|
||||||
int lineHeight = (int)(WINDOW_HEIGHT / perpWallDist);
|
|
||||||
int drawStart = -lineHeight / 2 + WINDOW_HEIGHT / 2;
|
|
||||||
if(drawStart < 0) drawStart = 0;
|
|
||||||
int drawEnd = lineHeight / 2 + WINDOW_HEIGHT / 2;
|
|
||||||
if(drawEnd >= WINDOW_HEIGHT) drawEnd = WINDOW_HEIGHT - 1;
|
|
||||||
|
|
||||||
int color;
|
int color;
|
||||||
if (side == 0 && stepX > 0)
|
|
||||||
|
if (side == 0 && step.x > 0)
|
||||||
color = 0x00FF0000;
|
color = 0x00FF0000;
|
||||||
else if (side == 0 && stepX < 0)
|
else if (side == 0 && step.x < 0)
|
||||||
color = 0x0000FF00;
|
color = 0x0000FF00;
|
||||||
else if (side == 1 && stepY > 0)
|
else if (side == 1 && step.y > 0)
|
||||||
color = 0x000000FF;
|
color = 0x000000FF;
|
||||||
else
|
else
|
||||||
color = 0x00FFFF00;
|
color = 0x00FFFF00;
|
||||||
|
return (color);
|
||||||
|
}
|
||||||
|
|
||||||
for(int y = drawStart; y < drawEnd; y++)
|
void draw_(int side, double perpWallDist, t_2ipoint step, int x, t_data *data)
|
||||||
my_mlx_pixel_put(data, x, y, color);
|
{
|
||||||
|
const int lineHeight = (int)(WINDOW_HEIGHT / perpWallDist) * cos(deg2rad(FOV/ 2));
|
||||||
|
int drawStart;
|
||||||
|
int drawEnd;
|
||||||
|
int color;
|
||||||
|
|
||||||
|
drawStart = -lineHeight / 2 + WINDOW_HEIGHT / 2;
|
||||||
|
drawEnd = lineHeight / 2 + WINDOW_HEIGHT / 2;
|
||||||
|
// normalize drawStart and drawEnd
|
||||||
|
drawStart = ft_clamp(drawStart, 0, WINDOW_HEIGHT - 1);
|
||||||
|
drawEnd = ft_clamp(drawEnd, 0, WINDOW_HEIGHT - 1);
|
||||||
|
color = get_cl(side, step);
|
||||||
|
while (drawStart < drawEnd)
|
||||||
|
my_mlx_pixel_put(data, x, drawStart++, color);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void search_hit(t_2dpoint *sideDist, t_2dpoint deltaDist, t_2ipoint *map, t_2ipoint step, int *side)
|
||||||
|
{
|
||||||
|
while (true) {
|
||||||
|
if (sideDist->x < sideDist->y) {
|
||||||
|
sideDist->x += deltaDist.x;
|
||||||
|
map->x += step.x;
|
||||||
|
*side = 0;
|
||||||
|
} else {
|
||||||
|
sideDist->y += deltaDist.y;
|
||||||
|
map->y += step.y;
|
||||||
|
*side = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (g_worldMap[map->x][map->y] > 0)
|
||||||
|
return ;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void static set_step(t_2ipoint *step, t_2dpoint raydir)
|
||||||
|
{
|
||||||
|
if (raydir.x < 0)
|
||||||
|
step->x = -1;
|
||||||
|
else
|
||||||
|
step->x = 1;
|
||||||
|
if (raydir.y < 0)
|
||||||
|
step->y = -1;
|
||||||
|
else
|
||||||
|
step->y = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
void static set_side_dist(t_2dpoint *sideDist, t_2dpoint *tb, t_2ipoint map)
|
||||||
|
{
|
||||||
|
t_2dpoint rayDir = tb[0];
|
||||||
|
t_2dpoint pos = tb[1];
|
||||||
|
t_2dpoint deltaDist = tb[2];
|
||||||
|
|
||||||
|
if (rayDir.x < 0)
|
||||||
|
sideDist->x = (pos.x - map.x) * deltaDist.x;
|
||||||
|
else
|
||||||
|
sideDist->x = (map.x + 1.0 - pos.x) * deltaDist.x;
|
||||||
|
if (rayDir.y < 0)
|
||||||
|
sideDist->y = (pos.y - map.y) * deltaDist.y;
|
||||||
|
else
|
||||||
|
sideDist->y = (map.y + 1.0 - pos.y) * deltaDist.y;
|
||||||
|
}
|
||||||
|
|
||||||
|
void column_handler(t_2ipoint map, t_2dpoint rayDir, t_data *data, int x)
|
||||||
|
{
|
||||||
|
t_2dpoint sideDist;
|
||||||
|
t_2dpoint deltaDist;
|
||||||
|
double perpWallDist;
|
||||||
|
t_2ipoint step;
|
||||||
|
int side;
|
||||||
|
|
||||||
|
deltaDist = (t_2dpoint){fabs(1 / rayDir.x), fabs(1 / rayDir.y)};
|
||||||
|
set_step(&step, rayDir);
|
||||||
|
set_side_dist(&sideDist, (t_2dpoint[]){rayDir, data->pos, deltaDist}, map);
|
||||||
|
search_hit(&sideDist, deltaDist, &map, step, &side);
|
||||||
|
if (side == 0)
|
||||||
|
perpWallDist = (map.x - data->pos.x + (double)(1 - step.x) / 2)
|
||||||
|
/ rayDir.x;
|
||||||
|
else
|
||||||
|
perpWallDist = (map.y - data->pos.y + (double)(1 - step.y) / 2)
|
||||||
|
/ rayDir.y;
|
||||||
|
draw_(side, perpWallDist, step, x, data);
|
||||||
|
}
|
||||||
|
|
||||||
|
int render_frame(t_data *data)
|
||||||
|
{
|
||||||
|
double cameraX;
|
||||||
|
double coef;
|
||||||
|
|
||||||
|
coef = 2 * tan(deg2rad(FOV) / 2) / (double)WINDOW_WIDTH;
|
||||||
|
ft_bzero(data->addr, WINDOW_WIDTH * WINDOW_HEIGHT * data->bits_per_pixel / 8);
|
||||||
|
for(int x = 0; x < WINDOW_WIDTH; x++)
|
||||||
|
{
|
||||||
|
cameraX = x * coef - 1;
|
||||||
|
column_handler((t_2ipoint){(int)data->pos.x, (int)data->pos.y},
|
||||||
|
(t_2dpoint){data->dir.x + data->plane.x * cameraX, data->dir.y + data->plane.y * cameraX},
|
||||||
|
data, x);
|
||||||
}
|
}
|
||||||
mlx_put_image_to_window(data->mlx, data->win, data->img, 0, 0);
|
mlx_put_image_to_window(data->mlx, data->win, data->img, 0, 0);
|
||||||
return (0);
|
return (0);
|
||||||
|
|
@ -247,14 +274,26 @@ int main(void)
|
||||||
data.img = mlx_new_image(data.mlx, WINDOW_WIDTH, WINDOW_HEIGHT);
|
data.img = mlx_new_image(data.mlx, WINDOW_WIDTH, WINDOW_HEIGHT);
|
||||||
data.addr = mlx_get_data_addr(data.img, &data.bits_per_pixel, &data.line_length, &data.endian);
|
data.addr = mlx_get_data_addr(data.img, &data.bits_per_pixel, &data.line_length, &data.endian);
|
||||||
|
|
||||||
data.pos_x = 22;
|
// player position
|
||||||
data.pos_y = 12;
|
//
|
||||||
data.dir_x = -1;
|
// used to get player position in the map
|
||||||
data.dir_y = 0;
|
data.pos.x = 22;
|
||||||
data.plane_x = 0;
|
data.pos.y = 12;
|
||||||
data.plane_y = 0.66;
|
// player look direction
|
||||||
|
//
|
||||||
mlx_hook(data.win, 2, 1L<<0, key_hook, &data);
|
// used to get player look direction vector
|
||||||
|
data.dir.x = -1;
|
||||||
|
data.dir.y = 0;
|
||||||
|
// plane perpendicular to look direction
|
||||||
|
//
|
||||||
|
// used to get player camera plane (aka projected screen in front of the
|
||||||
|
// player for ray intersection)
|
||||||
|
// the length of the camera plane is 2 * tan(fov / 2) * 1
|
||||||
|
// where fov is the field of view of the camera
|
||||||
|
data.plane.x = 0;
|
||||||
|
data.plane.y = \
|
||||||
|
2 * tan(deg2rad(FOV) / 2);
|
||||||
|
mlx_hook(data.win, KeyPress, KeyPressMask, key_hook, &data);
|
||||||
mlx_loop_hook(data.mlx, render_frame, &data);
|
mlx_loop_hook(data.mlx, render_frame, &data);
|
||||||
mlx_loop(data.mlx);
|
mlx_loop(data.mlx);
|
||||||
return (0);
|
return (0);
|
||||||
|
|
|
||||||
39
test/test.h
39
test/test.h
|
|
@ -6,24 +6,37 @@
|
||||||
/* By: rparodi <rparodi@student.42.fr> +#+ +:+ +#+ */
|
/* By: rparodi <rparodi@student.42.fr> +#+ +:+ +#+ */
|
||||||
/* +#+#+#+#+#+ +#+ */
|
/* +#+#+#+#+#+ +#+ */
|
||||||
/* Created: 2024/11/27 12:07:20 by rparodi #+# #+# */
|
/* Created: 2024/11/27 12:07:20 by rparodi #+# #+# */
|
||||||
/* Updated: 2024/11/27 19:29:06 by rparodi ### ########.fr */
|
/* Updated: 2024/11/28 11:56:24 by bgoulard ### ########.fr */
|
||||||
/* */
|
/* */
|
||||||
/* ************************************************************************** */
|
/* ************************************************************************** */
|
||||||
|
|
||||||
#ifndef TEST_H
|
#ifndef TEST_H
|
||||||
# define TEST_H
|
# define TEST_H
|
||||||
|
|
||||||
# include "minilibx-linux/mlx.h"
|
// define keys
|
||||||
# include <math.h>
|
# define XK_LATIN_1
|
||||||
# include <stdio.h>
|
# include <X11/keysym.h>
|
||||||
# include <stdlib.h>
|
|
||||||
|
|
||||||
# define WINDOW_WIDTH 1920
|
# define WINDOW_WIDTH 1920
|
||||||
# define WINDOW_HEIGHT 1080
|
# define WINDOW_HEIGHT 1080
|
||||||
# define MAP_WIDTH 24
|
# define MAP_WIDTH 24
|
||||||
# define MAP_HEIGHT 24
|
# define MAP_HEIGHT 24
|
||||||
# define MOVE_SPEED 0.5
|
# define MOVE_SPEED 0.5
|
||||||
# define ROT_SPEED 0.5
|
# define ROT_SPEED 0.1
|
||||||
|
|
||||||
|
# define FOV 70
|
||||||
|
|
||||||
|
typedef struct s_2dpoint
|
||||||
|
{
|
||||||
|
double x;
|
||||||
|
double y;
|
||||||
|
} t_2dpoint;
|
||||||
|
|
||||||
|
typedef struct s_2ipoint
|
||||||
|
{
|
||||||
|
int x;
|
||||||
|
int y;
|
||||||
|
} t_2ipoint;
|
||||||
|
|
||||||
typedef struct s_data
|
typedef struct s_data
|
||||||
{
|
{
|
||||||
|
|
@ -34,14 +47,12 @@ typedef struct s_data
|
||||||
int bits_per_pixel;
|
int bits_per_pixel;
|
||||||
int line_length;
|
int line_length;
|
||||||
int endian;
|
int endian;
|
||||||
double pos_x;
|
t_2ipoint screen_size;
|
||||||
double pos_y;
|
|
||||||
double dir_x;
|
t_2dpoint pos;
|
||||||
double dir_y;
|
t_2ipoint pos_i;
|
||||||
double plane_x;
|
t_2dpoint dir;
|
||||||
double plane_y;
|
t_2dpoint plane;
|
||||||
int screen_x;
|
|
||||||
int screen_y;
|
|
||||||
} t_data;
|
} t_data;
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue