/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* cub3d.h :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: rparodi +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/10/30 16:30:26 by rparodi #+# #+# */ /* Updated: 2024/11/26 13:37:20 by rparodi ### ########.fr */ /* */ /* ************************************************************************** */ #ifndef CUB3D_H # define CUB3D_H # include "cub3d_struct.h" # ifndef BONUS # define BONUS 0 # endif # define TILES_SIZE 64 # include /// @brief Createsa a blank map for rapahael to test the raycasting /// @note Dev only function. void blank(t_info *info); int init_mlx_env(t_info *info); void cleanup_info(t_info *info); int c3_options(t_info *info, int argc, char *argv[]); void c3_perror(t_info *info); void print_error(const char *msg); void parse_map(t_info *info); void parse_args(char *arg, t_info *inf); int main(int argc, char *argv[]); void shelves_launch(t_info *info); #endif /* CUB3D_H */