Cub3D/raycast/frame_update.c

106 lines
3.1 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* frame_update.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: bgoulard <bgoulard@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/11/12 06:02:54 by bgoulard #+# #+# */
/* Updated: 2024/12/16 14:51:46 by bgoulard ### ########.fr */
/* */
/* ************************************************************************** */
#include "cub3d.h"
#include "cub3d_struct.h"
#include "mlx.h"
#include "ft_string.h"
#include <math.h>
#include <unistd.h>
void search_hit(t_dpoint delta_dist, t_ipoint *pos_i, t_ipoint step, \
void *_data[3])
{
int *side;
t_info *data;
t_dpoint *side_dist;
side = (int *)_data[1];
data = (t_info *)_data[0];
side_dist = (t_dpoint *)_data[2];
while (true)
{
if (side_dist->x < side_dist->y)
{
side_dist->x += delta_dist.x;
pos_i->x += step.x;
*side = 0;
}
else
{
side_dist->y += delta_dist.y;
pos_i->y += step.y;
*side = 1;
}
if ((*c3_get_cell(data->map.map, data->map.size, *pos_i))
.tile_type != EMPTY)
return ;
}
}
// t_dpoint prep_distoff ->
// x - perpwall_dist
// y - wall_off
void column_handler(t_ipoint pos_i, t_dpoint ray_dir, t_info *data, int x)
{
t_dpoint side_dist;
t_dpoint delta_dist;
t_dpoint perp_distoff;
t_ipoint step;
int side;
delta_dist = (t_dpoint){fabs(1 / ray_dir.x), fabs(1 / ray_dir.y)};
set_step(&step, ray_dir);
set_side_dist(&side_dist, (t_dpoint[]){ray_dir, data->player.pos, \
delta_dist}, pos_i);
search_hit(delta_dist, &pos_i, step, (void *[]){data, &side, &side_dist});
if (side == 0)
perp_distoff.x = (pos_i.x - data->player.pos.x + \
(double)(1 - step.x) / 2) / ray_dir.x;
else
perp_distoff.x = (pos_i.y - data->player.pos.y + \
(double)(1 - step.y) / 2) / ray_dir.y;
perp_distoff.y = data->player.pos.x + perp_distoff.x * ray_dir.x;
if (side == 0)
perp_distoff.y = data->player.pos.y + perp_distoff.x * ray_dir.y;
perp_distoff.y -= floor(perp_distoff.y);
draw_((int []){side, x}, (double []){perp_distoff.x, perp_distoff.y}, \
step, data);
}
int render_frame(t_info *data)
{
double camera_x;
double coef;
int x;
x = 0;
coef = 2 * tan(deg2rad(FOV) / 2) / (double)data->screen_size.x;
ft_bzero(data->camera.img_addr, data->screen_size.x * data->screen_size.y \
* (data->camera.bpp / 8));
draw_bg(data);
while (x < data->screen_size.x)
{
camera_x = x * coef - 1;
column_handler(data->player.pos_i, (t_dpoint){\
data->player.dir.x + data->player.plane.x * camera_x, \
data->player.dir.y + data->player.plane.y * camera_x}, \
data, x);
x++;
}
mlx_put_image_to_window(data->mlx_ptr, data->win_ptr, \
data->camera.screen_buff, 0, 0);
return (0);
}