This project is inspired by the world-famous eponymous 90's game, which was the first FPS ever. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, in which you'll have to find your way.
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2024-11-11 21:42:41 +01:00
includes style: updated for the norme 2024-11-11 21:38:05 +01:00
libft style: Fixed norm error on libft 2024-11-11 21:19:12 +01:00
maps style: adding the clangdd configuration 2024-11-11 17:50:39 +01:00
minilibx-linux@7dc53a411a Adding the minilibx and updated the makefile 2024-11-08 11:46:08 +01:00
parsing First shot on structures, First shot on option 2024-11-09 01:53:22 +01:00
raycast style: updated for the norme 2024-11-11 21:38:05 +01:00
sources fix: fixed double free on cleanup call -> used ft_free to set ptr to 2024-11-11 21:42:41 +01:00
.clangd style: configuration of clangd edited 2024-11-11 19:33:47 +01:00
.gitignore build: compilation fixed on macos 2024-11-11 17:20:23 +01:00
.orga.txt docs: Added organisation file as .orga.txt 2024-11-11 18:05:22 +01:00
.ref.md style: adding the clangdd configuration 2024-11-11 17:50:39 +01:00
Makefile feat: adding windows from mlx and close features 2024-11-11 20:11:47 +01:00