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Cub3D
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This project is inspired by the world-famous eponymous 90's game, which was the first FPS ever. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, in which you'll have to find your way.
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C
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Makefile
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Nix
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a0e6957d66
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Raphael
a0e6957d66
style: configuration of clangd edited
2024-11-11 19:33:47 +01:00
includes
build: compilation fixed on macos
2024-11-11 17:20:23 +01:00
libft
First shot on structures, First shot on option
2024-11-09 01:53:22 +01:00
maps
style: adding the clangdd configuration
2024-11-11 17:50:39 +01:00
minilibx-linux
@
7dc53a411a
Adding the minilibx and updated the makefile
2024-11-08 11:46:08 +01:00
parsing
First shot on structures, First shot on option
2024-11-09 01:53:22 +01:00
sources
style: configuration of clangd edited
2024-11-11 19:33:47 +01:00
.clangd
style: configuration of clangd edited
2024-11-11 19:33:47 +01:00
.gitignore
build: compilation fixed on macos
2024-11-11 17:20:23 +01:00
.orga.txt
docs: Added organisation file as .orga.txt
2024-11-11 18:05:22 +01:00
.ref.md
style: adding the clangdd configuration
2024-11-11 17:50:39 +01:00
Makefile
build: compilation fixed on macos
2024-11-11 17:20:23 +01:00