This project is inspired by the world-famous eponymous 90's game, which was the first FPS ever. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, in which you'll have to find your way.
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2024-11-12 12:39:44 +01:00
includes feat: starting to work on the raycast algorithm 2024-11-12 12:38:43 +01:00
libft style: updated the makefile 2024-11-12 12:39:44 +01:00
maps feat: added maps, added readfile to parsing 2024-11-12 11:30:30 +01:00
minilibx-linux@7dc53a411a Adding the minilibx and updated the makefile 2024-11-08 11:46:08 +01:00
mlx_layer feat: added maps, added readfile to parsing 2024-11-12 11:30:30 +01:00
parsing feat: added maps, added readfile to parsing 2024-11-12 11:30:30 +01:00
raycast feat: starting to work on the raycast algorithm 2024-11-12 12:38:43 +01:00
sources feat: added maps, added readfile to parsing 2024-11-12 11:30:30 +01:00
.clangd feat: added maps, added readfile to parsing 2024-11-12 11:30:30 +01:00
.gitignore build: compilation fixed on macos 2024-11-11 17:20:23 +01:00
.orga.txt docs: Added organisation file as .orga.txt 2024-11-11 18:05:22 +01:00
.ref.md style: adding the clangdd configuration 2024-11-11 17:50:39 +01:00
Makefile style: updated the makefile 2024-11-12 12:39:44 +01:00