This project is inspired by the world-famous eponymous 90's game, which was the first FPS ever. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, in which you'll have to find your way.
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2024-12-05 16:34:12 +01:00
includes style: normed all the repo (except the debug function and the too_many_args 2024-12-01 18:59:17 +01:00
libft merge bgoulard branch on master 2024-11-28 13:56:45 +01:00
maps tmp push merge resolution not finished 2024-11-28 16:02:06 +01:00
minilibx-linux@7dc53a411a Adding the minilibx and updated the makefile 2024-11-08 11:46:08 +01:00
mlx_layer feat: adding all the textures 2024-12-05 16:34:12 +01:00
parsing style: normed all the repo (except the debug function and the too_many_args 2024-12-01 18:59:17 +01:00
raycast feat: adding all the textures 2024-12-05 16:34:12 +01:00
sources style: normed all the repo (except the debug function and the too_many_args 2024-12-01 18:59:17 +01:00
test feat: adding all the textures 2024-12-05 16:34:12 +01:00
textures feat: adding all the textures 2024-12-05 16:34:12 +01:00
.envrc build: pushing flake env 2024-11-14 23:19:40 +01:00
.gitignore feat: adding all the textures 2024-12-05 16:34:12 +01:00
.orga.txt docs: Added organisation file as .orga.txt 2024-11-11 18:05:22 +01:00
.ref.md style: adding the clangdd configuration 2024-11-11 17:50:39 +01:00
flake.lock adding the parsing of bgougou 2024-11-18 14:22:37 +01:00
flake.nix build: pushing flake env 2024-11-14 23:19:40 +01:00
Makefile feat: adding all the textures 2024-12-05 16:34:12 +01:00
Makefile.gen feat: adding all the textures 2024-12-05 16:34:12 +01:00