/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* load_tiles.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: bgoulard +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/12/01 17:47:15 by bgoulard #+# #+# */ /* Updated: 2024/12/01 17:53:53 by bgoulard ### ########.fr */ /* */ /* ************************************************************************** */ #include "cub3d_struct.h" #include "cub3d_parsing.h" #include "ft_string.h" #include "ft_vector.h" #include "ft_math.h" void *ft_strchrs(const char *str, const char *chrs) { while (*str) { if (ft_strchr(chrs, *str)) return ((void *)str); str++; } return (NULL); } void str_to_tile(const char *str, t_tile *tile, size_t size) { size_t i; i = 0; while (str[i]) { if (str[i] == '1' || str[i] == ' ') tile[i].tile_type = WALL; else tile[i].tile_type = EMPTY; i++; } while (i < size) tile[i++].tile_type = WALL; } t_vector *load_vector(t_map *map) { const char *id_str__all[] = {"NO ", "SO ", "WE ", "EA ", "F ", "C ", NULL}; t_vector *str_map; size_t i; str_map = ft_vec_new(); if (str_map == NULL) return (NULL); i = 0; while (map->fraw[i] && is_identifier(map->fraw[i], id_str__all)) i++; while (map->fraw[i + map->size.y]) { map->size.x = ft_max(map->size.x, ft_strlen(map->fraw[i])); ft_vec_add(&str_map, map->fraw[i + map->size.y++]); } return (str_map); } int set_player(t_info *info, int i, t_vector *str_map) { t_dpoint pos; ft_bzero(&pos, sizeof(t_dpoint)); if (info->player.pos.x != 0 || info->player.pos.y != 0 || i == 0) return (ft_vec_destroy(&str_map), info->last_error = ERROR_PARSE, \ EXIT_FAILURE); pos.y = i + .5; pos.x = ft_strchrs(ft_vec_at(str_map, i), "SNWE") - ft_vec_at(str_map, i) + .5; info->player.pos = pos; info->player.pos_i = (t_ipoint){.x = (int)pos.x, .y = (int)pos.y}; return (EXIT_SUCCESS); } void *load_tiles(void *data) { t_info *info; t_vector *str_map; size_t i; info = (t_info *)data; str_map = load_vector(&info->map); if (!str_map) return (info->last_error = ERROR_MALLOC, NULL); info->map.map = ft_calloc(sizeof(t_tile), (info->map.size.y * info->map.size.x)); if (!info->map.map) return (ft_vec_destroy(&str_map), info->last_error = ERROR_MALLOC, NULL); i = 0; while (ft_vec_at(str_map, i)) { str_to_tile(ft_vec_at(str_map, i), info->map.map + (i * info->map.size.x), info->map.size.x); if (ft_strchrs(ft_vec_at(str_map, i), "SNWE") && \ set_player(info, i, str_map) != EXIT_SUCCESS) return (NULL); i++; } return (ft_vec_destroy(&str_map), info); }