Commit graph

13 commits

Author SHA1 Message Date
Baptiste Goulard coderc de lacam
4d2b8cb60b Fix: no longer launch window in case of parse error, catch error on multiple player in map 2024-12-20 16:02:08 +01:00
Baptiste Goulard coderc de lacam
c120ee5a5f Fix: fix hole detection, fix norme mlx_struct.h + load_texture.c + error.c 2024-12-20 15:05:08 +01:00
B.Goulard
820b5f3bcc Fix: check on background + check for metainfo in the map + fix tilemap size calculation 2024-12-19 22:35:37 +01:00
B.Goulard
eda859f200 Fix:added check on ressources (aka textures) 2024-12-17 17:08:48 +01:00
B.Goulard
e14340f124 v1.0.1 - masked trailing global to singleton and deleted trailing files from repo 2024-12-16 15:29:18 +01:00
B.Goulard
3f43074d05 v1.0 - normed texture system, multiple keypress, fixes on parsing, removed trailing maps 2024-12-16 14:56:22 +01:00
B.Goulard
8211ff19ea v1 of parsing finished 2024-11-27 12:01:31 +01:00
B.Goulard
d586acba8f feat: advancement on map parse 2024-11-18 17:25:27 +01:00
Baptiste GOULARD
e4d2dfda21 feat: added maps, added readfile to parsing 2024-11-12 11:30:30 +01:00
Raphaël
43913c5deb style: adding the new line at the ned of error message 2024-11-10 16:37:05 +01:00
B.Goulard
8ee1c5f85a First shot on structures, First shot on option
option:
    Added options for help, debug, save, file using bgoulard lib
structures:
    Moved cub3d.h structures to cub3d_struct.h
    Added color, dpoint, ipoint, tile, cli, error
    Modified t_map, t_player to use previously mentioned struct :
	ipoint, dpoint, tyle
2024-11-09 01:53:22 +01:00
Raphael
1b98b537b7 feat: adding all the structure for the player and the map 2024-10-31 12:15:39 +01:00
Raphael
f48e586896 style: error message are now in red 2024-10-31 11:57:45 +01:00