Cub3D/raycast/rc_utils.c
2024-11-28 16:02:06 +01:00

98 lines
3.3 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* rc_utils.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: rparodi <rparodi@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/11/12 12:24:35 by rparodi #+# #+# */
/* Updated: 2024/11/28 15:15:15 by bgoulard ### ########.fr */
/* */
/* ************************************************************************** */
#include "cub3d.h"
#include "cub3d_struct.h"
#include "mlx_functions.h"
#include "raycast.h"
#include <stdlib.h>
/**
* @brief Launches a ray for raycasting to determine the distance to the first wall.
*
* This function calculates the distance of a ray cast in a specified angle
* until it either hits a wall or reaches the maximum range.
*
* @param info A pointer to the `t_info` structure containing the map and other relevant data.
* @param angle The angle of the ray being cast, in radians.
*
* @return The distance from the starting position to the first wall hit.
* If no wall is hit within `MAX_RANGE`,
the function returns `MAX_RANGE`.
*/
double rc_launch(t_info *info, double angle)
{
double distance = 0;
t_dpoint direction = { cos(angle), sin(angle) };
t_dpoint rayon = { 0, 0 };
while (distance < MAX_RANGE)
{
rayon.x = info->player.pos.x + direction.x * distance;
rayon.y = info->player.pos.y + direction.y * distance;
if (info->map.fraw[(int)(rayon.y)][(int)(rayon.x)] == '1')
return (distance);
distance += STEP_SIZE;
}
return (MAX_RANGE);
}
/**
* @brief Launches algorithm over a specified width with angle adjustments.
*
* @param info The structure of the game (for the view)
* @param spacing The spacing between rays.
* @param focal The focal length affecting the angle adjustment.
* @param width The total width (number of columns) to iterate over.
*
* @note The function assumes `rc_launch` is defined elsewhere to handle the angle.
*/
void draw_line(t_info *info, int x, int start, int end, unsigned int color)
{
while (start <= end)
{
mlx_pixel_put(info->mlx_ptr, info->win_ptr, x, start, color);
start++;
}
}
/*
{
info->player.pos = (t_dpoint){ 4.5, 4.5 }; // Starting in the middle of the map
info->player.view = 0; int x;
double angle;
double distance;
double projection_plane = info->map.size.x / (2.0 * tan(M_PI / 6.0));
for (x = 0; x < info->map.size.x; x++)
{
angle = info->player.view + atan((x - info->map.size.x / 2.0) / projection_plane);
distance = rc_launch(info, angle);
int line_height = (int)(TILE_SIZE / distance * projection_plane);
int start = (info->map.size.y / 2) - (line_height / 2);
int end = (info->map.size.y / 2) + (line_height / 2);
if (start < 0) start = 0;
if (end >= info->map.size.y) end = info->map.size.y - 1;
draw_line(info, x, start, end, 0xFFFFFF);
}
}*/
int shelves_launch(t_info *info)
{
render_frame(info);
return (EXIT_SUCCESS);
}