/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* main.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: rparodi +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/10/30 16:30:03 by rparodi #+# #+# */ /* Updated: 2024/11/28 15:38:55 by bgoulard ### ########.fr */ /* */ /* ************************************************************************** */ #include "cub3d.h" #include "cub3d_struct.h" #include "ft_string.h" #include "mlx_functions.h" #include #include #include #include void blank(t_info *info); void dump_map(t_tile *map, t_ipoint size) { int i; int j; i = 0; while (i < size.y) { j = 0; while (j < size.x) { printf("%d", map[i * size.x + j].tile_type); j++; } printf("\n"); i++; } } // not normed but we'll take care of this as a niceties at the last // possible moment :) void dump_info(t_info *info) { const char *bool_str[2] = {"False", "True"}; size_t i; i = 0; printf("t_info:\n"); printf("\tcli_ctx:\n"); printf("\t\tfile: %s\n", info->cli_ctx.file); printf("\t\tdebug: %s\n", bool_str[info->cli_ctx.debug]); printf("\t\tsave: %s\n", bool_str[info->cli_ctx.save]); printf("\t\thelp: %s\n", bool_str[info->cli_ctx.help]); printf("\tmap:\n"); printf("\t\tpath:%s\n", info->map.path); printf("\t\tfd:%d\n", info->map.fd); printf("\t\tsize:\t(x:%d, y:%d)\n", info->map.size.x, info->map.size.y); printf("\t\tplayer_pos:\t(x:%lf, y:%lf)\n", info->map.player_pos.x, \ info->map.player_pos.y); while (info->map.fraw[i]) { printf("\t\tmap.fraw[%zu]: %s\n", i, info->map.fraw[i]); i++; } printf("\t\ttexture[0]: %p\n", info->map.texture[0]); printf("\t\ttexture[1]: %p\n", info->map.texture[1]); printf("\t\ttexture[2]: %p\n", info->map.texture[2]); printf("\t\ttexture[3]: %p\n", info->map.texture[3]); printf("\t\tmap: %p\n", info->map.map); dump_map(info->map.map, info->map.size); printf("\tlast_error: %d\n", info->last_error); printf("\terno_state: %d\n", info->errno_state); } void check_err(t_info *info) { if (info->cli_ctx.file == NULL) return (info->last_error = ERROR_MISSING_FILE, (void)0); else if (ft_strlen(info->cli_ctx.file) < 5) return (info->last_error = ERROR_NAME_FILE, (void)0); else if (ft_strend_with(info->cli_ctx.file, FILE_EXTENSION) == false) return (info->last_error = ERROR_EXTENSION_FILE, (void)0); info->map.fd = open(info->cli_ctx.file, O_RDONLY); if (info->map.fd == -1) return (info->errno_state = errno, info->last_error = ERROR_OPEN_FILE, (void)0); } void run_cub3d(t_info *info) { if (init_mlx_env(info) != NO_ERROR) return ; parse_map(info); if (info->cli_ctx.debug) dump_info(info); if (info->last_error != NO_ERROR) return ; if (info->cli_ctx.no_graphics) printf("no graphics mode\n"); // todo: here // - validity check printf("launching mlx\n"); mlx_loop(info->mlx_ptr); // - game loop : already loops over the mlx_ptr // -> get events if key pressed move player + run math to re-draw screen } /// @brief main function of the cub3d executable /// @param file_arg the file path to the .cub file /// @param info the info structure /// @return false (0) if no error, true (1) if an error int main_cub3d(char *file_arg, t_info *info) { if (info->cli_ctx.help) return (cleanup_info(info), EXIT_SUCCESS); if (file_arg && info->cli_ctx.file == NULL) info->cli_ctx.file = ft_strdup(file_arg); check_err(info); if (info->last_error != NO_ERROR) return (c3_perror(info), cleanup_info(info), EXIT_FAILURE); run_cub3d(info); return (cleanup_info(info), info->last_error != NO_ERROR); } int main(int argc, char *argv[]) { t_info info; int parsed_args; parsed_args = c3_options(&info, argc, argv); if (parsed_args == -1) return (EXIT_FAILURE); return (main_cub3d(argv[parsed_args], &info)); }