test ray v.final :D (if you're here again you f'ed up)
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3 changed files with 253 additions and 201 deletions
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@ -6,7 +6,7 @@
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# By: rparodi <rparodi@student.42.fr> +#+ +:+ +#+ #
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# +#+#+#+#+#+ +#+ #
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# Created: 2023/11/12 11:05:05 by rparodi #+# #+# #
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# Updated: 2024/11/27 19:51:13 by rparodi ### ########.fr #
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# Updated: 2024/11/28 09:20:29 by bgoulard ### ########.fr #
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# #
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# **************************************************************************** #
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@ -27,13 +27,14 @@ CFLAGS += -g3 -MMD
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# CFLAGS += -fsanitize=thread
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# INCLUDES += -I /opt/X11/include
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INCLUDES = -I /usr/include -I ./includes -I ./includes/include -I ./minilibx-linux
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INCLUDES = -I /usr/include -I ../includes -I ../includes/include -I ../minilibx-linux
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INCLUDES += -I ../
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# Paths
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MLX_DIR = ./minilibx-linux
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MLX_DIR = ../minilibx-linux
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# Library flags
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LDFLAGS = -L./build -lmlx -lm
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LDFLAGS = -L../build -lmlx -lm -lft
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# MiniLibX flags for macOS with XQuartz
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MLXFLAGS = -L$(MLX_DIR) -lX11 -lXext
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@ -83,8 +84,9 @@ fclean: clean
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re: header fclean all
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# Compile external libraries
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#
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build/libmlx.a:
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@make --no-print-directory -C $(MLX_DIR)
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# @make --no-print-directory -C $(MLX_DIR)
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# Dependences for all
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$(NAME): $(OBJ) build/libmlx.a
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347
test/test.c
347
test/test.c
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@ -6,13 +6,19 @@
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/* By: rparodi <rparodi@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/11/27 12:09:00 by rparodi #+# #+# */
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/* Updated: 2024/11/27 15:59:53 by rparodi ### ########.fr */
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/* Updated: 2024/11/28 12:09:36 by bgoulard ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "test.h"
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#include "ft_string.h"
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#include "ft_math.h"
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#include "minilibx-linux/mlx.h"
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#include <math.h>
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#include <X11/X.h>
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int worldMap[MAP_WIDTH][MAP_HEIGHT] = {\
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#include "./test.h"
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const int g_worldMap[MAP_WIDTH][MAP_HEIGHT] = { \
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{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, \
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{1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, \
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{1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, \
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@ -41,198 +47,219 @@ int worldMap[MAP_WIDTH][MAP_HEIGHT] = {\
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void my_mlx_pixel_put(t_data *data, int x, int y, int color)
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{
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char *dst;
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uint *dst;
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dst = data->addr + (y * data->line_length + x * (data->bits_per_pixel / 8));
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*(unsigned int *)dst = color;
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x *= data->bits_per_pixel / 8;
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dst = (uint *)(data->addr + (y * data->line_length + x));
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*dst = color;
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}
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double deg2rad(int deg)
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{
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return (deg * M_PI / 180);
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}
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void rotate_plane(t_2dpoint *plane, double angle)
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{
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double old_plane_x;
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double old_plane_y;
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old_plane_x = (*plane).x;
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old_plane_y = (*plane).y;
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plane->x = plane->x * cos(angle) - plane->y * sin(angle);
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plane->y = old_plane_x * sin(angle) + plane->y * cos(angle);
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}
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void move_straight(t_data *data)
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{
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if (!worldMap[\
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(int)(data->pos_x + data->dir_x * MOVE_SPEED)][(int)data->pos_y])
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data->pos_x += data->dir_x * MOVE_SPEED;
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if (!worldMap[\
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(int)data->pos_x][(int)(data->pos_y + data->dir_y * MOVE_SPEED)])
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data->pos_y += data->dir_y * MOVE_SPEED;
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if (!g_worldMap[\
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(int)(data->pos.x + data->dir.x * MOVE_SPEED)][(int)data->pos.y])
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data->pos.x += data->dir.x * MOVE_SPEED;
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if (!g_worldMap[\
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(int)data->pos.x][(int)(data->pos.y + data->dir.y * MOVE_SPEED)])
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data->pos.y += data->dir.y * MOVE_SPEED;
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}
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void move_backward(t_data *data)
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{
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if (!worldMap[\
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(int)(data->pos_x - data->dir_x * MOVE_SPEED)][(int)data->pos_y])
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data->pos_x -= data->dir_x * MOVE_SPEED;
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if (!worldMap[\
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(int)data->pos_x][(int)(data->pos_y - data->dir_y * MOVE_SPEED)])
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data->pos_y -= data->dir_y * MOVE_SPEED;
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if (!g_worldMap[\
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(int)(data->pos.x - data->dir.x * MOVE_SPEED)][(int)data->pos.y])
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data->pos.x -= data->dir.x * MOVE_SPEED;
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if (!g_worldMap[\
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(int)data->pos.x][(int)(data->pos.y - data->dir.y * MOVE_SPEED)])
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data->pos.y -= data->dir.y * MOVE_SPEED;
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}
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void move_left(t_data *data)
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{
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double perp_dir_x;
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double perp_dir_y;
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double pdir_x;
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double pdir_y;
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perp_dir_x = -data->dir_y;
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perp_dir_y = data->dir_x;
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if (!worldMap[\
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(int)(data->pos_x + perp_dir_x * MOVE_SPEED)][(int)data->pos_y])
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data->pos_x -= perp_dir_x * MOVE_SPEED;
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if (!worldMap[\
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(int)data->pos_x][(int)(data->pos_y - perp_dir_y * MOVE_SPEED)])
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data->pos_y -= perp_dir_y * MOVE_SPEED;
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pdir_x = -data->dir.y;
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pdir_y = data->dir.x;
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if (!g_worldMap[(int)(data->pos.x + pdir_x * MOVE_SPEED)][(int)data->pos.y])
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data->pos.x -= pdir_x * MOVE_SPEED;
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if (!g_worldMap[(int)data->pos.x][(int)(data->pos.y - pdir_y * MOVE_SPEED)])
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data->pos.y -= pdir_y * MOVE_SPEED;
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}
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void move_right(t_data *data)
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{
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double perp_dir_x;
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double perp_dir_y;
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double pdir_x;
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double pdir_y;
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perp_dir_x = -data->dir_y;
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perp_dir_y = data->dir_x;
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if (!worldMap[\
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(int)(data->pos_x - perp_dir_x * MOVE_SPEED)][(int)data->pos_y])
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data->pos_x += perp_dir_x * MOVE_SPEED;
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if (!worldMap[\
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(int)data->pos_x][(int)(data->pos_y + perp_dir_y * MOVE_SPEED)])
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data->pos_y += perp_dir_y * MOVE_SPEED;
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pdir_x = -data->dir.y;
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pdir_y = data->dir.x;
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if (!g_worldMap[(int)(data->pos.x - pdir_x * MOVE_SPEED)][(int)data->pos.y])
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data->pos.x += pdir_x * MOVE_SPEED;
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if (!g_worldMap[(int)data->pos.x][(int)(data->pos.y + pdir_y * MOVE_SPEED)])
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data->pos.y += pdir_y * MOVE_SPEED;
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}
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void look_left(t_data *data)
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{
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double old_dir_x;
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double old_plane_x;
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old_dir_x = data->dir_x;
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old_plane_x = data->plane_x;
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data->dir_x = data->dir_x * cos(ROT_SPEED) - data->dir_y * sin(ROT_SPEED);
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data->dir_y = old_dir_x * sin(ROT_SPEED) + data->dir_y * cos(ROT_SPEED);
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data->plane_x = data->plane_x * cos(ROT_SPEED) \
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- data->plane_y * sin(ROT_SPEED);
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data->plane_y = old_plane_x * sin(ROT_SPEED) \
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+ data->plane_y * cos(ROT_SPEED);
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rotate_plane(&data->dir, ROT_SPEED);
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rotate_plane(&data->plane, ROT_SPEED);
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}
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void look_right(t_data *data)
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{
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double old_dir_x;
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double old_plane_x;
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old_dir_x = data->dir_x;
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old_plane_x = data->plane_x;
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data->dir_x = data->dir_x * cos(-ROT_SPEED) - data->dir_y * sin(-ROT_SPEED);
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data->dir_y = old_dir_x * sin(-ROT_SPEED) + data->dir_y * cos(-ROT_SPEED);
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data->plane_x = data->plane_x * cos(-ROT_SPEED) \
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- data->plane_y * sin(-ROT_SPEED);
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data->plane_y = old_plane_x * sin(-ROT_SPEED) \
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+ data->plane_y * cos(-ROT_SPEED);
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rotate_plane(&data->dir, -ROT_SPEED);
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rotate_plane(&data->plane, -ROT_SPEED);
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}
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int key_hook(int keycode, t_data *data)
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{
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if (keycode == 65307)
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if (keycode == XK_Escape)
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exit(0);
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if (keycode == 119)
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if (keycode == XK_w)
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move_straight(data);
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if (keycode == 115)
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if (keycode == XK_s)
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move_backward(data);
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if (keycode == 97)
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if (keycode == XK_a)
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move_right(data);
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if (keycode == 100)
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if (keycode == XK_d)
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move_left(data);
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if (keycode == 65361)
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if (keycode == XK_Left)
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look_left(data);
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if (keycode == 65363)
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if (keycode == XK_Right)
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look_right(data);
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return (0);
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}
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int render_frame(t_data *data)
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int get_cl(int side, t_2ipoint step)
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{
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int y;
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int x;
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y = 0;
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while (y < WINDOW_HEIGHT)
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{
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x = 0;
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while (x < WINDOW_WIDTH)
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{
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my_mlx_pixel_put(data, x, y, 0x00000000);
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x++;
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}
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y++;
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}
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for(int x = 0; x < WINDOW_WIDTH; x++)
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{
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double cameraX = 2 * x / (double)WINDOW_WIDTH - 1;
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double rayDirX = data->dir_x + data->plane_x * cameraX;
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double rayDirY = data->dir_y + data->plane_y * cameraX;
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int mapX = (int)data->pos_x;
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int mapY = (int)data->pos_y;
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double sideDistX, sideDistY;
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double deltaDistX = fabs(1 / rayDirX);
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double deltaDistY = fabs(1 / rayDirY);
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double perpWallDist;
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int stepX, stepY;
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int hit = 0;
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int side;
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if (rayDirX < 0) {
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stepX = -1;
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sideDistX = (data->pos_x - mapX) * deltaDistX;
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} else {
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stepX = 1;
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sideDistX = (mapX + 1.0 - data->pos_x) * deltaDistX;
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}
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if (rayDirY < 0) {
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stepY = -1;
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sideDistY = (data->pos_y - mapY) * deltaDistY;
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} else {
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stepY = 1;
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sideDistY = (mapY + 1.0 - data->pos_y) * deltaDistY;
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}
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while (hit == 0) {
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if (sideDistX < sideDistY) {
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sideDistX += deltaDistX;
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mapX += stepX;
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side = 0;
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} else {
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sideDistY += deltaDistY;
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mapY += stepY;
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side = 1;
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}
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if (worldMap[mapX][mapY] > 0)
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hit = 1;
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}
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if (side == 0)
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perpWallDist = (mapX - data->pos_x + (1 - stepX) / 2) / rayDirX;
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else
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perpWallDist = (mapY - data->pos_y + (1 - stepY) / 2) / rayDirY;
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int lineHeight = (int)(WINDOW_HEIGHT / perpWallDist);
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int drawStart = -lineHeight / 2 + WINDOW_HEIGHT / 2;
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if(drawStart < 0) drawStart = 0;
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int drawEnd = lineHeight / 2 + WINDOW_HEIGHT / 2;
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if(drawEnd >= WINDOW_HEIGHT) drawEnd = WINDOW_HEIGHT - 1;
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int color;
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if (side == 0 && stepX > 0)
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if (side == 0 && step.x > 0)
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color = 0x00FF0000;
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else if (side == 0 && stepX < 0)
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else if (side == 0 && step.x < 0)
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color = 0x0000FF00;
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else if (side == 1 && stepY > 0)
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else if (side == 1 && step.y > 0)
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color = 0x000000FF;
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else
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color = 0x00FFFF00;
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return (color);
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}
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for(int y = drawStart; y < drawEnd; y++)
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my_mlx_pixel_put(data, x, y, color);
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void draw_(int side, double perpWallDist, t_2ipoint step, int x, t_data *data)
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{
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const int lineHeight = (int)(WINDOW_HEIGHT / perpWallDist) * cos(deg2rad(FOV/ 2));
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int drawStart;
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int drawEnd;
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int color;
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drawStart = -lineHeight / 2 + WINDOW_HEIGHT / 2;
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drawEnd = lineHeight / 2 + WINDOW_HEIGHT / 2;
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// normalize drawStart and drawEnd
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drawStart = ft_clamp(drawStart, 0, WINDOW_HEIGHT - 1);
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drawEnd = ft_clamp(drawEnd, 0, WINDOW_HEIGHT - 1);
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color = get_cl(side, step);
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while (drawStart < drawEnd)
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my_mlx_pixel_put(data, x, drawStart++, color);
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}
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void search_hit(t_2dpoint *sideDist, t_2dpoint deltaDist, t_2ipoint *map, t_2ipoint step, int *side)
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{
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while (true) {
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if (sideDist->x < sideDist->y) {
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sideDist->x += deltaDist.x;
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map->x += step.x;
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*side = 0;
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} else {
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sideDist->y += deltaDist.y;
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map->y += step.y;
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*side = 1;
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}
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if (g_worldMap[map->x][map->y] > 0)
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return ;
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}
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}
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void static set_step(t_2ipoint *step, t_2dpoint raydir)
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{
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if (raydir.x < 0)
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step->x = -1;
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else
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step->x = 1;
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if (raydir.y < 0)
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step->y = -1;
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else
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step->y = 1;
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}
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void static set_side_dist(t_2dpoint *sideDist, t_2dpoint *tb, t_2ipoint map)
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{
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t_2dpoint rayDir = tb[0];
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t_2dpoint pos = tb[1];
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t_2dpoint deltaDist = tb[2];
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if (rayDir.x < 0)
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sideDist->x = (pos.x - map.x) * deltaDist.x;
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else
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sideDist->x = (map.x + 1.0 - pos.x) * deltaDist.x;
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if (rayDir.y < 0)
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sideDist->y = (pos.y - map.y) * deltaDist.y;
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else
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sideDist->y = (map.y + 1.0 - pos.y) * deltaDist.y;
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}
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void column_handler(t_2ipoint map, t_2dpoint rayDir, t_data *data, int x)
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{
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t_2dpoint sideDist;
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t_2dpoint deltaDist;
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double perpWallDist;
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t_2ipoint step;
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int side;
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deltaDist = (t_2dpoint){fabs(1 / rayDir.x), fabs(1 / rayDir.y)};
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set_step(&step, rayDir);
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set_side_dist(&sideDist, (t_2dpoint[]){rayDir, data->pos, deltaDist}, map);
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search_hit(&sideDist, deltaDist, &map, step, &side);
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if (side == 0)
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perpWallDist = (map.x - data->pos.x + (double)(1 - step.x) / 2)
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/ rayDir.x;
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else
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perpWallDist = (map.y - data->pos.y + (double)(1 - step.y) / 2)
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/ rayDir.y;
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draw_(side, perpWallDist, step, x, data);
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}
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int render_frame(t_data *data)
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{
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double cameraX;
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double coef;
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coef = 2 * tan(deg2rad(FOV) / 2) / (double)WINDOW_WIDTH;
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ft_bzero(data->addr, WINDOW_WIDTH * WINDOW_HEIGHT * data->bits_per_pixel / 8);
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for(int x = 0; x < WINDOW_WIDTH; x++)
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||||
{
|
||||
cameraX = x * coef - 1;
|
||||
column_handler((t_2ipoint){(int)data->pos.x, (int)data->pos.y},
|
||||
(t_2dpoint){data->dir.x + data->plane.x * cameraX, data->dir.y + data->plane.y * cameraX},
|
||||
data, x);
|
||||
}
|
||||
mlx_put_image_to_window(data->mlx, data->win, data->img, 0, 0);
|
||||
return (0);
|
||||
|
|
@ -247,14 +274,26 @@ int main(void)
|
|||
data.img = mlx_new_image(data.mlx, WINDOW_WIDTH, WINDOW_HEIGHT);
|
||||
data.addr = mlx_get_data_addr(data.img, &data.bits_per_pixel, &data.line_length, &data.endian);
|
||||
|
||||
data.pos_x = 22;
|
||||
data.pos_y = 12;
|
||||
data.dir_x = -1;
|
||||
data.dir_y = 0;
|
||||
data.plane_x = 0;
|
||||
data.plane_y = 0.66;
|
||||
|
||||
mlx_hook(data.win, 2, 1L<<0, key_hook, &data);
|
||||
// player position
|
||||
//
|
||||
// used to get player position in the map
|
||||
data.pos.x = 22;
|
||||
data.pos.y = 12;
|
||||
// player look direction
|
||||
//
|
||||
// used to get player look direction vector
|
||||
data.dir.x = -1;
|
||||
data.dir.y = 0;
|
||||
// plane perpendicular to look direction
|
||||
//
|
||||
// used to get player camera plane (aka projected screen in front of the
|
||||
// player for ray intersection)
|
||||
// the length of the camera plane is 2 * tan(fov / 2) * 1
|
||||
// where fov is the field of view of the camera
|
||||
data.plane.x = 0;
|
||||
data.plane.y = \
|
||||
2 * tan(deg2rad(FOV) / 2);
|
||||
mlx_hook(data.win, KeyPress, KeyPressMask, key_hook, &data);
|
||||
mlx_loop_hook(data.mlx, render_frame, &data);
|
||||
mlx_loop(data.mlx);
|
||||
return (0);
|
||||
|
|
|
|||
39
test/test.h
39
test/test.h
|
|
@ -6,24 +6,37 @@
|
|||
/* By: rparodi <rparodi@student.42.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/11/27 12:07:20 by rparodi #+# #+# */
|
||||
/* Updated: 2024/11/27 19:29:06 by rparodi ### ########.fr */
|
||||
/* Updated: 2024/11/28 11:56:24 by bgoulard ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
#ifndef TEST_H
|
||||
# define TEST_H
|
||||
|
||||
# include "minilibx-linux/mlx.h"
|
||||
# include <math.h>
|
||||
# include <stdio.h>
|
||||
# include <stdlib.h>
|
||||
// define keys
|
||||
# define XK_LATIN_1
|
||||
# include <X11/keysym.h>
|
||||
|
||||
# define WINDOW_WIDTH 1920
|
||||
# define WINDOW_HEIGHT 1080
|
||||
# define MAP_WIDTH 24
|
||||
# define MAP_HEIGHT 24
|
||||
# define MOVE_SPEED 0.5
|
||||
# define ROT_SPEED 0.5
|
||||
# define ROT_SPEED 0.1
|
||||
|
||||
# define FOV 70
|
||||
|
||||
typedef struct s_2dpoint
|
||||
{
|
||||
double x;
|
||||
double y;
|
||||
} t_2dpoint;
|
||||
|
||||
typedef struct s_2ipoint
|
||||
{
|
||||
int x;
|
||||
int y;
|
||||
} t_2ipoint;
|
||||
|
||||
typedef struct s_data
|
||||
{
|
||||
|
|
@ -34,14 +47,12 @@ typedef struct s_data
|
|||
int bits_per_pixel;
|
||||
int line_length;
|
||||
int endian;
|
||||
double pos_x;
|
||||
double pos_y;
|
||||
double dir_x;
|
||||
double dir_y;
|
||||
double plane_x;
|
||||
double plane_y;
|
||||
int screen_x;
|
||||
int screen_y;
|
||||
t_2ipoint screen_size;
|
||||
|
||||
t_2dpoint pos;
|
||||
t_2ipoint pos_i;
|
||||
t_2dpoint dir;
|
||||
t_2dpoint plane;
|
||||
} t_data;
|
||||
|
||||
#endif
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue