/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* blank_for_raph.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: bgoulard +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/11/13 06:44:42 by bgoulard #+# #+# */ /* Updated: 2024/12/01 18:51:20 by rparodi ### ########.fr */ /* */ /* ************************************************************************** */ #include "cub3d_struct.h" #include "ft_string.h" #include static t_tile char_to_tile(char c) { t_tile tile; ft_bzero(&tile, sizeof(t_tile)); if (c == '1' || c == ' ') return ((tile.tile_type = WALL, tile)); return ((tile.tile_type = EMPTY, tile)); } /// @brief Createsa a blank map for rapahael to test the raycasting /// @param info The structure containing the information about the game /// @return void /// @note based on map: /// 11111 /// 10001 /// 10S01 /// 10001 /// 10111 /// 111 /// @note The blank does not fill in the textures. void blank(t_info *info) { int i; i = 0; info->map.size.x = 5; info->map.size.y = 6; info->map.fraw = malloc(sizeof(char *) * 6); info->map.fraw[0] = ft_strdup("11111"); info->map.fraw[1] = ft_strdup("10001"); info->map.fraw[2] = ft_strdup("10S01"); info->map.fraw[3] = ft_strdup("10001"); info->map.fraw[4] = ft_strdup("10111"); info->map.fraw[5] = ft_strdup("11111"); info->map.map = ft_calloc(sizeof(t_tile), \ (info->map.size.y * info->map.size.x)); while (i < info->map.size.y * info->map.size.x) { info->map.map[i] = char_to_tile (\ info->map.fraw[i / info->map.size.x][i % info->map.size.x]); i++; } }