/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* rc_utils.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: rparodi +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/11/12 12:24:35 by rparodi #+# #+# */ /* Updated: 2024/12/01 18:39:11 by rparodi ### ########.fr */ /* */ /* ************************************************************************** */ #include "cub3d.h" #include "cub3d_struct.h" #include "mlx_functions.h" #include "raycast.h" #include /** * @brief Launches a ray for raycasting to determine the distance to the first * wall. * * This function calculates the distance of a ray cast in a specified angle * until it either hits a wall or reaches the maximum range. * * @param info A pointer to the `t_info` structure containing the map * and other relevant data. * @param angle The angle of the ray being cast, in radians. * * @return The distance from the starting position to the first wall hit. * If no wall is hit within `MAX_RANGE`, the function returns `MAX_RANGE`. */ double rc_launch(t_info *info, double angle) { double distance; t_dpoint direction; t_dpoint rayon; distance = 0; direction.x = cos(angle); direction.y = sin(angle); rayon.x = 0; rayon.y = 0; while (distance < MAX_RANGE) { rayon.x = info->player.pos.x + direction.x * distance; rayon.y = info->player.pos.y + direction.y * distance; if (info->map.fraw[(int)(rayon.y)][(int)(rayon.x)] == '1') return (distance); distance += STEP_SIZE; } return (MAX_RANGE); } int shelves_launch(t_info *info) { render_frame(info); return (EXIT_SUCCESS); }