Cub3D/parsing
Baptiste Goulard coderc de lacam e7cc81387e Fix: added check on missing player
2024-12-20 17:13:13 +01:00
..
arguments.c feat: added maps, added readfile to parsing 2024-11-12 11:30:30 +01:00
load_bgs.c Fix: check on background + check for metainfo in the map + fix tilemap size calculation 2024-12-19 22:35:37 +01:00
load_file.c norm: norming of parsing/ and source/cleanup.c 2024-12-01 17:55:09 +01:00
load_textures.c Fix: fix hole detection, fix norme mlx_struct.h + load_texture.c + error.c 2024-12-20 15:05:08 +01:00
load_tiles.c Fix: added check on missing player 2024-12-20 17:13:13 +01:00
map.c v1.0 - normed texture system, multiple keypress, fixes on parsing, removed trailing maps 2024-12-16 14:56:22 +01:00
set_player.c Fix: added check on missing player 2024-12-20 17:13:13 +01:00
traverse_map.c Fix: fix on multiple player catch + traverse map ' ' != wall 2024-12-20 16:56:04 +01:00
utils.c Fix: removed the t_img texture and left the t_texture instead. 2024-12-17 17:28:51 +01:00