44 lines
1.5 KiB
C
44 lines
1.5 KiB
C
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* map.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: bgoulard <bgoulard@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/11/12 08:31:06 by bgoulard #+# #+# */
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/* Updated: 2024/12/01 17:51:13 by bgoulard ### ########.fr */
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/* */
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/* ************************************************************************** */
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// proj
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#include "cub3d.h"
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#include "cub3d_struct.h"
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#include "cub3d_parsing.h"
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// mlx
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// libft - types
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#include "ft_optional_types.h"
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// libft
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#include "ft_optional.h"
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// sys std
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#include <math.h>
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void parse_map(t_info *info)
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{
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t_optional opt;
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const t_data_tr_i function_list[] = {
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load_file,
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load_textures,
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load_bgs,
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load_tiles,
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traverse_map,
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NULL,
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};
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opt = (t_optional){.val = info, .pres = OPT_SOME};
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info->map.path = info->cli_ctx.file;
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if (ft_optional_chain(&opt, function_list) == false)
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return (c3_perror(info), (void)0);
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info->player.plane = (t_dpoint){.x = 0, .y = 2 * atan(deg2rad(FOV / 2))};
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info->player.dir = (t_dpoint){.x = -1, .y = 0};
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}
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