40 lines
1.6 KiB
C
40 lines
1.6 KiB
C
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* cub3d_parsing.h :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: bgoulard <bgoulard@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/11/11 14:41:07 by bgoulard #+# #+# */
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/* Updated: 2024/12/20 17:07:58 by bgoulard ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef CUB3D_PARSING_H
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# define CUB3D_PARSING_H
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# include "cub3d_struct.h"
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# include "ft_vector_types.h"
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# include <stdbool.h>
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# define C3D_PRS_PLS "SO"
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# define C3D_PRS_PLW "WE"
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# define C3D_PRS_PLN "NO"
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# define C3D_PRS_PLE "EA"
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# define C3D_PRS_WLL_TRAIL ' '
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# define C3D_PRS_WLL '1'
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# define C3D_PRS_EMP '0'
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t_tile *c3_get_cell(t_tile *map, t_ipoint dimensions, t_ipoint pos);
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bool is_identifier(const char *str, const char **id_str);
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int set_player(t_info *info, int i, t_vector *str_map);
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void *load_file(void *data);
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void *load_bgs(void *data);
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void *load_map(void *data);
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void *load_textures(void *data);
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void *load_tiles(void *data);
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void *traverse_map(void *data);
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#endif /* CUB3D_PARSING_H */
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