89 lines
3.3 KiB
C
89 lines
3.3 KiB
C
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* mooves.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: bgoulard <bgoulard@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/11/28 14:10:44 by bgoulard #+# #+# */
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/* Updated: 2024/12/16 08:36:17 by bgoulard ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "cub3d.h"
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#include "cub3d_struct.h"
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#include "cub3d_parsing.h"
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void move_straight(t_info *data)
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{
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t_tile *tile_x;
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t_tile *tile_y;
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tile_x = c3_get_cell(data->map.map, data->map.size, \
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(t_ipoint){(int)(data->player.pos.x + data->player.dir.x * MOVE_SPEED), \
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(int)data->player.pos.y});
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if (tile_x->tile_type == EMPTY)
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data->player.pos.x += data->player.dir.x * MOVE_SPEED;
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tile_y = c3_get_cell(data->map.map, data->map.size, \
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(t_ipoint){(int)data->player.pos.x, (int)(data->player.pos.y \
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+ data->player.dir.y * MOVE_SPEED)});
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if (tile_y->tile_type == EMPTY)
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data->player.pos.y += data->player.dir.y * MOVE_SPEED;
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}
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void move_backward(t_info *data)
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{
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t_tile *tile_x;
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t_tile *tile_y;
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tile_x = c3_get_cell(data->map.map, data->map.size, \
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(t_ipoint){(int)(data->player.pos.x - data->player.dir.x * MOVE_SPEED), \
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(int)data->player.pos.y});
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if (tile_x->tile_type == EMPTY)
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data->player.pos.x -= data->player.dir.x * MOVE_SPEED;
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tile_y = c3_get_cell(data->map.map, data->map.size, \
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(t_ipoint){(int)data->player.pos.x, (int)(data->player.pos.y \
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- data->player.dir.y * MOVE_SPEED)});
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if (tile_y->tile_type == EMPTY)
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data->player.pos.y -= data->player.dir.y * MOVE_SPEED;
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}
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void move_left(t_info *data)
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{
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t_dpoint pplayer;
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t_tile *tile_x;
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t_tile *tile_y;
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pplayer.x = -data->player.dir.y;
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pplayer.y = data->player.dir.x;
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tile_x = c3_get_cell(data->map.map, data->map.size, \
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(t_ipoint){(int)(data->player.pos.x + pplayer.x * MOVE_SPEED), \
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(int)data->player.pos.y});
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if (tile_x->tile_type == EMPTY)
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data->player.pos.x += pplayer.x * MOVE_SPEED;
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tile_y = c3_get_cell(data->map.map, data->map.size, \
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(t_ipoint){(int)data->player.pos.x, (int)(data->player.pos.y + \
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pplayer.y * MOVE_SPEED)});
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if (tile_y->tile_type == EMPTY)
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data->player.pos.y += pplayer.y * MOVE_SPEED;
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}
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void move_right(t_info *data)
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{
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t_dpoint pplayer;
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t_tile *tile_x;
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t_tile *tile_y;
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pplayer.x = -data->player.dir.y;
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pplayer.y = data->player.dir.x;
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tile_x = c3_get_cell(data->map.map, data->map.size, \
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(t_ipoint){(int)(data->player.pos.x - pplayer.x * MOVE_SPEED), \
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(int)data->player.pos.y});
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if (tile_x->tile_type == EMPTY)
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data->player.pos.x -= pplayer.x * MOVE_SPEED;
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tile_y = c3_get_cell(data->map.map, data->map.size, \
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(t_ipoint){(int)data->player.pos.x, (int)(data->player.pos.y - pplayer.y \
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* MOVE_SPEED)});
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if (tile_y->tile_type == EMPTY)
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data->player.pos.y -= pplayer.y * MOVE_SPEED;
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}
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