67 lines
2.2 KiB
C
67 lines
2.2 KiB
C
/* ************************************************************************** */
|
|
/* */
|
|
/* ::: :::::::: */
|
|
/* set_player.c :+: :+: :+: */
|
|
/* +:+ +:+ +:+ */
|
|
/* By: bgoulard <bgoulard@student.42.fr> +#+ +:+ +#+ */
|
|
/* +#+#+#+#+#+ +#+ */
|
|
/* Created: 2024/12/20 17:05:46 by bgoulard #+# #+# */
|
|
/* Updated: 2024/12/20 17:09:59 by bgoulard ### ########.fr */
|
|
/* */
|
|
/* ************************************************************************** */
|
|
|
|
#include "cub3d.h"
|
|
#include "ft_vector.h"
|
|
#include "ft_string.h"
|
|
#include "ft_addons.h"
|
|
|
|
#define EPMP ERROR_PARSE_MULTIPLE_PLAYER
|
|
|
|
static bool multiple_player_same_line(const char *str)
|
|
{
|
|
const char *identifiers = "NEWS";
|
|
int i;
|
|
int j;
|
|
|
|
i = 0;
|
|
while (i < 4)
|
|
{
|
|
if (ft_strchr(str, identifiers[i]) != ft_strrchr(str, identifiers[i]))
|
|
return (true);
|
|
j = i + 1;
|
|
while (j < 4)
|
|
if (ft_strchr(str, identifiers[j++]) && \
|
|
ft_strchr(str, identifiers[i]))
|
|
return (true);
|
|
i++;
|
|
}
|
|
return (false);
|
|
}
|
|
|
|
int set_player(t_info *info, int i, t_vector *str_map)
|
|
{
|
|
t_dpoint pos;
|
|
char *str;
|
|
|
|
ft_bzero(&pos, sizeof(t_dpoint));
|
|
if (info->player.pos.x != 0 || info->player.pos.y != 0 || i == 0 || \
|
|
multiple_player_same_line(ft_vec_at(str_map, i)))
|
|
return (ft_vec_destroy(&str_map), sv_errno(info, EPMP), EXIT_FAILURE);
|
|
str = ft_strchrs(ft_vec_at(str_map, i), "SNWE");
|
|
pos.y = i + .5;
|
|
pos.x = str - (char *)ft_vec_at(str_map, i) + .5;
|
|
info->player.dir = (t_dpoint){.x = 0, 0};
|
|
info->player.pos = pos;
|
|
info->player.pos_i = (t_ipoint){.x = (int)pos.x, .y = (int)pos.y};
|
|
if (*str == 'N')
|
|
info->player.dir.y = -1;
|
|
else if (*str == 'S')
|
|
info->player.dir.y = 1;
|
|
else if (*str == 'W')
|
|
info->player.dir.x = -1;
|
|
else if (*str == 'E')
|
|
info->player.dir.x = 1;
|
|
info->player.plane = (t_dpoint){.x = info->player.dir.y, \
|
|
.y = -info->player.dir.x};
|
|
return (EXIT_SUCCESS);
|
|
}
|