43 lines
1.6 KiB
C
43 lines
1.6 KiB
C
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* hooks.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: bgoulard <bgoulard@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/11/28 14:12:25 by bgoulard #+# #+# */
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/* Updated: 2024/12/16 14:16:17 by bgoulard ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "cub3d.h"
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#include "cub3d_struct.h"
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#include <X11/keysym.h>
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#include <sys/types.h>
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static void update_pos_i(t_player *player)
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{
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player->pos_i.x = (int)player->pos.x;
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player->pos_i.y = (int)player->pos.y;
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}
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int displacement_hook(t_info *data)
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{
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data->redraw = true;
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update_pos_i(&data->player);
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if (data->kb.forward && !data->kb.backward)
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move_straight(data);
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if (data->kb.backward && !data->kb.forward)
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move_backward(data);
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if (data->kb.left && !data->kb.right)
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move_left(data);
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if (data->kb.right && !data->kb.left)
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move_right(data);
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if (data->kb.l_left && !data->kb.l_right)
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look_left(data);
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if (data->kb.l_right && !data->kb.l_left)
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look_right(data);
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update_pos_i(&data->player);
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return (0);
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}
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