This project is inspired by the world-famous eponymous 90's game, which was the first FPS ever. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, in which you'll have to find your way.
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2024-11-18 14:22:37 +01:00
includes Merge remote-tracking branch 'origin/master' into raph 2024-11-18 14:20:24 +01:00
libft build: removing the working directory 2024-11-12 15:48:00 +01:00
maps feat: added maps, added readfile to parsing 2024-11-12 11:30:30 +01:00
minilibx-linux@7dc53a411a Adding the minilibx and updated the makefile 2024-11-08 11:46:08 +01:00
mlx_layer feat: added maps, added readfile to parsing 2024-11-12 11:30:30 +01:00
parsing feat: added a function called blank to fill in the struct with known file for Raycast dev 2024-11-13 06:59:02 +01:00
raycast feat: adding the raycasting launch ray 2024-11-12 15:09:27 +01:00
sources feat: added a function called blank to fill in the struct with known file for Raycast dev 2024-11-13 06:59:02 +01:00
.clangd style: adding lib for the new computer 2024-11-14 22:36:51 +01:00
.envrc build: pushing flake env 2024-11-14 23:19:40 +01:00
.gitignore adding the parsing of bgougou 2024-11-18 14:22:37 +01:00
.orga.txt docs: Added organisation file as .orga.txt 2024-11-11 18:05:22 +01:00
.ref.md style: adding the clangdd configuration 2024-11-11 17:50:39 +01:00
flake.lock adding the parsing of bgougou 2024-11-18 14:22:37 +01:00
flake.nix build: pushing flake env 2024-11-14 23:19:40 +01:00
Makefile build: removing the working directory 2024-11-12 15:48:00 +01:00