/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* test2.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: rparodi +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/11/27 12:09:00 by rparodi #+# #+# */ /* Updated: 2024/12/05 19:07:51 by rparodi ### ########.fr */ /* */ /* ************************************************************************** */ #include "minilibx-linux/mlx.h" #include "test.h" int worldMap[MAP_WIDTH][MAP_HEIGHT] = {\ {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, \ {1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \ {1,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \ {1,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \ {1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \ {1,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \ {1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \ {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \ {1,1,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \ {1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \ {1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \ {1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \ {1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \ {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \ {1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \ {1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \ {1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \ {1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \ {1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \ {1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \ {1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \ {1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \ {1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \ {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1} \ }; void my_mlx_pixel_put(t_data *data, int x, int y, int color) { char *dst; dst = data->addr + (y * data->line_length + x * (data->bits_per_pixel / 8)); *(unsigned int *)dst = color; } void move_straight(t_data *data) { if (!worldMap[\ (int)(data->pos_x + data->dir_x * MOVE_SPEED)][(int)data->pos_y]) data->pos_x += data->dir_x * MOVE_SPEED; if (!worldMap[\ (int)data->pos_x][(int)(data->pos_y + data->dir_y * MOVE_SPEED)]) data->pos_y += data->dir_y * MOVE_SPEED; } void move_backward(t_data *data) { if (!worldMap[\ (int)(data->pos_x - data->dir_x * MOVE_SPEED)][(int)data->pos_y]) data->pos_x -= data->dir_x * MOVE_SPEED; if (!worldMap[\ (int)data->pos_x][(int)(data->pos_y - data->dir_y * MOVE_SPEED)]) data->pos_y -= data->dir_y * MOVE_SPEED; } void move_left(t_data *data) { double perp_dir_x; double perp_dir_y; perp_dir_x = -data->dir_y; perp_dir_y = data->dir_x; if (!worldMap[\ (int)(data->pos_x + perp_dir_x * MOVE_SPEED)][(int)data->pos_y]) data->pos_x -= perp_dir_x * MOVE_SPEED; if (!worldMap[\ (int)data->pos_x][(int)(data->pos_y - perp_dir_y * MOVE_SPEED)]) data->pos_y -= perp_dir_y * MOVE_SPEED; } void move_right(t_data *data) { double perp_dir_x; double perp_dir_y; perp_dir_x = -data->dir_y; perp_dir_y = data->dir_x; if (!worldMap[\ (int)(data->pos_x - perp_dir_x * MOVE_SPEED)][(int)data->pos_y]) data->pos_x += perp_dir_x * MOVE_SPEED; if (!worldMap[\ (int)data->pos_x][(int)(data->pos_y + perp_dir_y * MOVE_SPEED)]) data->pos_y += perp_dir_y * MOVE_SPEED; } void look_left(t_data *data) { double old_dir_x; double old_plane_x; old_dir_x = data->dir_x; old_plane_x = data->plane_x; data->dir_x = data->dir_x * cos(ROT_SPEED) - data->dir_y * sin(ROT_SPEED); data->dir_y = old_dir_x * sin(ROT_SPEED) + data->dir_y * cos(ROT_SPEED); data->plane_x = data->plane_x * cos(ROT_SPEED) \ - data->plane_y * sin(ROT_SPEED); data->plane_y = old_plane_x * sin(ROT_SPEED) \ + data->plane_y * cos(ROT_SPEED); } void look_right(t_data *data) { double old_dir_x; double old_plane_x; old_dir_x = data->dir_x; old_plane_x = data->plane_x; data->dir_x = data->dir_x * cos(-ROT_SPEED) - data->dir_y * sin(-ROT_SPEED); data->dir_y = old_dir_x * sin(-ROT_SPEED) + data->dir_y * cos(-ROT_SPEED); data->plane_x = data->plane_x * cos(-ROT_SPEED) \ - data->plane_y * sin(-ROT_SPEED); data->plane_y = old_plane_x * sin(-ROT_SPEED) \ + data->plane_y * cos(-ROT_SPEED); } int key_hook(int keycode, t_data *data) { if (keycode == 65307) exit(0); if (keycode == 119) move_straight(data); if (keycode == 115) move_backward(data); if (keycode == 97) move_right(data); if (keycode == 100) move_left(data); if (keycode == 65361) look_left(data); if (keycode == 65363) look_right(data); return (0); } void clear_window(t_data *data) { int y; int x; y = 0; while (y < WINDOW_HEIGHT / 2) { x = 0; while (x < WINDOW_WIDTH) { my_mlx_pixel_put(data, x, y, 0x000000); x++; } y++; } } void draw_floor(t_data *data) { int y; int x; y = WINDOW_HEIGHT / 2; while (y < WINDOW_HEIGHT) { x = 0; while (x < WINDOW_WIDTH) { my_mlx_pixel_put(data, x, y, 0xFFFFFF); x++; } y++; } } int render_frame(t_data *data) { clear_window(data); draw_floor(data); for(int x = 0; x < WINDOW_WIDTH; x++) { double cameraX = 2 * x / (double)WINDOW_WIDTH - 1; double rayDirX = data->dir_x + data->plane_x * cameraX; double rayDirY = data->dir_y + data->plane_y * cameraX; int mapX = (int)data->pos_x; int mapY = (int)data->pos_y; double sideDistX, sideDistY; double deltaDistX = fabs(1 / rayDirX); double deltaDistY = fabs(1 / rayDirY); double perpWallDist; int stepX, stepY; int hit = 0; int side; if (rayDirX < 0) { stepX = -1; sideDistX = (data->pos_x - mapX) * deltaDistX; } else { stepX = 1; sideDistX = (mapX + 1.0 - data->pos_x) * deltaDistX; } if (rayDirY < 0) { stepY = -1; sideDistY = (data->pos_y - mapY) * deltaDistY; } else { stepY = 1; sideDistY = (mapY + 1.0 - data->pos_y) * deltaDistY; } while (hit == 0) { if (sideDistX < sideDistY) { sideDistX += deltaDistX; mapX += stepX; side = 0; } else { sideDistY += deltaDistY; mapY += stepY; side = 1; } if (worldMap[mapX][mapY] > 0) hit = 1; } if (side == 0) perpWallDist = (mapX - data->pos_x + (1 - stepX) / 2) / rayDirX; else perpWallDist = (mapY - data->pos_y + (1 - stepY) / 2) / rayDirY; int lineHeight = (int)(WINDOW_HEIGHT / perpWallDist); int drawStart = -lineHeight / 2 + WINDOW_HEIGHT / 2; if(drawStart < 0) drawStart = 0; int drawEnd = lineHeight / 2 + WINDOW_HEIGHT / 2; if(drawEnd >= WINDOW_HEIGHT) drawEnd = WINDOW_HEIGHT - 1; // Get correct wall texture based on direction t_texture *wall_tex; if (side == 0) { if (stepX > 0) wall_tex = &data->wall_so; else wall_tex = &data->wall_no; } else { if (stepY > 0) wall_tex = &data->wall_ea; else wall_tex = &data->wall_we; } // Wall texture calculations double wallX; if (side == 0) wallX = data->pos_y + perpWallDist * rayDirY; else wallX = data->pos_x + perpWallDist * rayDirX; wallX -= floor(wallX); int texX = (int)(wallX * (double)wall_tex->width); double step = 1.0 * wall_tex->height / lineHeight; double texPos = (drawStart - WINDOW_HEIGHT / 2 + lineHeight / 2) * step; for(int y = drawStart; y < drawEnd; y++) { int texY = (int)texPos & (wall_tex->height - 1); texPos += step; char *tex_pixel = wall_tex->addr + (texY * wall_tex->line_length + texX * (wall_tex->bits_per_pixel / 8)); my_mlx_pixel_put(data, x, y, *(unsigned int*)tex_pixel); } } mlx_put_image_to_window(data->mlx, data->win, data->img, 0, 0); return (0); } int main(void) { t_data data; int width, height; data.mlx = mlx_init(); data.win = mlx_new_window(data.mlx, WINDOW_WIDTH, WINDOW_HEIGHT, "Raycaster"); data.img = mlx_new_image(data.mlx, WINDOW_WIDTH, WINDOW_HEIGHT); data.addr = mlx_get_data_addr(data.img, &data.bits_per_pixel, &data.line_length, &data.endian); // Load wall textures data.wall_no.img = mlx_xpm_file_to_image(data.mlx, "./textures/b.xpm", &width, &height); data.wall_no.addr = mlx_get_data_addr(data.wall_no.img, &data.wall_no.bits_per_pixel, &data.wall_no.line_length, &data.wall_no.endian); data.wall_no.width = width; data.wall_no.height = height; data.wall_so.img = mlx_xpm_file_to_image(data.mlx, "./textures/cobblestone_32.xpm", &width, &height); data.wall_so.addr = mlx_get_data_addr(data.wall_so.img, &data.wall_so.bits_per_pixel, &data.wall_so.line_length, &data.wall_so.endian); data.wall_so.width = width; data.wall_so.height = height; data.wall_we.img = mlx_xpm_file_to_image(data.mlx, "./textures/sandy_32.xpm", &width, &height); data.wall_we.addr = mlx_get_data_addr(data.wall_we.img, &data.wall_we.bits_per_pixel, &data.wall_we.line_length, &data.wall_we.endian); data.wall_we.width = width; data.wall_we.height = height; data.wall_ea.img = mlx_xpm_file_to_image(data.mlx, "./textures/wasteland_32.xpm", &width, &height); data.wall_ea.addr = mlx_get_data_addr(data.wall_ea.img, &data.wall_ea.bits_per_pixel, &data.wall_ea.line_length, &data.wall_ea.endian); data.wall_ea.width = width; data.wall_ea.height = height; // Load floor texture data.floor.img = mlx_xpm_file_to_image(data.mlx, "./textures/b.xpm", &width, &height); data.floor.addr = mlx_get_data_addr(data.floor.img, &data.floor.bits_per_pixel, &data.floor.line_length, &data.floor.endian); data.floor.width = width; data.floor.height = height; data.pos_x = 22; data.pos_y = 12; data.dir_x = -1; data.dir_y = 0; data.plane_x = 0; data.plane_y = 0.66; mlx_hook(data.win, 2, 1L<<0, key_hook, &data); mlx_loop_hook(data.mlx, render_frame, &data); mlx_loop(data.mlx); return (0); }