This project is inspired by the world-famous eponymous 90's game, which was the first FPS ever. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, in which you'll have to find your way.
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B.Goulard 8ee1c5f85a First shot on structures, First shot on option
option:
    Added options for help, debug, save, file using bgoulard lib
structures:
    Moved cub3d.h structures to cub3d_struct.h
    Added color, dpoint, ipoint, tile, cli, error
    Modified t_map, t_player to use previously mentioned struct :
	ipoint, dpoint, tyle
2024-11-09 01:53:22 +01:00
includes First shot on structures, First shot on option 2024-11-09 01:53:22 +01:00
libft First shot on structures, First shot on option 2024-11-09 01:53:22 +01:00
minilibx-linux@7dc53a411a Adding the minilibx and updated the makefile 2024-11-08 11:46:08 +01:00
parsing First shot on structures, First shot on option 2024-11-09 01:53:22 +01:00
sources First shot on structures, First shot on option 2024-11-09 01:53:22 +01:00
.clangd Adding DS_Store to git ingore 2024-11-01 14:55:19 +01:00
.gitignore update: adding the build folder to gitingore 2024-11-01 14:56:07 +01:00
Makefile First shot on structures, First shot on option 2024-11-09 01:53:22 +01:00