This project is inspired by the world-famous eponymous 90's game, which was the first FPS ever. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, in which you'll have to find your way.
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2024-12-20 15:00:37 +01:00
ft_addons v1.0 - normed texture system, multiple keypress, fixes on parsing, removed trailing maps 2024-12-16 14:56:22 +01:00
includes Fix: check on background + check for metainfo in the map + fix tilemap size calculation 2024-12-19 22:35:37 +01:00
libft build: using only the mandatory flags for correcting 2024-12-20 15:00:37 +01:00
maps build: using only the mandatory flags for correcting 2024-12-20 15:00:37 +01:00
minilibx-linux@7dc53a411a Adding the minilibx and updated the makefile 2024-11-08 11:46:08 +01:00
mlx_layer Fix: removed the t_img texture and left the t_texture instead. 2024-12-17 17:28:51 +01:00
parsing Fix: fix leak in case of bad texture instantiation 2024-12-20 13:25:46 +01:00
raycast Fix: removed the t_img texture and left the t_texture instead. 2024-12-17 17:28:51 +01:00
sources Fix: check on background + check for metainfo in the map + fix tilemap size calculation 2024-12-19 22:35:37 +01:00
textures build: adding rules to makefile (for mlx stuff) 2024-12-20 13:48:47 +01:00
.gitignore feat: adding all the textures 2024-12-05 16:34:12 +01:00
Makefile build: using only the mandatory flags for correcting 2024-12-20 15:00:37 +01:00