feat: testing how to play with textures
This commit is contained in:
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badd6534f4
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14 changed files with 598 additions and 313 deletions
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@ -6,7 +6,7 @@
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/* By: rparodi <rparodi@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/30 16:30:26 by rparodi #+# #+# */
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/* Updated: 2024/12/01 17:59:19 by rparodi ### ########.fr */
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/* Updated: 2024/12/05 16:45:30 by rparodi ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -23,6 +23,7 @@
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# include <stdbool.h>
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// utils
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void draw_floor(t_info *data);
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void dump_info(t_info *info);
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int render_frame(t_info *data);
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void my_mlx_pixel_put(t_info *data, int x, int y, int color);
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@ -6,7 +6,7 @@
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/* By: rparodi <rparodi@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/11/11 19:53:42 by rparodi #+# #+# */
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/* Updated: 2024/12/02 00:20:25 by rparodi ### ########.fr */
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/* Updated: 2024/12/05 16:55:30 by rparodi ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -14,7 +14,7 @@
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#include "cub3d_struct.h"
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#include "mlx_functions.h"
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#include "mlx_structs.h"
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#include "ft_string.h"
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#include "ft_math.h"
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#include <stdlib.h>
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@ -6,7 +6,7 @@
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/* By: rparodi <rparodi@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/11/20 12:25:45 by rparodi #+# #+# */
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/* Updated: 2024/12/02 17:54:04 by rparodi ### ########.fr */
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/* Updated: 2024/12/05 17:01:12 by rparodi ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -30,7 +30,7 @@ bool mlx_load_all_textures(t_info *info)
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size_t i;
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i = 0;
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info->map.texture[0] = mlx_load_image(info, "../textures/a.xpm");
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info->map.texture[0] = mlx_load_image(info, "../textures/wasteland_32.xpm");
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info->map.texture[1] = mlx_load_image(info, "../textures/b.xpm");
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info->map.texture[2] = mlx_load_image(info, "../textures/sandy_32.xpm");
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info->map.texture[3] = mlx_load_image(info, "../textures/cobblestone_32.xpm");
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@ -6,7 +6,7 @@
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/* By: bgoulard <bgoulard@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/11/12 06:02:54 by bgoulard #+# #+# */
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/* Updated: 2024/12/05 16:30:56 by rparodi ### ########.fr */
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/* Updated: 2024/12/05 16:44:04 by rparodi ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -91,23 +91,6 @@ void column_handler(t_ipoint pos_i, t_dpoint ray_dir, t_info *data, int x)
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draw_(side, perp_wall_dist, step, x, data);
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}
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void draw_floor(t_info *data)
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{
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t_ipoint temp;
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temp.y = data->screen_size.y / 2;
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while (temp.y < data->screen_size.y)
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{
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temp.x = 0;
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while (temp.x < data->screen_size.x)
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{
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my_mlx_pixel_put(data, temp.x, temp.y, 0xFFFFFF);
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temp.x++;
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}
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temp.y++;
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}
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}
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int render_frame(t_info *data)
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{
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double camera_x;
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@ -6,7 +6,7 @@
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/* By: rparodi <rparodi@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/12/01 18:55:11 by rparodi #+# #+# */
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/* Updated: 2024/12/01 18:57:21 by rparodi ### ########.fr */
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/* Updated: 2024/12/05 16:43:53 by rparodi ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -20,6 +20,23 @@
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#include <math.h>
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#include <unistd.h>
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void draw_floor(t_info *data)
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{
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t_ipoint temp;
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temp.y = data->screen_size.y / 2;
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while (temp.y < data->screen_size.y)
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{
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temp.x = 0;
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while (temp.x < data->screen_size.x)
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{
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my_mlx_pixel_put(data, temp.x, temp.y, 0xFFFFFF);
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temp.x++;
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}
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temp.y++;
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}
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}
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void set_step(t_ipoint *step, t_dpoint raydir)
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{
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if (raydir.x < 0)
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@ -6,7 +6,7 @@
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# By: rparodi <rparodi@student.42.fr> +#+ +:+ +#+ #
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# +#+#+#+#+#+ +#+ #
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# Created: 2023/11/12 11:05:05 by rparodi #+# #+# #
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# Updated: 2024/12/02 17:42:23 by rparodi ### ########.fr #
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# Updated: 2024/12/02 17:47:59 by rparodi ### ########.fr #
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# #
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# **************************************************************************** #
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@ -27,14 +27,13 @@ CFLAGS += -g3 -MMD
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# CFLAGS += -fsanitize=thread
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# INCLUDES += -I /opt/X11/include
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INCLUDES = -I /usr/include -I ../includes -I ../includes/include -I ../minilibx-linux
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INCLUDES += -I ../
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INCLUDES = -I /usr/include -I ./includes -I ./includes/include -I ./minilibx-linux
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# Paths
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MLX_DIR = ../minilibx-linux
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MLX_DIR = ./minilibx-linux
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# Library flags
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LDFLAGS = -L../build -lmlx -lm -lft
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LDFLAGS = -L./build -lmlx -lm
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# MiniLibX flags for macOS with XQuartz
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MLXFLAGS = -L$(MLX_DIR) -lX11 -lXext
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@ -83,13 +82,9 @@ fclean: clean
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# Restart (make re)
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re: header fclean all
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# Compile external libraries
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#
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build/libmlx.a:
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# @make --no-print-directory -C $(MLX_DIR)
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# Dependences for all
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$(NAME): $(OBJ) build/libmlx.a
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$(NAME): $(OBJ)
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@mkdir -p $(OBJDIRNAME)
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@printf '$(GREY) Creating $(END)$(GREEN)$(OBJDIRNAME)$(END)\n'
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@$(CC) $(CFLAGS) $(OBJ) $(LDFLAGS) -o $(NAME)
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@ -1 +0,0 @@
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INC=/usr/X11/include
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@ -18,7 +18,7 @@
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in {
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devShell = pkgs.mkShell {
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packages = [
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pkgs.xorg.libX11
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pkgs.xorg.libX11
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pkgs.xorg.libXext
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pkgs.clang
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pkgs.clang-tools
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401
test/test.c
401
test/test.c
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@ -6,258 +6,235 @@
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/* By: rparodi <rparodi@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/11/27 12:09:00 by rparodi #+# #+# */
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/* Updated: 2024/12/02 17:42:10 by rparodi ### ########.fr */
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/* Updated: 2024/11/27 15:59:53 by rparodi ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "ft_string.h"
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#include "ft_math.h"
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#include "minilibx-linux/mlx.h"
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#include <math.h>
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#include <X11/X.h>
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#include "test.h"
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#include "./test.h"
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const int g_worldMap[MAP_WIDTH][MAP_HEIGHT] = { \
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{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, \
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{1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, \
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{1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, \
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{1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, \
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{1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, \
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{1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, \
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{1, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, \
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{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, \
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{1, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, \
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{1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, \
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{1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, \
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{1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, \
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{1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, \
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{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, \
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{1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, \
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{1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, \
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{1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, \
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{1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, \
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{1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, \
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{1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, \
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{1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, \
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{1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, \
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{1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, \
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{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1} \
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int worldMap[MAP_WIDTH][MAP_HEIGHT] = {\
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{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, \
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{1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
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{1,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
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{1,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
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{1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
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{1,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
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{1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
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{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
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{1,1,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
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{1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
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{1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
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{1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
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{1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
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{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
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{1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
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{1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
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{1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
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{1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
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{1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
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{1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
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{1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
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{1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
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{1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
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{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1} \
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};
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void my_mlx_pixel_put(t_data *data, int x, int y, int color)
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{
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uint *dst;
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char *dst;
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x *= data->bits_per_pixel / 8;
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dst = (uint *)(data->addr + (y * data->line_length + x));
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*dst = color;
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}
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double deg2rad(int deg)
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{
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return (deg * M_PI / 180);
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}
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void rotate_plane(t_2dpoint *plane, double angle)
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{
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double old_plane_x;
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old_plane_x = (*plane).x;
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plane->x = plane->x * cos(angle) - plane->y * sin(angle);
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plane->y = old_plane_x * sin(angle) + plane->y * cos(angle);
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dst = data->addr + (y * data->line_length + x * (data->bits_per_pixel / 8));
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*(unsigned int *)dst = color;
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}
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void move_straight(t_data *data)
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{
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if (!g_worldMap[\
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(int)(data->pos.x + data->dir.x * MOVE_SPEED)][(int)data->pos.y])
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data->pos.x += data->dir.x * MOVE_SPEED;
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if (!g_worldMap[\
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(int)data->pos.x][(int)(data->pos.y + data->dir.y * MOVE_SPEED)])
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data->pos.y += data->dir.y * MOVE_SPEED;
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if (!worldMap[\
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(int)(data->pos_x + data->dir_x * MOVE_SPEED)][(int)data->pos_y])
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data->pos_x += data->dir_x * MOVE_SPEED;
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if (!worldMap[\
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(int)data->pos_x][(int)(data->pos_y + data->dir_y * MOVE_SPEED)])
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data->pos_y += data->dir_y * MOVE_SPEED;
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}
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void move_backward(t_data *data)
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{
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if (!g_worldMap[\
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(int)(data->pos.x - data->dir.x * MOVE_SPEED)][(int)data->pos.y])
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data->pos.x -= data->dir.x * MOVE_SPEED;
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if (!g_worldMap[\
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(int)data->pos.x][(int)(data->pos.y - data->dir.y * MOVE_SPEED)])
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data->pos.y -= data->dir.y * MOVE_SPEED;
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if (!worldMap[\
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(int)(data->pos_x - data->dir_x * MOVE_SPEED)][(int)data->pos_y])
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data->pos_x -= data->dir_x * MOVE_SPEED;
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if (!worldMap[\
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(int)data->pos_x][(int)(data->pos_y - data->dir_y * MOVE_SPEED)])
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data->pos_y -= data->dir_y * MOVE_SPEED;
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}
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void move_left(t_data *data)
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{
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double pdir_x;
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double pdir_y;
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double perp_dir_x;
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double perp_dir_y;
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||||
|
||||
pdir_x = -data->dir.y;
|
||||
pdir_y = data->dir.x;
|
||||
if (!g_worldMap[(int)(data->pos.x + pdir_x * MOVE_SPEED)][(int)data->pos.y])
|
||||
data->pos.x -= pdir_x * MOVE_SPEED;
|
||||
if (!g_worldMap[(int)data->pos.x][(int)(data->pos.y - pdir_y * MOVE_SPEED)])
|
||||
data->pos.y -= pdir_y * MOVE_SPEED;
|
||||
perp_dir_x = -data->dir_y;
|
||||
perp_dir_y = data->dir_x;
|
||||
if (!worldMap[\
|
||||
(int)(data->pos_x + perp_dir_x * MOVE_SPEED)][(int)data->pos_y])
|
||||
data->pos_x -= perp_dir_x * MOVE_SPEED;
|
||||
if (!worldMap[\
|
||||
(int)data->pos_x][(int)(data->pos_y - perp_dir_y * MOVE_SPEED)])
|
||||
data->pos_y -= perp_dir_y * MOVE_SPEED;
|
||||
}
|
||||
|
||||
void move_right(t_data *data)
|
||||
{
|
||||
double pdir_x;
|
||||
double pdir_y;
|
||||
double perp_dir_x;
|
||||
double perp_dir_y;
|
||||
|
||||
pdir_x = -data->dir.y;
|
||||
pdir_y = data->dir.x;
|
||||
if (!g_worldMap[(int)(data->pos.x - pdir_x * MOVE_SPEED)][(int)data->pos.y])
|
||||
data->pos.x += pdir_x * MOVE_SPEED;
|
||||
if (!g_worldMap[(int)data->pos.x][(int)(data->pos.y + pdir_y * MOVE_SPEED)])
|
||||
data->pos.y += pdir_y * MOVE_SPEED;
|
||||
perp_dir_x = -data->dir_y;
|
||||
perp_dir_y = data->dir_x;
|
||||
if (!worldMap[\
|
||||
(int)(data->pos_x - perp_dir_x * MOVE_SPEED)][(int)data->pos_y])
|
||||
data->pos_x += perp_dir_x * MOVE_SPEED;
|
||||
if (!worldMap[\
|
||||
(int)data->pos_x][(int)(data->pos_y + perp_dir_y * MOVE_SPEED)])
|
||||
data->pos_y += perp_dir_y * MOVE_SPEED;
|
||||
}
|
||||
|
||||
void look_left(t_data *data)
|
||||
{
|
||||
rotate_plane(&data->dir, ROT_SPEED);
|
||||
rotate_plane(&data->plane, ROT_SPEED);
|
||||
double old_dir_x;
|
||||
double old_plane_x;
|
||||
|
||||
old_dir_x = data->dir_x;
|
||||
old_plane_x = data->plane_x;
|
||||
data->dir_x = data->dir_x * cos(ROT_SPEED) - data->dir_y * sin(ROT_SPEED);
|
||||
data->dir_y = old_dir_x * sin(ROT_SPEED) + data->dir_y * cos(ROT_SPEED);
|
||||
data->plane_x = data->plane_x * cos(ROT_SPEED) \
|
||||
- data->plane_y * sin(ROT_SPEED);
|
||||
data->plane_y = old_plane_x * sin(ROT_SPEED) \
|
||||
+ data->plane_y * cos(ROT_SPEED);
|
||||
}
|
||||
|
||||
void look_right(t_data *data)
|
||||
{
|
||||
rotate_plane(&data->dir, -ROT_SPEED);
|
||||
rotate_plane(&data->plane, -ROT_SPEED);
|
||||
double old_dir_x;
|
||||
double old_plane_x;
|
||||
|
||||
old_dir_x = data->dir_x;
|
||||
old_plane_x = data->plane_x;
|
||||
data->dir_x = data->dir_x * cos(-ROT_SPEED) - data->dir_y * sin(-ROT_SPEED);
|
||||
data->dir_y = old_dir_x * sin(-ROT_SPEED) + data->dir_y * cos(-ROT_SPEED);
|
||||
data->plane_x = data->plane_x * cos(-ROT_SPEED) \
|
||||
- data->plane_y * sin(-ROT_SPEED);
|
||||
data->plane_y = old_plane_x * sin(-ROT_SPEED) \
|
||||
+ data->plane_y * cos(-ROT_SPEED);
|
||||
}
|
||||
|
||||
int key_hook(int keycode, t_data *data)
|
||||
{
|
||||
if (keycode == XK_Escape)
|
||||
if (keycode == 65307)
|
||||
exit(0);
|
||||
if (keycode == XK_w)
|
||||
if (keycode == 119)
|
||||
move_straight(data);
|
||||
if (keycode == XK_s)
|
||||
if (keycode == 115)
|
||||
move_backward(data);
|
||||
if (keycode == XK_a)
|
||||
if (keycode == 97)
|
||||
move_right(data);
|
||||
if (keycode == XK_d)
|
||||
if (keycode == 100)
|
||||
move_left(data);
|
||||
if (keycode == XK_Left)
|
||||
if (keycode == 65361)
|
||||
look_left(data);
|
||||
if (keycode == XK_Right)
|
||||
if (keycode == 65363)
|
||||
look_right(data);
|
||||
return (0);
|
||||
}
|
||||
|
||||
int get_cl(int side, t_2ipoint step)
|
||||
{
|
||||
int color;
|
||||
|
||||
if (side == 0 && step.x > 0)
|
||||
color = 0x00FF0000;
|
||||
else if (side == 0 && step.x < 0)
|
||||
color = 0x0000FF00;
|
||||
else if (side == 1 && step.y > 0)
|
||||
color = 0x000000FF;
|
||||
else
|
||||
color = 0x00FFFF00;
|
||||
return (color);
|
||||
}
|
||||
|
||||
void draw_(int side, double perpWallDist, t_2ipoint step, int x, t_data *data)
|
||||
{
|
||||
const int lineHeight = (int)(WINDOW_HEIGHT / perpWallDist) * cos(deg2rad(FOV/ 2));
|
||||
int drawStart;
|
||||
int drawEnd;
|
||||
int color;
|
||||
|
||||
drawStart = -lineHeight / 2 + WINDOW_HEIGHT / 2;
|
||||
drawEnd = lineHeight / 2 + WINDOW_HEIGHT / 2;
|
||||
// normalize drawStart and drawEnd
|
||||
drawStart = ft_clamp(drawStart, 0, WINDOW_HEIGHT - 1);
|
||||
drawEnd = ft_clamp(drawEnd, 0, WINDOW_HEIGHT - 1);
|
||||
color = get_cl(side, step);
|
||||
while (drawStart < drawEnd)
|
||||
my_mlx_pixel_put(data, x, drawStart++, color);
|
||||
}
|
||||
|
||||
|
||||
void search_hit(t_2dpoint *sideDist, t_2dpoint deltaDist, t_2ipoint *map, t_2ipoint step, int *side)
|
||||
{
|
||||
while (true) {
|
||||
if (sideDist->x < sideDist->y) {
|
||||
sideDist->x += deltaDist.x;
|
||||
map->x += step.x;
|
||||
*side = 0;
|
||||
} else {
|
||||
sideDist->y += deltaDist.y;
|
||||
map->y += step.y;
|
||||
*side = 1;
|
||||
}
|
||||
|
||||
if (g_worldMap[map->x][map->y] > 0)
|
||||
return ;
|
||||
}
|
||||
}
|
||||
|
||||
void static set_step(t_2ipoint *step, t_2dpoint raydir)
|
||||
{
|
||||
if (raydir.x < 0)
|
||||
step->x = -1;
|
||||
else
|
||||
step->x = 1;
|
||||
if (raydir.y < 0)
|
||||
step->y = -1;
|
||||
else
|
||||
step->y = 1;
|
||||
}
|
||||
|
||||
void static set_side_dist(t_2dpoint *sideDist, t_2dpoint *tb, t_2ipoint map)
|
||||
{
|
||||
t_2dpoint rayDir = tb[0];
|
||||
t_2dpoint pos = tb[1];
|
||||
t_2dpoint deltaDist = tb[2];
|
||||
|
||||
if (rayDir.x < 0)
|
||||
sideDist->x = (pos.x - map.x) * deltaDist.x;
|
||||
else
|
||||
sideDist->x = (map.x + 1.0 - pos.x) * deltaDist.x;
|
||||
if (rayDir.y < 0)
|
||||
sideDist->y = (pos.y - map.y) * deltaDist.y;
|
||||
else
|
||||
sideDist->y = (map.y + 1.0 - pos.y) * deltaDist.y;
|
||||
}
|
||||
|
||||
void column_handler(t_2ipoint map, t_2dpoint rayDir, t_data *data, int x)
|
||||
{
|
||||
t_2dpoint sideDist;
|
||||
t_2dpoint deltaDist;
|
||||
double perpWallDist;
|
||||
t_2ipoint step;
|
||||
int side;
|
||||
|
||||
deltaDist = (t_2dpoint){fabs(1 / rayDir.x), fabs(1 / rayDir.y)};
|
||||
set_step(&step, rayDir);
|
||||
set_side_dist(&sideDist, (t_2dpoint[]){rayDir, data->pos, deltaDist}, map);
|
||||
search_hit(&sideDist, deltaDist, &map, step, &side);
|
||||
if (side == 0)
|
||||
perpWallDist = (map.x - data->pos.x + (double)(1 - step.x) / 2)
|
||||
/ rayDir.x;
|
||||
else
|
||||
perpWallDist = (map.y - data->pos.y + (double)(1 - step.y) / 2)
|
||||
/ rayDir.y;
|
||||
draw_(side, perpWallDist, step, x, data);
|
||||
}
|
||||
|
||||
int render_frame(t_data *data)
|
||||
{
|
||||
double cameraX;
|
||||
double coef;
|
||||
int y;
|
||||
int x;
|
||||
|
||||
y = 0;
|
||||
while (y < WINDOW_HEIGHT)
|
||||
{
|
||||
x = 0;
|
||||
while (x < WINDOW_WIDTH)
|
||||
{
|
||||
my_mlx_pixel_put(data, x, y, 0x00000000);
|
||||
x++;
|
||||
}
|
||||
y++;
|
||||
}
|
||||
|
||||
coef = 2 * tan(deg2rad(FOV) / 2) / (double)WINDOW_WIDTH;
|
||||
ft_bzero(data->addr, WINDOW_WIDTH * WINDOW_HEIGHT * data->bits_per_pixel / 8);
|
||||
for(int x = 0; x < WINDOW_WIDTH; x++)
|
||||
{
|
||||
cameraX = x * coef - 1;
|
||||
column_handler((t_2ipoint){(int)data->pos.x, (int)data->pos.y},
|
||||
(t_2dpoint){data->dir.x + data->plane.x * cameraX, data->dir.y + data->plane.y * cameraX},
|
||||
data, x);
|
||||
double cameraX = 2 * x / (double)WINDOW_WIDTH - 1;
|
||||
double rayDirX = data->dir_x + data->plane_x * cameraX;
|
||||
double rayDirY = data->dir_y + data->plane_y * cameraX;
|
||||
|
||||
int mapX = (int)data->pos_x;
|
||||
int mapY = (int)data->pos_y;
|
||||
|
||||
double sideDistX, sideDistY;
|
||||
double deltaDistX = fabs(1 / rayDirX);
|
||||
double deltaDistY = fabs(1 / rayDirY);
|
||||
double perpWallDist;
|
||||
|
||||
int stepX, stepY;
|
||||
int hit = 0;
|
||||
int side;
|
||||
|
||||
if (rayDirX < 0) {
|
||||
stepX = -1;
|
||||
sideDistX = (data->pos_x - mapX) * deltaDistX;
|
||||
} else {
|
||||
stepX = 1;
|
||||
sideDistX = (mapX + 1.0 - data->pos_x) * deltaDistX;
|
||||
}
|
||||
if (rayDirY < 0) {
|
||||
stepY = -1;
|
||||
sideDistY = (data->pos_y - mapY) * deltaDistY;
|
||||
} else {
|
||||
stepY = 1;
|
||||
sideDistY = (mapY + 1.0 - data->pos_y) * deltaDistY;
|
||||
}
|
||||
|
||||
while (hit == 0) {
|
||||
if (sideDistX < sideDistY) {
|
||||
sideDistX += deltaDistX;
|
||||
mapX += stepX;
|
||||
side = 0;
|
||||
} else {
|
||||
sideDistY += deltaDistY;
|
||||
mapY += stepY;
|
||||
side = 1;
|
||||
}
|
||||
if (worldMap[mapX][mapY] > 0)
|
||||
hit = 1;
|
||||
}
|
||||
|
||||
if (side == 0)
|
||||
perpWallDist = (mapX - data->pos_x + (1 - stepX) / 2) / rayDirX;
|
||||
else
|
||||
perpWallDist = (mapY - data->pos_y + (1 - stepY) / 2) / rayDirY;
|
||||
|
||||
int lineHeight = (int)(WINDOW_HEIGHT / perpWallDist);
|
||||
int drawStart = -lineHeight / 2 + WINDOW_HEIGHT / 2;
|
||||
if(drawStart < 0) drawStart = 0;
|
||||
int drawEnd = lineHeight / 2 + WINDOW_HEIGHT / 2;
|
||||
if(drawEnd >= WINDOW_HEIGHT) drawEnd = WINDOW_HEIGHT - 1;
|
||||
|
||||
int color;
|
||||
if (side == 0 && stepX > 0)
|
||||
color = 0x00FF0000;
|
||||
else if (side == 0 && stepX < 0)
|
||||
color = 0x0000FF00;
|
||||
else if (side == 1 && stepY > 0)
|
||||
color = 0x000000FF;
|
||||
else
|
||||
color = 0x00FFFF00;
|
||||
|
||||
if (side == 1) color = (color >> 1) & 8355711; // Make sides darker
|
||||
|
||||
for(int y = drawStart; y < drawEnd; y++)
|
||||
my_mlx_pixel_put(data, x, y, color);
|
||||
}
|
||||
mlx_put_image_to_window(data->mlx, data->win, data->img, 0, 0);
|
||||
return (0);
|
||||
|
|
@ -272,26 +249,14 @@ int main(void)
|
|||
data.img = mlx_new_image(data.mlx, WINDOW_WIDTH, WINDOW_HEIGHT);
|
||||
data.addr = mlx_get_data_addr(data.img, &data.bits_per_pixel, &data.line_length, &data.endian);
|
||||
|
||||
// player position
|
||||
//
|
||||
// used to get player position in the map
|
||||
data.pos.x = 22;
|
||||
data.pos.y = 12;
|
||||
// player look direction
|
||||
//
|
||||
// used to get player look direction vector
|
||||
data.dir.x = -1;
|
||||
data.dir.y = 0;
|
||||
// plane perpendicular to look direction
|
||||
//
|
||||
// used to get player camera plane (aka projected screen in front of the
|
||||
// player for ray intersection)
|
||||
// the length of the camera plane is 2 * tan(fov / 2) * 1
|
||||
// where fov is the field of view of the camera
|
||||
data.plane.x = 0;
|
||||
data.plane.y = \
|
||||
2 * tan(deg2rad(FOV) / 2);
|
||||
mlx_hook(data.win, KeyPress, KeyPressMask, key_hook, &data);
|
||||
data.pos_x = 22;
|
||||
data.pos_y = 12;
|
||||
data.dir_x = -1;
|
||||
data.dir_y = 0;
|
||||
data.plane_x = 0;
|
||||
data.plane_y = 0.66;
|
||||
|
||||
mlx_hook(data.win, 2, 1L<<0, key_hook, &data);
|
||||
mlx_loop_hook(data.mlx, render_frame, &data);
|
||||
mlx_loop(data.mlx);
|
||||
return (0);
|
||||
|
|
|
|||
68
test/test.h
68
test/test.h
|
|
@ -6,53 +6,55 @@
|
|||
/* By: rparodi <rparodi@student.42.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/11/27 12:07:20 by rparodi #+# #+# */
|
||||
/* Updated: 2024/11/28 11:56:24 by bgoulard ### ########.fr */
|
||||
/* Updated: 2024/11/27 12:08:19 by rparodi ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
#ifndef TEST_H
|
||||
# define TEST_H
|
||||
|
||||
// define keys
|
||||
# define XK_LATIN_1
|
||||
# include <X11/keysym.h>
|
||||
# include "minilibx-linux/mlx.h"
|
||||
# include <math.h>
|
||||
# include <stdio.h>
|
||||
# include <stdlib.h>
|
||||
|
||||
# define WINDOW_WIDTH 1920
|
||||
# define WINDOW_HEIGHT 1080
|
||||
# define WINDOW_WIDTH 1024
|
||||
# define WINDOW_HEIGHT 768
|
||||
# define MAP_WIDTH 24
|
||||
# define MAP_HEIGHT 24
|
||||
# define MOVE_SPEED 0.5
|
||||
# define ROT_SPEED 0.1
|
||||
# define ROT_SPEED 0.5
|
||||
|
||||
# define FOV 70
|
||||
|
||||
typedef struct s_2dpoint
|
||||
{
|
||||
double x;
|
||||
double y;
|
||||
} t_2dpoint;
|
||||
|
||||
typedef struct s_2ipoint
|
||||
{
|
||||
int x;
|
||||
int y;
|
||||
} t_2ipoint;
|
||||
typedef struct s_texture {
|
||||
void *img;
|
||||
char *addr;
|
||||
int width;
|
||||
int height;
|
||||
int bits_per_pixel;
|
||||
int line_length;
|
||||
int endian;
|
||||
} t_texture;
|
||||
|
||||
typedef struct s_data
|
||||
{
|
||||
void *mlx;
|
||||
void *win;
|
||||
void *img;
|
||||
char *addr;
|
||||
int bits_per_pixel;
|
||||
int line_length;
|
||||
int endian;
|
||||
t_2ipoint screen_size;
|
||||
|
||||
t_2dpoint pos;
|
||||
t_2ipoint pos_i;
|
||||
t_2dpoint dir;
|
||||
t_2dpoint plane;
|
||||
void *mlx;
|
||||
void *win;
|
||||
void *img;
|
||||
char *addr;
|
||||
int bits_per_pixel;
|
||||
int line_length;
|
||||
int endian;
|
||||
double pos_x;
|
||||
double pos_y;
|
||||
double dir_x;
|
||||
double dir_y;
|
||||
double plane_x;
|
||||
double plane_y;
|
||||
t_texture wall_so;
|
||||
t_texture wall_no;
|
||||
t_texture wall_we;
|
||||
t_texture wall_ea;
|
||||
t_texture floor;
|
||||
} t_data;
|
||||
|
||||
#endif
|
||||
|
|
|
|||
129
test/test2.c
129
test/test2.c
|
|
@ -6,10 +6,10 @@
|
|||
/* By: rparodi <rparodi@student.42.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/11/27 12:09:00 by rparodi #+# #+# */
|
||||
/* Updated: 2024/12/01 17:25:59 by rparodi ### ########.fr */
|
||||
/* Updated: 2024/12/05 19:07:51 by rparodi ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
#include "minilibx-linux/mlx.h"
|
||||
#include "test.h"
|
||||
|
||||
int worldMap[MAP_WIDTH][MAP_HEIGHT] = {\
|
||||
|
|
@ -146,26 +146,49 @@ int key_hook(int keycode, t_data *data)
|
|||
return (0);
|
||||
}
|
||||
|
||||
int render_frame(t_data *data)
|
||||
void clear_window(t_data *data)
|
||||
{
|
||||
int y;
|
||||
int x;
|
||||
int x;
|
||||
|
||||
y = 0;
|
||||
while (y < data->screen_y)
|
||||
while (y < WINDOW_HEIGHT / 2)
|
||||
{
|
||||
x = 0;
|
||||
while (x < data->screen_x)
|
||||
while (x < WINDOW_WIDTH)
|
||||
{
|
||||
my_mlx_pixel_put(data, x, y, 0x00000000);
|
||||
my_mlx_pixel_put(data, x, y, 0x000000);
|
||||
x++;
|
||||
}
|
||||
y++;
|
||||
}
|
||||
}
|
||||
|
||||
for(int x = 0; x < data->screen_x; x++)
|
||||
void draw_floor(t_data *data)
|
||||
{
|
||||
int y;
|
||||
int x;
|
||||
|
||||
y = WINDOW_HEIGHT / 2;
|
||||
while (y < WINDOW_HEIGHT)
|
||||
{
|
||||
double cameraX = 2 * x / (double)data->screen_x - 1;
|
||||
x = 0;
|
||||
while (x < WINDOW_WIDTH)
|
||||
{
|
||||
my_mlx_pixel_put(data, x, y, 0xFFFFFF);
|
||||
x++;
|
||||
}
|
||||
y++;
|
||||
}
|
||||
}
|
||||
|
||||
int render_frame(t_data *data)
|
||||
{
|
||||
clear_window(data);
|
||||
draw_floor(data);
|
||||
for(int x = 0; x < WINDOW_WIDTH; x++)
|
||||
{
|
||||
double cameraX = 2 * x / (double)WINDOW_WIDTH - 1;
|
||||
double rayDirX = data->dir_x + data->plane_x * cameraX;
|
||||
double rayDirY = data->dir_y + data->plane_y * cameraX;
|
||||
|
||||
|
|
@ -215,24 +238,48 @@ int render_frame(t_data *data)
|
|||
else
|
||||
perpWallDist = (mapY - data->pos_y + (1 - stepY) / 2) / rayDirY;
|
||||
|
||||
int lineHeight = (int)(data->screen_y / perpWallDist);
|
||||
int drawStart = -lineHeight / 2 + data->screen_y / 2;
|
||||
int lineHeight = (int)(WINDOW_HEIGHT / perpWallDist);
|
||||
int drawStart = -lineHeight / 2 + WINDOW_HEIGHT / 2;
|
||||
if(drawStart < 0) drawStart = 0;
|
||||
int drawEnd = lineHeight / 2 + data->screen_y / 2;
|
||||
if(drawEnd >= data->screen_y) drawEnd = data->screen_y - 1;
|
||||
int drawEnd = lineHeight / 2 + WINDOW_HEIGHT / 2;
|
||||
if(drawEnd >= WINDOW_HEIGHT) drawEnd = WINDOW_HEIGHT - 1;
|
||||
|
||||
int color;
|
||||
if (side == 0 && stepX > 0)
|
||||
color = 0x00FF0000;
|
||||
else if (side == 0 && stepX < 0)
|
||||
color = 0x0000FF00;
|
||||
else if (side == 1 && stepY > 0)
|
||||
color = 0x000000FF;
|
||||
// Get correct wall texture based on direction
|
||||
t_texture *wall_tex;
|
||||
if (side == 0)
|
||||
{
|
||||
if (stepX > 0)
|
||||
wall_tex = &data->wall_so;
|
||||
else
|
||||
wall_tex = &data->wall_no;
|
||||
}
|
||||
else
|
||||
color = 0x00FFFF00;
|
||||
{
|
||||
if (stepY > 0)
|
||||
wall_tex = &data->wall_ea;
|
||||
else
|
||||
wall_tex = &data->wall_we;
|
||||
}
|
||||
|
||||
// Wall texture calculations
|
||||
double wallX;
|
||||
if (side == 0) wallX = data->pos_y + perpWallDist * rayDirY;
|
||||
else wallX = data->pos_x + perpWallDist * rayDirX;
|
||||
wallX -= floor(wallX);
|
||||
|
||||
int texX = (int)(wallX * (double)wall_tex->width);
|
||||
|
||||
double step = 1.0 * wall_tex->height / lineHeight;
|
||||
double texPos = (drawStart - WINDOW_HEIGHT / 2 + lineHeight / 2) * step;
|
||||
|
||||
for(int y = drawStart; y < drawEnd; y++)
|
||||
my_mlx_pixel_put(data, x, y, color);
|
||||
{
|
||||
int texY = (int)texPos & (wall_tex->height - 1);
|
||||
texPos += step;
|
||||
|
||||
char *tex_pixel = wall_tex->addr + (texY * wall_tex->line_length + texX * (wall_tex->bits_per_pixel / 8));
|
||||
my_mlx_pixel_put(data, x, y, *(unsigned int*)tex_pixel);
|
||||
}
|
||||
}
|
||||
mlx_put_image_to_window(data->mlx, data->win, data->img, 0, 0);
|
||||
return (0);
|
||||
|
|
@ -241,13 +288,45 @@ int render_frame(t_data *data)
|
|||
int main(void)
|
||||
{
|
||||
t_data data;
|
||||
int width, height;
|
||||
|
||||
data.mlx = mlx_init();
|
||||
mlx_get_screen_size(data.mlx, &data.screen_x, &data.screen_y);
|
||||
data.win = mlx_new_window(data.mlx, data.screen_x, data.screen_y, "Raycaster");
|
||||
data.img = mlx_new_image(data.mlx, data.screen_x, data.screen_y);
|
||||
data.win = mlx_new_window(data.mlx, WINDOW_WIDTH, WINDOW_HEIGHT, "Raycaster");
|
||||
data.img = mlx_new_image(data.mlx, WINDOW_WIDTH, WINDOW_HEIGHT);
|
||||
data.addr = mlx_get_data_addr(data.img, &data.bits_per_pixel, &data.line_length, &data.endian);
|
||||
|
||||
// Load wall textures
|
||||
data.wall_no.img = mlx_xpm_file_to_image(data.mlx, "./textures/b.xpm", &width, &height);
|
||||
data.wall_no.addr = mlx_get_data_addr(data.wall_no.img, &data.wall_no.bits_per_pixel,
|
||||
&data.wall_no.line_length, &data.wall_no.endian);
|
||||
data.wall_no.width = width;
|
||||
data.wall_no.height = height;
|
||||
|
||||
data.wall_so.img = mlx_xpm_file_to_image(data.mlx, "./textures/cobblestone_32.xpm", &width, &height);
|
||||
data.wall_so.addr = mlx_get_data_addr(data.wall_so.img, &data.wall_so.bits_per_pixel,
|
||||
&data.wall_so.line_length, &data.wall_so.endian);
|
||||
data.wall_so.width = width;
|
||||
data.wall_so.height = height;
|
||||
|
||||
data.wall_we.img = mlx_xpm_file_to_image(data.mlx, "./textures/sandy_32.xpm", &width, &height);
|
||||
data.wall_we.addr = mlx_get_data_addr(data.wall_we.img, &data.wall_we.bits_per_pixel,
|
||||
&data.wall_we.line_length, &data.wall_we.endian);
|
||||
data.wall_we.width = width;
|
||||
data.wall_we.height = height;
|
||||
|
||||
data.wall_ea.img = mlx_xpm_file_to_image(data.mlx, "./textures/wasteland_32.xpm", &width, &height);
|
||||
data.wall_ea.addr = mlx_get_data_addr(data.wall_ea.img, &data.wall_ea.bits_per_pixel,
|
||||
&data.wall_ea.line_length, &data.wall_ea.endian);
|
||||
data.wall_ea.width = width;
|
||||
data.wall_ea.height = height;
|
||||
|
||||
// Load floor texture
|
||||
data.floor.img = mlx_xpm_file_to_image(data.mlx, "./textures/b.xpm", &width, &height);
|
||||
data.floor.addr = mlx_get_data_addr(data.floor.img, &data.floor.bits_per_pixel,
|
||||
&data.floor.line_length, &data.floor.endian);
|
||||
data.floor.width = width;
|
||||
data.floor.height = height;
|
||||
|
||||
data.pos_x = 22;
|
||||
data.pos_y = 12;
|
||||
data.dir_x = -1;
|
||||
|
|
|
|||
154
test/textures/cobblestone_32.xpm
Normal file
154
test/textures/cobblestone_32.xpm
Normal file
|
|
@ -0,0 +1,154 @@
|
|||
/* XPM */
|
||||
static char *_cb59dce4f574e3bd6a1e2f025c0312agi1mGDihwOOx8j7A[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"32 32 116 2 ",
|
||||
" c #100F10",
|
||||
". c #161515",
|
||||
"X c #191717",
|
||||
"o c #191718",
|
||||
"O c #1E1C1C",
|
||||
"+ c #211E1E",
|
||||
"@ c #252222",
|
||||
"# c #292626",
|
||||
"$ c #2D2B2B",
|
||||
"% c #322E2E",
|
||||
"& c #3A2F2E",
|
||||
"* c #36302F",
|
||||
"= c #3C312E",
|
||||
"- c #342F30",
|
||||
"; c #353131",
|
||||
": c #3A3434",
|
||||
"> c #3D3836",
|
||||
", c #3C3738",
|
||||
"< c #3E3A3A",
|
||||
"1 c #43332F",
|
||||
"2 c #433534",
|
||||
"3 c #4C3633",
|
||||
"4 c #433A36",
|
||||
"5 c #4C3937",
|
||||
"6 c #433C3B",
|
||||
"7 c #4B3D3B",
|
||||
"8 c #503835",
|
||||
"9 c #523D3C",
|
||||
"0 c #46413E",
|
||||
"q c #4B433D",
|
||||
"w c #524433",
|
||||
"e c #55443B",
|
||||
"r c #453F41",
|
||||
"t c #563D40",
|
||||
"y c #474141",
|
||||
"u c #4B4442",
|
||||
"i c #4E4845",
|
||||
"p c #4F4949",
|
||||
"a c #544442",
|
||||
"s c #584644",
|
||||
"d c #534A42",
|
||||
"f c #5A4A46",
|
||||
"g c #554D4B",
|
||||
"h c #5C4D4C",
|
||||
"j c #545146",
|
||||
"k c #56514C",
|
||||
"l c #5B524D",
|
||||
"z c #5D5552",
|
||||
"x c #5F5A53",
|
||||
"c c #614D46",
|
||||
"v c #61534D",
|
||||
"b c #625D4C",
|
||||
"n c #625553",
|
||||
"m c #635A53",
|
||||
"M c #655B59",
|
||||
"N c #695D5A",
|
||||
"B c #636052",
|
||||
"V c #696354",
|
||||
"C c #6E6852",
|
||||
"Z c #66615A",
|
||||
"A c #6B625D",
|
||||
"S c #6D695B",
|
||||
"D c #70675F",
|
||||
"F c #736A5D",
|
||||
"G c #6C6360",
|
||||
"H c #6B6463",
|
||||
"J c #6F6563",
|
||||
"K c #6D6865",
|
||||
"L c #706763",
|
||||
"P c #726766",
|
||||
"I c #716A62",
|
||||
"U c #726A63",
|
||||
"Y c #756D63",
|
||||
"T c #746A64",
|
||||
"R c #786B66",
|
||||
"E c #786D66",
|
||||
"W c #716A68",
|
||||
"Q c #746B69",
|
||||
"! c #776E6C",
|
||||
"~ c #7B6F69",
|
||||
"^ c #796E6A",
|
||||
"/ c #786E6C",
|
||||
"( c #767161",
|
||||
") c #7B7366",
|
||||
"_ c #7C7367",
|
||||
"` c #7E7A66",
|
||||
"' c #767069",
|
||||
"] c #79706B",
|
||||
"[ c #7C716B",
|
||||
"{ c #7F7868",
|
||||
"} c #7F796C",
|
||||
"| c #7E7572",
|
||||
" . c #807D6D",
|
||||
".. c #807776",
|
||||
"X. c #837B70",
|
||||
"o. c #847972",
|
||||
"O. c #857C72",
|
||||
"+. c #847B79",
|
||||
"@. c #8A7F78",
|
||||
"#. c #868172",
|
||||
"$. c #898171",
|
||||
"%. c #8C8673",
|
||||
"&. c #8A8174",
|
||||
"*. c #8D8870",
|
||||
"=. c #8D867B",
|
||||
"-. c #928B7C",
|
||||
";. c #938C7D",
|
||||
":. c #968F7F",
|
||||
">. c #96907B",
|
||||
",. c #98907F",
|
||||
"<. c #8D8681",
|
||||
"1. c #938C80",
|
||||
"2. c #948C88",
|
||||
"3. c #979081",
|
||||
"4. c #999087",
|
||||
"5. c #A29C81",
|
||||
/* pixels */
|
||||
"V : H + Z m % - $ $ ' ! # -.$ k g x $ $ 2 &.$ % % 2 >.g ; z $ A ",
|
||||
"&.d % $ 1 F 5.@ X.1 f [ % % % : z Y % ; O.L ] # @ N a T ; % , :.",
|
||||
"A ; $ 6 = C $ , % , ; a $ I %.% 7 % o + 1 Z = 1 O % $ < @ & v L ",
|
||||
"O ; T # 3 X @ 2 l z % % % g p % $ % A l $ ; : M t % = f G % # # ",
|
||||
"e ; ; 6 > k $ & $ % @ % % : 4 % 0 % > T 4 $ % a % @ % $ 9 N $ -.",
|
||||
"J % / z ~ 3.k , , f Z k e 3 # % O.d % % % } 6 : ; I | l $ , $ l ",
|
||||
"N 8 2 2 3 O.m 6 , % E % = % 5 L E S % % 7 N J k = > u [ & D $ R ",
|
||||
"= % + # ; % 2 % $ 7 l $ % : % : > $ $ $ , 2 q 4 % % % , , 4 % * ",
|
||||
"$ h Z A $ % % 7 % : : $ A z q ; ; : ] I % ; $ ; D N 0 $ | Z z p ",
|
||||
"M l g X.< 7 7 W u < % ; n { m , > > i > ; j % m q d g O 7 g g $ ",
|
||||
"6 , n @ $ z : 2 % m .d % 9 % , l > ; ; m M @ : % , x @ $ % $ ; ",
|
||||
"L 4 $ ; I <.u ; # A P A $ % # x 0 , % # z X.x < $ m P 9 = _ < g ",
|
||||
"A 7 , + @.M & 9 % ; $ : % > % ; # ; % : n N n ; k % $ % G H % u ",
|
||||
"$ % O.; $ $ . ` l % # $ # $ =.I 7 <.2.A ; % $ $ 6 x : , V Y > 6 ",
|
||||
"2 ] [ s $ 9 @ E { m A O ] f A ; l s +.@ F I $ | / O.% % 2 0 $ : ",
|
||||
"% % f a % $ ; A E = % # 3 i > $ $ , ..+ O g ; ~ N $ : : % $ 4 k ",
|
||||
"$.j , < & #.% 6 : $ ;.a % 2 % g *.; g ; c v , $ : 6 T ~ % u ; ( ",
|
||||
"g Z # : O.L ] # 6 N a T # % , D p d % % = F ` ; Z = f [ , % $ u ",
|
||||
"v % @ # 1 Z = 1 $ % $ ; 6 % v l A @ @ ; & j $ ; # $ ; a . I S : ",
|
||||
"# $ g l $ $ , M t % = f G , ; $ ; # z , 2 6 # 7 L ~ ; 7 % u 6 ; ",
|
||||
") % 0 z e , # a % ; % # 9 N $ -.n , < 6 > k $ & $ % $ # % < 4 $ ",
|
||||
": : ; $ % } b d , I | l $ $ # l W % / z ~ 3.S ; * f #.S e 3 ; * ",
|
||||
"0 6 % p s N J k = > J [ & D @ R N 8 3 9 3 O.m ; # % E % 2 % 9 A ",
|
||||
"v $ $ $ , : 4 : % * ; % 6 4 % % % % O < % % 2 % % > D @ ; q % z ",
|
||||
"# 2 ] z % , % # l N 0 # | +.4.p % q O.A $ r # a ; w = , A g m o ",
|
||||
"( i 0 c 7 j % ] l 6 , % 2 G N % > J A o.# 7 a W Q A + n k [ % ",
|
||||
"k M 9 @ S M # 2 $ 6 ] , # % % % % % n # # Q * 2 % d .d < 9 % ; ",
|
||||
"u u # $ Z 1.Z % % m P 9 = _ @ A x % $ ; I <.L $ $ g P ~ % % y [ ",
|
||||
"p $ % : u g a $ D % $ % G H % A y : ; % @.M 2 9 $ % # 3 @ f ; $ ",
|
||||
"7 K z y % # ; % 6 ] 7 , V ,.d 6 % % O.% $ ; % B ; % y ; ; $ =.I ",
|
||||
"J 7 g < u I $ M x O.% # 7 Z ; 1 9 ] [ s $ 2 # 6 { i q O ] f A , ",
|
||||
"u ; .., ; A u ~ N $ ; $ + $ 1 l % % f a , % # A z % % $ 3 n 9 % "
|
||||
};
|
||||
45
test/textures/sandy_32.xpm
Normal file
45
test/textures/sandy_32.xpm
Normal file
|
|
@ -0,0 +1,45 @@
|
|||
/* XPM */
|
||||
static char *b2ffa1f3349541dfd85c9d78164cd8f5fwrUjFoX83Qd2gcH[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"32 32 7 1",
|
||||
" c #747474",
|
||||
". c gray50",
|
||||
"X c gray56",
|
||||
"o c #9D9D9D",
|
||||
"O c gray64",
|
||||
"+ c gray66",
|
||||
"@ c gray69",
|
||||
/* pixels */
|
||||
". .. . XX .XXX. ...XX. .XXXX.",
|
||||
" @@@+@++++OOO+++OOOooOO++++++++X",
|
||||
" +OOOO+OOO+++OO+@@+@@+ooOooO+OO.",
|
||||
" +++O+++OOO+OO++O+OO+++OooO+OO+ ",
|
||||
" +OOooooOOOOOoooooOOOOO++++++OOX",
|
||||
".@+OOooOooO++OoOOOO+O+++OO+++++X",
|
||||
"XOOO++OOO++++++@@@@@+++OO+OooOOX",
|
||||
".+@@@@@@++@@+OO++@@+++@@@++OO++X",
|
||||
"XOOO+@@OooOO++OO++@@@@@++@@OOO+ ",
|
||||
"XO+++++OOO++OO+++@@++@@@++OO+++.",
|
||||
".@@@@+OO++++++OO++OOOO+OooOooO@ ",
|
||||
" +@@+++++++OOOO++OOooOoooOOOOOO ",
|
||||
" OO+O+@@@@@+O+@@@@@OOOOO+++++++.",
|
||||
"XOOOOOOO@@+OOO+@+OOOooO+++@@@OO ",
|
||||
"XOOOoooooOooO++OOO+OO++OOOOO+++ ",
|
||||
"X++OOoOoOOOOOOOO++++OOOOO++++++.",
|
||||
"X+OO+++OO+OO+@@@@@@@+O++OO+OOOO.",
|
||||
"X@@@@@++@@@+++@@@++OOOO+++++OO+.",
|
||||
".++@@++OO+O+@@++@@++O+@@@++@@++X",
|
||||
" +@@@@+++++OO+@@++++OOO++@@@OOOX",
|
||||
" oO+++++OOOoooOoOO+OO+++OO+OOoOX",
|
||||
".+++OOO++O++OooOO+++++@@@@@@+++X",
|
||||
".++OO+++++@@@@@+@@++++++@@+OO+@X",
|
||||
"X++++++++@@@@+++++OO+OOOO+++OOOX",
|
||||
"X+OO+OOO++@+++OOooO+++OooooOooO.",
|
||||
".++OooO+@@@@+++OO+++OO+OoOOOOooX",
|
||||
".@@@@O+OOO++OO++OOO@@+++OO++O@@X",
|
||||
" @@+++OOO+++++OOOO+++OOOO++OOO+.",
|
||||
" +O+OO++@@@@@OOO++OO++++@@@@@@@ ",
|
||||
".OooO+OO+@@+++OOO+++++++++@+@@@ ",
|
||||
".++OOO+++O+OOooO+@@@@@+O+OOOOO+.",
|
||||
" .XXXX. .XXXXXX. X.. . .X..."
|
||||
};
|
||||
45
test/textures/wasteland_32.xpm
Normal file
45
test/textures/wasteland_32.xpm
Normal file
|
|
@ -0,0 +1,45 @@
|
|||
/* XPM */
|
||||
static char *f4be72bda4ec41cce3e231f3563262e6RzcICVlC9CbSzsPX[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"32 32 7 1 ",
|
||||
" c #5A595A",
|
||||
". c gray39",
|
||||
"X c #6A6D6A",
|
||||
"o c #787678",
|
||||
"O c gray50",
|
||||
"+ c #8B898B",
|
||||
"@ c #9C999C",
|
||||
/* pixels */
|
||||
"++@@@@@@@@@@@@@@@@@@@@@@@@@@+++ ",
|
||||
"+oO+++++++++++++++OO++++OO+OOO+ ",
|
||||
"+O++OO++O++O+++OOOO++OO++OooOo+ ",
|
||||
"@OOOO+O+++OooO++OO++O+OOOOOooOO ",
|
||||
"@O+ooO++OOoO++OOOOOOOOOo+OOOOOO ",
|
||||
"@++OooO++OO++OOOOO+OoO++OOOOOOO ",
|
||||
"@O+++OoOO+ooOOO+OOooO++OooOooOo ",
|
||||
"@OoOOOOOOOOOoOOO++OO+OOOOoooOoo ",
|
||||
"@OOoOoOOOoOOOOOOOOOOOOOOoOOOOOO ",
|
||||
"@OoooOOooO++OO+OoO+oooOooOO+OOO ",
|
||||
"@OoXooooOOO+++OOOoooOOoooooO++O ",
|
||||
"+ooXOoOoOOOoOOOOOOOO++OOXooOOoO ",
|
||||
"+oXXoOXooooOooooooO+oOXXoooooOO ",
|
||||
"OoXXXXOOooooooooOoooOOOXXXOOooo ",
|
||||
"XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.",
|
||||
".. . ... .............",
|
||||
"@@@@@@@@@@@@@++ +++@@@@@@@@@@@@@",
|
||||
"ooOoOO+++++OOOO +OO+O+++O+++OOOO",
|
||||
"OooOO++O+O++OOO @OOO+++OOOOOOOOO",
|
||||
"O+O++O++OOOO+OO @OOOOOOO+OOoOO++",
|
||||
"+OOOOOOOOOOOOOo @oOOO+++OOOOooO+",
|
||||
"OOOO+OOOO+OOoOo @OoO+ooOoOOOOooO",
|
||||
"O+OOO+O++OoOooX @oO++OooOOOO+OOO",
|
||||
"OO+++++OooOoOXX @oOO++OOOoOo++OO",
|
||||
"OOOO+OO+Oo+OoXX @oOOOOO++ooOOOOO",
|
||||
"++OOOOOooOooXoX +ooOoO+OO++O+OOO",
|
||||
"+OooOoOoO++oOoo +oooOOOoOO++OO++",
|
||||
"OOOooOoOoOXOOoo +OOoOooOoOOOO+OO",
|
||||
"OoXXoXooXXOOOoo +OooooooOOoOOOoo",
|
||||
"oooXXooooXXXooo OoOOOoooooOOOOOo",
|
||||
"XXXXXXXXXXXXXXX XXXXXXXXXXXXXXXX",
|
||||
"............ .............."
|
||||
};
|
||||
Loading…
Add table
Add a link
Reference in a new issue