Added proper mlx definition in c3d structs + updated dump_info for map

splited off mlx structures and mlx functions in said filenames
added proper mlx names for the elements in c3d structures
This commit is contained in:
B.Goulard 2024-11-10 05:49:38 +01:00
parent 8ee1c5f85a
commit ad9390eaec
4 changed files with 126 additions and 105 deletions

View file

@ -6,7 +6,7 @@
/* By: bgoulard <bgoulard@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/11/08 23:55:29 by bgoulard #+# #+# */
/* Updated: 2024/11/09 01:50:35 by bgoulard ### ########.fr */
/* Updated: 2024/11/10 05:37:11 by bgoulard ### ########.fr */
/* */
/* ************************************************************************** */
@ -14,6 +14,7 @@
# define CUB3D_STRUCT_H
# include <stdbool.h>
# include "mlx_structs.h"
# define FILE_EXTENSION ".cub"
# define FILE_EXTENSION_LEN 4
@ -110,8 +111,8 @@ typedef struct s_info
{
t_error last_error;
void *mlx_ptr;
void *win_ptr;
t_xvar *mlx_ptr;
t_win_list *win_ptr;
t_map map;
t_player player;
t_cli cli_ctx;