This project is inspired by the world-famous eponymous 90's game, which was the first FPS ever. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, in which you'll have to find your way.
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Baptiste GOULARD 0d432c6ba3 fix:mistake on merge port
[Fix] Fixed pos_i on the moves (used on the draw calls)
[Del] Removed trailling debug exit on search_hit func
2024-12-01 17:17:17 +01:00
includes merge of parsing and raycast finished (not normed) 2024-11-29 17:12:04 +01:00
libft merge bgoulard branch on master 2024-11-28 13:56:45 +01:00
maps tmp push merge resolution not finished 2024-11-28 16:02:06 +01:00
minilibx-linux@7dc53a411a Adding the minilibx and updated the makefile 2024-11-08 11:46:08 +01:00
mlx_layer fix:mistake on merge port 2024-12-01 17:17:17 +01:00
parsing merge of parsing and raycast finished (not normed) 2024-11-29 17:12:04 +01:00
raycast fix:mistake on merge port 2024-12-01 17:17:17 +01:00
sources merge of parsing and raycast finished (not normed) 2024-11-29 17:12:04 +01:00
test test ray v.final :D (if you're here again you f'ed up) 2024-11-28 12:11:31 +01:00
textures feat: added texteures for test as a/b + added auto clangd creation in Makefile 2024-11-18 14:47:56 +01:00
.envrc build: pushing flake env 2024-11-14 23:19:40 +01:00
.gitignore adding the correction helped by maiboyer and bgoulard 2024-11-18 16:27:02 +01:00
.orga.txt docs: Added organisation file as .orga.txt 2024-11-11 18:05:22 +01:00
.ref.md style: adding the clangdd configuration 2024-11-11 17:50:39 +01:00
flake.lock adding the parsing of bgougou 2024-11-18 14:22:37 +01:00
flake.nix build: pushing flake env 2024-11-14 23:19:40 +01:00
Makefile tmp push merge resolution not finished 2024-11-28 16:02:06 +01:00
Makefile.gen feat: raycasting functionnal 2024-11-27 16:10:31 +01:00